3192 Commits

Author SHA1 Message Date
Noah Pilarski
ce7dee21d2 Make prefab inactive and add floating objects to gravity volume 2022-11-21 02:58:09 -05:00
Noah Pilarski
df108f78bd Add floating trees and broken warp core 2022-11-20 21:47:51 -05:00
Noah Pilarski
89fbf83575 Forgot sides of pot 2022-11-20 14:28:09 -05:00
Noah Pilarski
b0b8031ca4 Fix layers, add zero-g volume, and change pots to porcelain 2022-11-20 14:21:35 -05:00
Noah Pilarski
eb0f34bbbe Update bundle 2022-11-20 13:01:36 -05:00
Will Corby
078fc2ce3b
Update Actions (#445)
Bc of branch protection rules the default actions token can't push to
`main`, which screws up a lot. So this PR uses a PAT i generated to push
schemas instead bc I can bypass those restrictions.
2022-11-15 20:12:21 -08:00
Will Corby
0ed5ae20f6
Add "reveal for" option to enter reveal volumes (#446)
Can now choose whether the player, scout, or both can trigger the enter
reveal volume.

I have not tested this yet.
2022-11-15 20:11:32 -08:00
github-actions[bot]
8e1fac139e Updated Schemas 2022-11-16 03:39:21 +00:00
Noah Pilarski
45dd45f069 can 2022-11-15 22:37:22 -05:00
github-actions[bot]
00c9024c0b Updated Schemas 2022-11-16 03:33:17 +00:00
Noah Pilarski
7249124f67 comment 2022-11-15 22:31:11 -05:00
Noah Pilarski
45dbb97bf5 i don't know english 2022-11-15 22:29:17 -05:00
github-actions[bot]
f2cad5d044 Updated Schemas 2022-11-16 03:27:41 +00:00
Noah Pilarski
98cf27b003 Add reveal for option to enter reveal volumes 2022-11-15 22:25:31 -05:00
Ben C
23d27e3221 Updated Schemas 2022-11-15 18:53:18 +00:00
Ben C
95b9c6fc4a
Pass Secrets 2 2022-11-15 13:51:00 -05:00
Ben C
f2cada1d12
Pass Secrets 2022-11-15 13:48:40 -05:00
Ben C
0acbf68093
Update build.yaml 2022-11-15 13:43:55 -05:00
Ben C
2dfd065395
Update Actions And Stuff 2022-11-15 13:41:24 -05:00
Nick
5f71b64943
Add relative to parent option (#349)
Minor Features:
- Adds `isRelativeToParent` to allow applying position and rotation
relative to the parent defined by `parentPath`. Applies to details,
dialogue, Nomai text, slides, whiteboards, projection pools, projection
stones, and signals.
2022-11-10 22:09:10 -05:00
Nick
d43629cbfd
make raycast cleaner (#442)
makes xen's raycast rotation work in ship and other non-ao bodies, and
also just generally cleans up the code a bit.
2022-11-10 22:05:33 -05:00
Nick
a1b878b2fd
fix shader replacer (#443)
<!-- A new module or something else important -->
## Major features
-

<!-- A new parameter added to a module, or API feature -->
## Minor features
-

<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-

<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
- makes Standard shader transparent materials work in bundles
2022-11-10 22:04:32 -05:00
JohnCorby
2140715fad make this public so addons can use it 2022-11-10 19:00:37 -08:00
JohnCorby
9ff906d77f fix shader replacer 2022-11-10 18:59:30 -08:00
JohnCorby
41571af86d do align to normal fix on relative to parent guy as well 2022-11-09 14:50:53 -08:00
JohnCorby
642c179eaf use origin instead of transform.position 2022-11-09 13:10:23 -08:00
JohnCorby
6c7c02d71c use transform.forward 2022-11-09 13:08:41 -08:00
JohnCorby
136a503058 make raycast nicer 2022-11-09 13:06:49 -08:00
Noah Pilarski
8af38577ed match 2022-11-09 01:12:02 -05:00
Noah Pilarski
30d0f551d1 forgor ; 2022-11-09 01:05:21 -05:00
Noah Pilarski
cae2c55874 Merge branch 'dev' into relative 2022-11-09 01:04:28 -05:00
TerrificTrifid
967d909651
Fix lava glow (#441)
Scales the shader stuff properly
2022-11-08 23:25:31 -06:00
TerrificTrifid
00688b4531 Account for all properties 2022-11-08 23:18:56 -06:00
JohnCorby
bdf715d1d4 do max of curve instead of min 2022-11-08 19:39:01 -08:00
TerrificTrifid
998969f16e
Rewrite singularities (#439)
- Merged methods into MakeSingularity, MakeSingularityGraphics, and
MakeSingularityProxy
- Merged size controllers
- Removed `makeZeroGVolume`
- Split `size` into `horizonRadius` and `distortRadius`
- Added `hasWarpEffects`, `renderQueueOverride`, and `rotation`
2022-11-08 20:47:07 -06:00
TerrificTrifid
08cf0cb22e Remove light 2022-11-08 20:05:53 -06:00
TerrificTrifid
15b2d51b6d Rotation last 2022-11-08 17:42:53 -06:00
github-actions[bot]
5b6db28476 Updated Schemas 2022-11-08 23:34:39 +00:00
TerrificTrifid
9444b49059 Rotation 2022-11-08 17:32:17 -06:00
github-actions[bot]
d5ec0b20f3 Updated Schemas 2022-11-08 05:30:54 +00:00
TerrificTrifid
53230dfcf3 Warp particles and render queue 2022-11-07 23:27:47 -06:00
TerrificTrifid
9388246de3 Missed one 2022-11-06 22:07:28 -06:00
Will Corby
bbadedbd9f
Detail rotation fix (#440)
## Improvements
- Debug Raycast now writes the rotation value to use to have the placed
object aligned to the surface its on and facing towards the player.

## Bug fixes
- `alignToNormal` now no longer breaks on vanilla planets.
2022-11-06 18:58:38 -08:00
JohnCorby
9bb197ac6a Revert "make rotation-after-align work"
This reverts commit 749c02e22c246c7a9b5c018bcb92e1873c71e345.
2022-11-06 18:45:34 -08:00
JohnCorby
749c02e22c make rotation-after-align work 2022-11-06 18:29:06 -08:00
github-actions[bot]
77aad922ef Updated Schemas 2022-11-07 02:27:10 +00:00
Nick
8f52a9a528 Debug raycast now prints rotation to align to normal 2022-11-06 21:24:55 -05:00
github-actions[bot]
5183339365 Updated Schemas 2022-11-07 02:16:27 +00:00
TerrificTrifid
9beb2cc291 Merge branch 'rewrite-singularities' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into rewrite-singularities 2022-11-06 20:14:19 -06:00
TerrificTrifid
41cf405cc1 Actually do default 2022-11-06 20:14:04 -06:00