575 Commits

Author SHA1 Message Date
Joshua Thome
1330df64b4 Interaction volumes 2025-07-04 14:21:14 -05:00
Joshua Thome
d072a74b5d Dream candle and projection totem conditions 2025-07-01 17:08:13 -05:00
Joshua Thome
b84d94a404 Condition trigger volume 2025-07-01 12:28:12 -05:00
Noah Pilarski
781bb64e85 Comments 2025-04-19 00:08:33 -04:00
xen-42
4a6d3cfcf6 Merge branch 'dev' into dockedRafts 2025-04-19 00:04:38 -04:00
Noah Pilarski
539ef61c53 correction 2025-04-10 15:11:34 -04:00
josshmot
3cae688e2c Replaced != string.Empty with string.IsNullOrEmpty() in NHGameOverManager 2025-04-11 04:58:30 +10:00
Noah Pilarski
5374448514 Speed Limiter 2025-04-10 14:30:56 -04:00
josshmot
0b65c852d2 Fixed undefined behaviour when custom credits attributes aren't specified 2025-04-10 17:34:19 +10:00
xen-42
ee776e384b Rewrite to support hijackdeathsequence, but haven't tested 2025-04-08 11:17:45 -04:00
josshmot
5d680277ec Patched in event for CreditsBuilt and refactored NHGameOverManager.LoadCustomCreditsScene() to implement it and remove the janky task 2025-04-08 17:30:43 +10:00
josshmot
0e6555d933 Neatened up NHGameOverManager.LoadCustomCreditsScene() and added some comments to explain things 2025-04-08 17:01:06 +10:00
josshmot
6d77b0b1d1 Fixed incorrect log level in NHGameOverManager.LoadCustomCreditsScene() 2025-04-08 16:50:31 +10:00
josshmot
5e0d44d911 Fixed credits music fade in still sometimes occuring 2025-04-05 13:07:30 +10:00
josshmot
8fcf7d3031 Removed audio fade in feature that wasn't working 2025-04-05 12:18:08 +10:00
josshmot
5cf7c18a51 Renamed a few things 2025-04-05 10:47:54 +10:00
josshmot
29f1c4ab8c Moved an if statement to a more appropriate place 2025-04-04 20:23:15 +10:00
josshmot
e94aced834 Made it explicitly required to provide IModeBehaviour for StartGameOverSequence() 2025-04-04 20:19:17 +10:00
josshmot
803d2d6e2d Fixed it so it actually works 2025-04-04 16:49:39 +10:00
josshmot
93c427b5e6 Added function for custom credits music and duration 2025-04-04 15:16:18 +10:00
Joshua Thome
fec5ae1c92 Cache translated item name 2025-02-17 11:58:37 -06:00
Joshua Thome
b1dbbf2eea Run conditional checks in LateUpdate() instead of immediately 2025-02-16 23:26:26 -06:00
Joshua Thome
8b49f94bd4 Fix null item audio types breaking custom items 2025-02-16 23:25:46 -06:00
Joshua Thome
27ff63d400 Component to process conditional checks 2025-02-16 16:46:47 -06:00
JohnCorby
79231ee843 Merge branch 'dev' into profiler 2025-02-15 15:46:18 -08:00
JohnCorby
5e1fa2aac2 Merge branch 'dev' into profiler 2025-02-15 12:39:08 -08:00
xen-42
39126f3ee9 You know what maybe it does just work I don't care 2025-02-15 02:30:16 -05:00
xen-42
3228dbad0a Merge branch 'dev' into coloured-splashes 2025-02-15 02:20:48 -05:00
xen-42
93a61da2f8 Do the thing where the screen fades out on black holes only 2025-02-15 01:43:38 -05:00
xen-42
929b463c47 Add support to addon manifest 2025-02-14 22:32:52 -05:00
xen-42
0dfc2381a3 Move game over stuff to its own module, add condition 2025-02-14 21:51:37 -05:00
xen-42
392fc404f4 Fix no audio and eye closing effect 2025-02-14 21:25:10 -05:00
xen-42
1b1bf47266 Merge branch 'dev' into improve-credit-volumes 2025-02-14 20:20:07 -05:00
JohnCorby
ed011f1732 use SpriteMeshType.FullRect for all sprites cuz that makes it faster apparently 2025-02-13 21:49:37 -08:00
JohnCorby
89a58c2a93 Merge branch 'slide-reel-streaming' into profiler 2025-02-13 19:59:10 -08:00
JohnCorby
d1ceaaaf71 cache ship cockpit controller 2025-02-13 19:57:12 -08:00
JohnCorby
98c86fa63c Merge branch 'slide-reel-streaming' into profiler 2025-02-13 16:55:51 -08:00
xen-42
c93ed5fc14 Fix caching the ship log slide projector 2025-02-13 18:37:01 -05:00
JohnCorby
05a1596493 i get it now 2025-02-13 14:32:10 -08:00
JohnCorby
ebb1871a3a Merge remote-tracking branch 'origin/slide-reel-streaming' into slide-reel-streaming 2025-02-13 14:21:51 -08:00
xen-42
5a9b9c56ce Merge branch 'slide-reel-streaming' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into slide-reel-streaming 2025-02-13 17:21:02 -05:00
xen-42
8c3649bb40 Can set which slides to display, make empty slide reels transparent (#888) 2025-02-13 17:21:00 -05:00
JohnCorby
a6c20cb231 document 2025-02-13 14:20:39 -08:00
JohnCorby
e825882fd1 use direct cast so exception is cast exception instead of nre 2025-02-13 13:40:43 -08:00
xen-42
691cd8b096 Fix some checks, unload all when shiplogslideprojector says to, maybe fix vision torches 2025-02-13 16:31:04 -05:00
JohnCorby
28bf75d09a comment 2025-02-13 12:58:37 -08:00
JohnCorby
3e9ff8c616 comment 2025-02-13 12:55:50 -08:00
xen-42
daef166a39 Make slide reels work on ship log projector 2025-02-13 15:48:28 -05:00
xen-42
25fd6cd761 Make it async 2025-02-13 15:05:02 -05:00
xen-42
853e03cc99 Only unload textures once nobody is using them anymore 2025-02-13 14:54:14 -05:00