mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
Merge branch 'dev' into no-more-CR
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commit
100b3f1b46
@ -1,12 +1,63 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using NewHorizons.External.Configs;
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using NewHorizons.Utility;
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using OWML.Common;
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using UnityEngine;
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using Logger = NewHorizons.Utility.Logger;
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using Object = System.Object;
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namespace NewHorizons.Builder.StarSystem
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{
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class SkyboxBuilder
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internal class SkyboxBuilder
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{
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public static Material LoadMaterial(string assetBundle, string path, string uniqueModName, IModBehaviour mod)
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{
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string key = uniqueModName + "." + assetBundle;
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AssetBundle bundle;
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Material cubemap;
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try
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{
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if (Main.AssetBundles.ContainsKey(key)) bundle = Main.AssetBundles[key];
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else
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{
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bundle = mod.ModHelper.Assets.LoadBundle(assetBundle);
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Main.AssetBundles[key] = bundle;
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}
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}
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catch (Exception e)
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{
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Logger.LogError($"Couldn't load AssetBundle {assetBundle} : {e.Message}");
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return null;
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}
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try
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{
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cubemap = bundle.LoadAsset<Material>(path);
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}
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catch (Exception e)
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{
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Logger.Log($"Couldn't load asset {path} from AssetBundle {assetBundle} : {e.Message}");
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return null;
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}
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return cubemap;
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}
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public static void Make(StarSystemConfig.SkyboxConfig info, IModBehaviour mod)
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{
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Logger.Log("Building Skybox");
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Material skyBoxMaterial = LoadMaterial(info.assetBundle, info.path, mod.ModHelper.Manifest.UniqueName, mod);
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RenderSettings.skybox = skyBoxMaterial;
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DynamicGI.UpdateEnvironment();
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Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() =>
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{
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foreach (var camera in Resources.FindObjectsOfTypeAll<OWCamera>())
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{
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camera.clearFlags = CameraClearFlags.Skybox;
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}
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});
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}
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}
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}
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@ -14,6 +14,7 @@ namespace NewHorizons.External.Configs
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public bool destroyStockPlanets = true;
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public string factRequiredForWarp;
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public NomaiCoordinates coords;
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public SkyboxConfig skybox;
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public class NomaiCoordinates
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{
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@ -22,6 +23,14 @@ namespace NewHorizons.External.Configs
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public int[] z;
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}
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public class SkyboxConfig
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{
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public string assetBundle = null;
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public string path = null;
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public bool destroyStarField = false;
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}
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public StarSystemConfig(Dictionary<string, object> dict) : base(dict) { }
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}
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}
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@ -5,7 +5,10 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using NewHorizons.Builder.StarSystem;
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using UnityEngine;
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using Logger = NewHorizons.Utility.Logger;
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using Object = UnityEngine.Object;
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namespace NewHorizons.Handlers
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{
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@ -17,23 +20,15 @@ namespace NewHorizons.Handlers
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var skybox = GameObject.Find("Skybox/Starfield");
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/*
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skybox.GetComponent<MeshRenderer>().material.shader = Shader.Find("Standard");
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*/
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if (system.Config.skybox?.destroyStarField ?? false)
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{
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Object.Destroy(skybox);
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}
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/*
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var sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
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GameObject.Destroy(sphere.GetComponent<SphereCollider>());
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sphere.transform.parent = skybox.transform;
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sphere.transform.localPosition = Vector3.zero;
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var meshFilter = sphere.GetComponent<MeshFilter>();
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meshFilter.mesh.triangles = meshFilter.mesh.triangles.Reverse().ToArray();
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var meshRenderer = sphere.GetComponent<MeshRenderer>();
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meshRenderer.material.color = Color.green;
