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synced 2025-12-11 20:15:44 +01:00
Remove unused sequential loading
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827bf24339
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@ -124,10 +124,6 @@ public class SlideReelAsyncImageLoader
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{
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public static SingletonSlideReelAsyncImageLoader Instance { get; private set; }
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private Queue<SlideReelAsyncImageLoader> _loaders = new();
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private bool _isLoading;
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public void Awake()
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{
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Instance = this;
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@ -137,36 +133,11 @@ public class SlideReelAsyncImageLoader
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private void OnSceneUnloaded(Scene _)
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{
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StopAllCoroutines();
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_loaders.Clear();
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_isLoading = false;
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}
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public void Load(SlideReelAsyncImageLoader loader)
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{
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StartCoroutine(loader.DownloadTextures());
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return;
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// Sequential
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_loaders.Enqueue(loader);
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if (!_isLoading)
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{
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StartCoroutine(Run());
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}
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}
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private IEnumerator Run()
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{
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NHLogger.Log("Loading slide reels");
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_isLoading = true;
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while (_loaders.Count > 0)
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{
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var loader = _loaders.Dequeue();
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yield return loader.DownloadTextures();
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NHLogger.Log($"Finished a slide reel, {_loaders.Count} left");
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}
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_isLoading = false;
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NHLogger.Log("Done loading slide reels");
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}
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}
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}
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