Got some proc gen materials for later

This commit is contained in:
Nick 2022-05-13 02:24:28 -04:00
parent 8d1f5c3bee
commit ba2a9722fb

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@ -12,8 +12,15 @@ namespace NewHorizons.Builder.Body
{
public static class ProcGenBuilder
{
private static Material quantumMaterial;
private static Material iceMaterial;
public static void Make(GameObject planetGO, Sector sector, ProcGenModule module)
{
if(quantumMaterial == null) quantumMaterial = SearchUtilities.FindResourceOfTypeAndName<Material>("Rock_QM_EyeRock_mat");
if(iceMaterial == null) iceMaterial = SearchUtilities.FindResourceOfTypeAndName<Material>("Rock_BH_IceSpike_mat");
GameObject icosphere = new GameObject("Icosphere");
icosphere.transform.parent = sector?.transform ?? planetGO.transform;
icosphere.transform.rotation = Quaternion.Euler(90, 0, 0);