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*/
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if (system.Config.skybox?.assetBundle != null && system.Config.skybox?.path != null)
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{
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SkyboxBuilder.Make(system.Config.skybox, system.Mod);
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}
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}
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}
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@ -95,6 +95,30 @@ namespace NewHorizons
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_wasConfigured = true;
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}
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public static void ResetConfigs(bool resetTranslation = true)
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{
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BodyDict.Clear();
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SystemDict.Clear();
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BodyDict["SolarSystem"] = new List<NewHorizonsBody>();
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BodyDict["EyeOfTheUniverse"] = new List<NewHorizonsBody>(); // Keep this empty tho fr
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SystemDict["SolarSystem"] = new NewHorizonsSystem("SolarSystem", new StarSystemConfig(null), Instance)
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{
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Config =
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{
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destroyStockPlanets = false
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}
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};
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foreach (AssetBundle bundle in AssetBundles.Values)
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{
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bundle.Unload(true);
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}
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AssetBundles.Clear();
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if (!resetTranslation) return;
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TranslationHandler.ClearTables();
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TextTranslation.Get().SetLanguage(TextTranslation.Get().GetLanguage());
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}
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public void Start()
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{
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// Patches
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@ -111,12 +135,8 @@ namespace NewHorizons
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GlobalMessenger.AddListener("WakeUp", new Callback(OnWakeUp));
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ShaderBundle = Main.Instance.ModHelper.Assets.LoadBundle("AssetBundle/shader");
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BodyDict["SolarSystem"] = new List<NewHorizonsBody>();
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BodyDict["EyeOfTheUniverse"] = new List<NewHorizonsBody>(); // Keep this empty tho fr
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SystemDict["SolarSystem"] = new NewHorizonsSystem("SolarSystem", new StarSystemConfig(null), this);
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SystemDict["SolarSystem"].Config.destroyStockPlanets = false;
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ResetConfigs(resetTranslation: false);
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Logger.Log("Begin load of config files...", Logger.LogType.Log);
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try
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@ -31,20 +31,9 @@ namespace NewHorizons.Utility
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private static void ReloadConfigs()
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{
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Main.BodyDict.Clear();
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Main.SystemDict.Clear();
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Main.BodyDict["SolarSystem"] = new List<NewHorizonsBody>();
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Main.SystemDict["SolarSystem"] = new NewHorizonsSystem("SolarSystem", new StarSystemConfig(null), Main.Instance);
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foreach (AssetBundle bundle in Main.AssetBundles.Values)
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{
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bundle.Unload(true);
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}
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Main.AssetBundles.Clear();
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TranslationHandler.ClearTables();
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TextTranslation.Get().SetLanguage(TextTranslation.Get().GetLanguage());
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Logger.Log("Begin reload of config files...", Logger.LogType.Log);
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Main.ResetConfigs();
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try
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{
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@ -3,7 +3,7 @@
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"author": "xen, Bwc9876, & Book",
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"name": "New Horizons",
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"uniqueName": "xen.NewHorizons",
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"version": "0.13.0",
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"version": "0.13.1",
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"owmlVersion": "2.1.0",
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"conflicts": [ "Raicuparta.QuantumSpaceBuddies", "Vesper.AutoResume" ],
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"pathsToPreserve": [ "planets", "systems", "translations" ]
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@ -19,6 +19,25 @@
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"destroyStockPlanets": {
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"type": "bool",
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"description": "Do you want a clean slate for this star system? Or will it be a modified version of the original."
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},
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"skybox": {
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"type": "object",
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"description": "Options for the skybox of your system",
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"properties": {
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"destroyStarField": {
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"type": "boolean",
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"description": "Whether to destroy the star field around the player (always set to true if `assetBundle` and `path` is set)",
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"default": false
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},
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"assetBundle": {
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"type": "string",
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"description": "Path to the Unity asset bundle to load the skybox material from"
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},
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"path": {
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"type": "string",
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"description": "Path to the material within the asset bundle specified by `assetBundle` to use for the skybox"
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}
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}
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}
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}
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}
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