Noah Pilarski
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539ef61c53
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correction
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2025-04-10 15:11:34 -04:00 |
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josshmot
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3cae688e2c
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Replaced != string.Empty with string.IsNullOrEmpty() in NHGameOverManager
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2025-04-11 04:58:30 +10:00 |
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josshmot
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0b65c852d2
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Fixed undefined behaviour when custom credits attributes aren't specified
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2025-04-10 17:34:19 +10:00 |
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xen-42
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ee776e384b
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Rewrite to support hijackdeathsequence, but haven't tested
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2025-04-08 11:17:45 -04:00 |
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josshmot
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5d680277ec
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Patched in event for CreditsBuilt and refactored NHGameOverManager.LoadCustomCreditsScene() to implement it and remove the janky task
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2025-04-08 17:30:43 +10:00 |
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josshmot
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0e6555d933
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Neatened up NHGameOverManager.LoadCustomCreditsScene() and added some comments to explain things
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2025-04-08 17:01:06 +10:00 |
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josshmot
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6d77b0b1d1
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Fixed incorrect log level in NHGameOverManager.LoadCustomCreditsScene()
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2025-04-08 16:50:31 +10:00 |
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josshmot
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5e0d44d911
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Fixed credits music fade in still sometimes occuring
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2025-04-05 13:07:30 +10:00 |
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josshmot
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8fcf7d3031
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Removed audio fade in feature that wasn't working
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2025-04-05 12:18:08 +10:00 |
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josshmot
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5cf7c18a51
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Renamed a few things
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2025-04-05 10:47:54 +10:00 |
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josshmot
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29f1c4ab8c
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Moved an if statement to a more appropriate place
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2025-04-04 20:23:15 +10:00 |
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josshmot
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e94aced834
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Made it explicitly required to provide IModeBehaviour for StartGameOverSequence()
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2025-04-04 20:19:17 +10:00 |
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josshmot
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803d2d6e2d
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Fixed it so it actually works
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2025-04-04 16:49:39 +10:00 |
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josshmot
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93c427b5e6
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Added function for custom credits music and duration
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2025-04-04 15:16:18 +10:00 |
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xen-42
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929b463c47
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Add support to addon manifest
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2025-02-14 22:32:52 -05:00 |
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