AnonymousStrangerOW
95ff46cc17
stopped orbit line from generating at the eye
...
the eye of the universe does not have a map viewer instance in its scene, so why even generate orbit lines to begin with? this also solved a graphical glitch containing a missing texture seen in new horizons examples.
2025-02-07 13:56:07 -05:00
xen-42
e5dae9e64a
Fix circumbinary ( #1033 )
...
## Bug fixes
- Fix circumbinary planets don't orbit anymore
2025-02-04 19:43:57 -05:00
xen-42
a8b9c3648e
Update GravityBuilder.cs
2025-02-04 19:11:07 -05:00
xen-42
35c0b934c7
Try really hard to not have the gravity well for a focal point affect you
2025-02-04 19:03:25 -05:00
xen-42
458c202fa4
Revert "Revert changes by MegaPiggy"
...
This reverts commit 80de0f1cb79b59487f4c4ce4285659554c5db78a.
2025-02-04 18:47:10 -05:00
xen-42
786f1751dc
Revert another change
2025-02-04 18:46:49 -05:00
xen-42
80de0f1cb7
Revert changes by MegaPiggy
2025-02-04 18:46:40 -05:00
Heavenly Avenger
04e94a952c
Updates the portuguese_br translation file.
...
The file only had 'vessel' translated.
Translation made taking into account game original translation, keeping
where possible translation choices of the game, like:
- Vessel => Hospedeiro
- Dark Bramble => Abrolho Sombrio (translation of names)
- warp => translocation
A special case was made for the "NOMAI_SHUTTLE_COMPUTER" to split the
location with colon and avoid a gender combination ("no", "na") with a
common "em". As locations might have male or female "genders" to combine
with in the Portuguese language.
"Raycast", the name of the mod (New Horizon) and "Dieclone" weren't
translated at all for being either the very name of the mod, or being
considered keywords or neologism words (as much as "Nomai" is not
translated).
2025-02-04 11:50:04 -03:00
Joshua Thome
7b9a6cfee2
Merge branch 'hawkbar-eye-sequence' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into hawkbar-eye-sequence
2025-02-01 16:04:34 -06:00
Joshua Thome
8ad30fefe0
Eye of the Universe documentation page
2025-02-01 16:04:31 -06:00
Joshua Thome
23c7efd36a
Add a null check for potentially missing custom traveler audio
2025-02-01 16:04:17 -06:00
Ben C
b78c27f4a2
Updated Schemas
2025-01-30 02:07:44 +00:00
Joshua Thome
5ee104b9c3
Merge branch 'hawkbar-eye-sequence' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into hawkbar-eye-sequence
2025-01-29 20:04:56 -06:00
Joshua Thome
c9f0689116
Add instrument zones and standalone quantum instruments to the inflation object list
2025-01-29 20:04:48 -06:00
Joshua Thome
b5538f7627
Remove vestigial name property from traveler info
2025-01-29 19:56:55 -06:00
Ben C
b77ef5a554
Updated Schemas
2025-01-30 01:38:48 +00:00
Joshua Thome
042fc95a22
Merge branch 'hawkbar-eye-sequence' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into hawkbar-eye-sequence
2025-01-29 19:36:37 -06:00
Joshua Thome
3999db71a2
Fix signals playing on awake and not disabling after finale
2025-01-29 19:36:19 -06:00
Joshua Thome
3746e794f6
Make eye traveler and quantum instrument signals full SignalInfos
2025-01-29 19:35:45 -06:00
xen-42
f9b517d7b1
Update manifest.json
2025-01-28 23:03:11 -05:00
xen-42
06870db051
Fix raft docks not working on NH rafts
2025-01-28 23:02:44 -05:00
Ben C
bba0a1a42b
Updated Schemas
2025-01-18 23:28:04 +00:00
Joshua Thome
a928240e49
Merge branch 'hawkbar-eye-sequence' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into hawkbar-eye-sequence
2025-01-18 17:26:09 -06:00
Joshua Thome
e0f79ae3ea
Eye sequence fixes
2025-01-18 17:26:02 -06:00
Ben C
13a35bb5a1
Updated Schemas
2025-01-18 16:11:36 +00:00
Joshua Thome
63fbc8afeb
Eye sequence props first pass
2025-01-18 10:09:15 -06:00
xen-42
ffe41747fb
Remove duplicate classes ( #1025 )
...
