348 Commits

Author SHA1 Message Date
Nick
c58bcb36b0 Set up star evolution controller 2022-05-15 02:34:46 -04:00
Nick
df93ad7606 Make AsteroidBelt ProcGen work, fixes #120 2022-05-15 01:12:28 -04:00
Nick
f918e4bfc8 Fix NREs concerning sectors with proxy body details 2022-05-15 00:57:57 -04:00
Nick
b6e2c1906f Add proxy details 2022-05-15 00:28:51 -04:00
Nick
c04626b4b0 Finalize proxies 2022-05-14 20:37:10 -04:00
Nick
50d483b731 Use lava material on proxies 2022-05-14 19:45:10 -04:00
Nick
938adbd457 Add proxies for more details 2022-05-14 19:26:40 -04:00
Nick
ddce2d3bdf Make asteroid belt builder use proc gen module maybe 2022-05-14 19:26:31 -04:00
Nick
eb4e5bf26e Some tweaks 2022-05-14 18:57:32 -04:00
Nick
cdcc215b65 Forgot to stop disabling renderers 2022-05-14 18:37:06 -04:00
Nick
bb08b575ce Make proxies look right 2022-05-14 18:33:34 -04:00
Nick
437609cf8f Merge branch 'dev' into proxies 2022-05-14 15:05:23 -04:00
Nick
b1e66f14fb Fix longitude of ascending node (orbits and rings) 2022-05-13 19:47:19 -04:00
Nick
a7b649c32f Namespace the asset bundle 2022-05-13 17:10:17 -04:00
Nick
eebccceaab Fix asset bundle issue and made a class of them 2022-05-13 16:49:29 -04:00
Nick
e274fbc030 Fix bundle dictionary 2022-05-13 16:30:54 -04:00
Nick
65613fe64f
Merge pull request #113 from MegaPiggy/stretch-fix
Fix Stretch & Cloak
2022-05-13 14:20:15 -04:00
Nick
e9106ad88e Fix cloud fog when using basic shader 2022-05-13 14:12:58 -04:00
Nick
ba2a9722fb Got some proc gen materials for later 2022-05-13 02:24:28 -04:00
Nick
8d1f5c3bee Fix the colour between cloud layers 2022-05-13 02:24:14 -04:00
Nick
23e245ff82 Fix removeComponents 2022-05-12 20:21:52 -04:00
Noah Pilarski
646f2649d7 Cloak Rigidbody 2022-05-12 20:06:51 -04:00
Noah Pilarski
80c61e5261 Rigidbody Null Check 2022-05-12 19:54:15 -04:00
Nick
e27455bfb1 Add enableTimeLoop to system configs 2022-05-12 19:49:02 -04:00
Noah Pilarski
b6c5c4b637 Readd mesh stretch 2022-05-12 19:18:17 -04:00
Noah Pilarski
6f7314726a Move Default 2022-05-12 18:51:13 -04:00
Noah Pilarski
b4739ce67f Move stretch 2022-05-12 18:31:48 -04:00
Ben C
b66752980c Add orb proxies 2022-05-12 18:11:00 -04:00
Nick
e9a400cadf Add removeComponents option to DetailBuilder 2022-05-12 15:42:09 -04:00
Nick
55e8be6546 Fix positions 2022-05-12 01:47:20 -04:00
Nick
50f898e0c7 Fix quantum shiplog mapmode 2022-05-11 23:17:17 -04:00
Nick
0a548d5f12 Make all classes public 2022-05-11 22:07:51 -04:00
Nick
59ef3a2658 Allow toggling zero g volume on white holes 2022-05-11 22:04:54 -04:00
Nick
a17477f746 Improve rotation + align to normal and enabling renderers 2022-05-11 20:36:50 -04:00
Nick
09a24844e8 Allow computers to align to a given normal 2022-05-11 20:36:31 -04:00
Nick
923cd149fe Basic quantum planet setup 2022-05-10 23:27:19 -04:00
Nick
89ad5b5cfa Forgot a null check 2022-05-10 23:16:02 -04:00
Nick
18ebcb85cc Put sectors on everything 2022-05-10 21:42:30 -04:00
Nick
4d90fcb5fb Fix tracking orbit check 2022-05-10 17:13:54 -04:00
Nick
cc595612f5 Fix sun station destruction 2022-05-10 17:04:38 -04:00
Nick
9aecd14541 Fix load order to include stock planets 2022-05-10 02:45:20 -04:00
Nick
2c561d7c19 Eccentric around linear gravity = tracking orbit 2022-05-10 01:15:53 -04:00
Nick
48479f87d8 Fix geyser orientation 2022-05-10 00:42:40 -04:00
Nick
ea787ea9de Mildly improve binaries unless ur Trifid 2022-05-09 02:17:34 -04:00
Nick
a41bd8c352 Tidied up AstroObjectLocator
Orbit updating breaks if you make an existing planet a moon of something and then you move that planet.
2022-05-07 04:32:47 -04:00
Nick
59109671c9 Track AO children in AOLocator 2022-05-07 02:48:31 -04:00
Nick
100b3f1b46 Merge branch 'dev' into no-more-CR 2022-05-07 01:02:50 -04:00
Nick
12526f8763 Fix basic cloud shader orientation 2022-05-07 00:31:30 -04:00
Nick
708727324b Fix binaries when secondary has a = 0 2022-05-07 00:06:08 -04:00
Nick
c7d7604e1a Try to fix spawn suit thing (failed) 2022-05-07 00:05:58 -04:00