## Minor features
- Added `repairVolumes` which act like the repairable nodes on the
"satellite" in the Zero-G cave. Resolves#1084
- NH will now recommend users installed the Chinese Font Fix mod if they
do not have it and the language is set to Simplified Chinese.
- Added `ClearSystem` to the API for Nomai Sky to use
## Minor features
- Added `repairVolumes` which act like the repairable nodes on the
"satellite" in the Zero-G cave. Resolves#1084
[Examples
PR](https://github.com/Outer-Wilds-New-Horizons/nh-examples/pull/59)
Also in this PR I've fixed two unrelated minor issues that were causing
warnings to be flagged on every build.
## Bug fixes
- Fixed a bug where Vanish/DestructionVolumes no longer worked (they
were trying to use sphere shapes when they can only use sphere
colliders). Affected TSTA.
## Bug fixes
- Fixed a bug where Vanish/DestructionVolumes no longer worked (they
were trying to use sphere shapes when they can only use sphere
colliders)
## Bug fixes
- Change volumes back to using shapes by default (not colliders) else
they get disabled when put on held items (affected one mod but somehow
not another mod)
- Fixed bug where volume radius gets ignored if you define a sphere
shape
## Bug fixes
- Change volumes back to using shapes by default (not colliders) else
they get disabled when put on held items
- Fixed bug where volume radius gets ignored if you define a sphere
shape
## Major features
- Added a new `forces` sub-module to the `Volumes` planet module with
new volume types for the various force volumes available in the game,
including `directionalVolumes` (used by Nomai gravity crystals and
anti-gravity surfaces) and `cylindricalVolumes` (used by the rings on
the Construction Yard island), as well as `gravityVolumes`,
`polarVolumes`, and `radialVolumes`. Resolves#1041
## Minor features
- Added additional `gameOver` settings for custom music and credits
length: `audio`, `audioVolume`, `audioLooping` and `length` (thanks
Smuffy!)
- Added `raftDocks` to `Props` module. An easier way to spawn in docks
for rafts.
- Added `dockPath` to `RaftInfo`. This is a path to the dock the raft
will start attached to.
- Added `pristine` boolean to `RaftInfo`. Makes the raft use the
Dreamworld model.
- Added `speedLimiterVolumes` to `Volumes` module. This is the same
thing the Stranger uses to slow you down.
- All volumes now support shapes other than the default sphere via the
new `shape` property, such as boxes, capsules, cylinders, hemispheres,
and more.
- All volumes now have `rotation` and `alignRadial` fields, allowing for
non-spherical shapes to be rotated, and for `revealVolumes` to be
pointed in other directions for the `maxAngle` check.
## Improvements
- Standing vision torch now shows up in tronworld
- Standing vision torch can use the dreamworld model with
`slideCondition` property set to `pristine`. (resolves#1080)
## Bug fixes
- Fixed a bug that didn't allow comet tails to be made on unmoved
vanilla planets/moons.
- Fixed a bug where atmospheres on the Dreamworld were visible at all
times (affected Hazy Dreams)
- Specific objects copied from the Stranger no longer vanish when the
dam breaks
- NH-made rafts no longer skip a node when riding on the Dam's raft
carrier.
## Major features
- Added a new `forces` sub-module to the `Volumes` planet module with
new volume types for the various force volumes available in the game,
including `directionalVolumes` (used by Nomai gravity crystals and
anti-gravity surfaces) and `cylindricalVolumes` (used by the rings on
the Construction Yard island), as well as `gravityVolumes`,
`polarVolumes`, and `radialVolumes`. Resolves#1041
## Minor features
- All volumes now support shapes other than the default sphere via the
new `shape` property, such as boxes, capsules, cylinders, hemispheres,
and more.
- All volumes now have `rotation` and `alignRadial` fields, allowing for
non-spherical shapes to be rotated, and for `revealVolumes` to be
pointed in other directions for the `maxAngle` check.
## Minor features
- Added `raftDocks` to `Props` module. An easier way to spawn in docks
for rafts.
- Added `dockPath` to `RaftInfo`. This is a path to the dock the raft
will start attached to.
- Added `pristine` boolean to `RaftInfo`. Makes the raft use the
dreamworld model.
- Added `speedLimiterVolumes` to `Volumes` module. This is the same
thing the Stranger uses to slow you down.
## Bug fixes
- NH-made rafts no longer skip a node when riding on the Dam's raft
carrier.