## Bug fixes
- removed duplicate methods and classes involving quantum stuff
2025-01-13 20:06:15 -05:00
JohnCorby
649883ab4e
j
2025-01-13 16:53:59 -08:00
JohnCorby
06023b7754
delete duplicate BoundsUtilities stuff
2025-01-13 16:51:46 -08:00
JohnCorby
ed4e43a044
delete duplicate box shape fixer
2025-01-13 16:49:28 -08:00
xen-42
d5ad5bf84b
Update manifest.json
2025-01-13 18:09:27 -05:00
xen-42
e397d627ad
Icarus ( #1024 )
...
## Bug fixes
- Coordinate interface orb no longer tries to return to its raised
position on Vessel when first entering a custom star system. Fixes #958
2025-01-10 18:21:15 -05:00
Noah Pilarski
4b47728709
Run after Start and then skip 100 frames so orb rising thing stops #958
2025-01-09 23:59:34 -05:00
xen-42
28e9066833
Item docs ( #1023 )
...
Added sections for items, item sockets, and dialogue condition based
puzzles to the details guide page.
2025-01-09 22:57:18 -05:00
Joshua Thome
7dc0b8bc4b
Item docs
2025-01-08 21:53:50 -06:00
xen-42
63672ea9fc
Prometheus (quantum lightning + quantum refactor) ( #717 )
...
## Minor Features
- Implements lightning storms. Resolves #564 .
- Can now control if socketed quantum objects align with gravity or use
socket rotation, and if they randomize rotation around the local Y axis.
Fixes #751 .
## Improvements
- Makes quantum organization cleaner (split into separate lists by the
type of quantum group, state or socket).
- Quantum socket groups can now have an equal number of props to sockets
and will work accordingly. Fixes #597
2025-01-07 19:30:25 -05:00
Ben C
63445a1b70
Updated Schemas
2025-01-07 21:51:17 +00:00
xen-42
37c90f52f0
Turn quantum lightning into a prop based thing, make quantum details build with the repeat-10-times-for-parent-to-exist thing for back compat
2025-01-07 16:48:56 -05:00
xen-42
82e4a8755d
Whoops put the wrong names
2025-01-07 14:31:56 -05:00
AnonymousStrangerOW
d7065d8631
updated quantum orbit message
...
- thank you xen for improving the message
2025-01-07 14:06:55 -05:00
AnonymousStrangerOW
7e66d1e574
Revert "add greyscale clouds for ringed stuff"
...
This reverts commit 0124dc56cf3915795e865009ec6578ef3dbbd743.
2025-01-07 14:02:58 -05:00
AnonymousStrangerOW
64edcff026
better clarify quantum orbits in docs
...
- adds new paragraph to the quantum planet section.
2025-01-07 13:57:19 -05:00
xen-42
fa3e4a7a64
Fix issues with Escape Room
2025-01-07 00:33:40 -05:00
xen-42
0b2ea53201
Fix the shaders
2025-01-06 23:54:34 -05:00
xen-42
d9f3eb6893
Fix path
2025-01-06 23:46:19 -05:00
Noah Pilarski
285ff38371
add lightning to private bundle and destroy old bundle
2025-01-06 23:38:55 -05:00
Ben C
645fd5914a
Updated Schemas
2025-01-07 04:07:49 +00:00
xen-42
ceb0ad970b
Remove things that we've already made obsolete
2025-01-06 23:05:54 -05:00
xen-42
ed58fab4ef
Merge branch 'prometheus' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into prometheus
2025-01-06 23:02:46 -05:00
xen-42
752f080099
change to rename because its better and matches other things
2025-01-06 23:02:40 -05:00