Merge branch 'dev' into no-more-CR

This commit is contained in:
Nick 2022-05-07 01:02:50 -04:00
commit 100b3f1b46
7 changed files with 124 additions and 41 deletions

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@ -1,12 +1,63 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NewHorizons.External.Configs;
using NewHorizons.Utility;
using OWML.Common;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
using Object = System.Object;
namespace NewHorizons.Builder.StarSystem
{
class SkyboxBuilder
internal class SkyboxBuilder
{
public static Material LoadMaterial(string assetBundle, string path, string uniqueModName, IModBehaviour mod)
{
string key = uniqueModName + "." + assetBundle;
AssetBundle bundle;
Material cubemap;
try
{
if (Main.AssetBundles.ContainsKey(key)) bundle = Main.AssetBundles[key];
else
{
bundle = mod.ModHelper.Assets.LoadBundle(assetBundle);
Main.AssetBundles[key] = bundle;
}
}
catch (Exception e)
{
Logger.LogError($"Couldn't load AssetBundle {assetBundle} : {e.Message}");
return null;
}
try
{
cubemap = bundle.LoadAsset<Material>(path);
}
catch (Exception e)
{
Logger.Log($"Couldn't load asset {path} from AssetBundle {assetBundle} : {e.Message}");
return null;
}
return cubemap;
}
public static void Make(StarSystemConfig.SkyboxConfig info, IModBehaviour mod)
{
Logger.Log("Building Skybox");
Material skyBoxMaterial = LoadMaterial(info.assetBundle, info.path, mod.ModHelper.Manifest.UniqueName, mod);
RenderSettings.skybox = skyBoxMaterial;
DynamicGI.UpdateEnvironment();
Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() =>
{
foreach (var camera in Resources.FindObjectsOfTypeAll<OWCamera>())
{
camera.clearFlags = CameraClearFlags.Skybox;
}
});
}
}
}

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@ -14,6 +14,7 @@ namespace NewHorizons.External.Configs
public bool destroyStockPlanets = true;
public string factRequiredForWarp;
public NomaiCoordinates coords;
public SkyboxConfig skybox;
public class NomaiCoordinates
{
@ -22,6 +23,14 @@ namespace NewHorizons.External.Configs
public int[] z;
}
public class SkyboxConfig
{
public string assetBundle = null;
public string path = null;
public bool destroyStarField = false;
}
public StarSystemConfig(Dictionary<string, object> dict) : base(dict) { }
}
}

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@ -5,7 +5,10 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NewHorizons.Builder.StarSystem;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
using Object = UnityEngine.Object;
namespace NewHorizons.Handlers
{
@ -17,23 +20,15 @@ namespace NewHorizons.Handlers
var skybox = GameObject.Find("Skybox/Starfield");
/*
skybox.GetComponent<MeshRenderer>().material.shader = Shader.Find("Standard");
*/
if (system.Config.skybox?.destroyStarField ?? false)
{
Object.Destroy(skybox);
}
/*
var sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
GameObject.Destroy(sphere.GetComponent<SphereCollider>());
sphere.transform.parent = skybox.transform;
sphere.transform.localPosition = Vector3.zero;
var meshFilter = sphere.GetComponent<MeshFilter>();
meshFilter.mesh.triangles = meshFilter.mesh.triangles.Reverse().ToArray();
var meshRenderer = sphere.GetComponent<MeshRenderer>();
meshRenderer.material.color = Color.green;
*/
if (system.Config.skybox?.assetBundle != null && system.Config.skybox?.path != null)
{
SkyboxBuilder.Make(system.Config.skybox, system.Mod);
}
}
}

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@ -95,6 +95,30 @@ namespace NewHorizons
_wasConfigured = true;
}
public static void ResetConfigs(bool resetTranslation = true)
{
BodyDict.Clear();
SystemDict.Clear();
BodyDict["SolarSystem"] = new List<NewHorizonsBody>();
BodyDict["EyeOfTheUniverse"] = new List<NewHorizonsBody>(); // Keep this empty tho fr
SystemDict["SolarSystem"] = new NewHorizonsSystem("SolarSystem", new StarSystemConfig(null), Instance)
{
Config =
{
destroyStockPlanets = false
}
};
foreach (AssetBundle bundle in AssetBundles.Values)
{
bundle.Unload(true);
}
AssetBundles.Clear();
if (!resetTranslation) return;
TranslationHandler.ClearTables();
TextTranslation.Get().SetLanguage(TextTranslation.Get().GetLanguage());
}
public void Start()
{
// Patches
@ -111,12 +135,8 @@ namespace NewHorizons
GlobalMessenger.AddListener("WakeUp", new Callback(OnWakeUp));
ShaderBundle = Main.Instance.ModHelper.Assets.LoadBundle("AssetBundle/shader");
BodyDict["SolarSystem"] = new List<NewHorizonsBody>();
BodyDict["EyeOfTheUniverse"] = new List<NewHorizonsBody>(); // Keep this empty tho fr
SystemDict["SolarSystem"] = new NewHorizonsSystem("SolarSystem", new StarSystemConfig(null), this);
SystemDict["SolarSystem"].Config.destroyStockPlanets = false;
ResetConfigs(resetTranslation: false);
Logger.Log("Begin load of config files...", Logger.LogType.Log);
try

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@ -31,20 +31,9 @@ namespace NewHorizons.Utility
private static void ReloadConfigs()
{
Main.BodyDict.Clear();
Main.SystemDict.Clear();
Main.BodyDict["SolarSystem"] = new List<NewHorizonsBody>();
Main.SystemDict["SolarSystem"] = new NewHorizonsSystem("SolarSystem", new StarSystemConfig(null), Main.Instance);
foreach (AssetBundle bundle in Main.AssetBundles.Values)
{
bundle.Unload(true);
}
Main.AssetBundles.Clear();
TranslationHandler.ClearTables();
TextTranslation.Get().SetLanguage(TextTranslation.Get().GetLanguage());
Logger.Log("Begin reload of config files...", Logger.LogType.Log);
Main.ResetConfigs();
try
{

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@ -3,7 +3,7 @@
"author": "xen, Bwc9876, & Book",
"name": "New Horizons",
"uniqueName": "xen.NewHorizons",
"version": "0.13.0",
"version": "0.13.1",
"owmlVersion": "2.1.0",
"conflicts": [ "Raicuparta.QuantumSpaceBuddies", "Vesper.AutoResume" ],
"pathsToPreserve": [ "planets", "systems", "translations" ]

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@ -19,6 +19,25 @@
"destroyStockPlanets": {
"type": "bool",
"description": "Do you want a clean slate for this star system? Or will it be a modified version of the original."
},
"skybox": {
"type": "object",
"description": "Options for the skybox of your system",
"properties": {
"destroyStarField": {
"type": "boolean",
"description": "Whether to destroy the star field around the player (always set to true if `assetBundle` and `path` is set)",
"default": false
},
"assetBundle": {
"type": "string",
"description": "Path to the Unity asset bundle to load the skybox material from"
},
"path": {
"type": "string",
"description": "Path to the material within the asset bundle specified by `assetBundle` to use for the skybox"
}
}
}
}
}