256 Commits

Author SHA1 Message Date
JohnCorby
cc9adcf732 todo 2022-07-21 16:33:16 -07:00
JohnCorby
c131661761 nice 2022-07-21 16:27:33 -07:00
JohnCorby
99f642db60 fraction moment (its okay it gets reduced to .33 repeating when compiled) 2022-07-21 16:23:35 -07:00
Nick
cdb2fb1dac Merge branch 'height-map-resolution' of https://github.com/xen-42/outer-wilds-new-horizons into height-map-resolution 2022-07-21 19:17:14 -04:00
Nick
8773c43846 Lower screen size before LOD transition 2022-07-21 19:17:08 -04:00
JohnCorby
5823919e4c name the gameobject instead of the transform 2022-07-21 16:09:42 -07:00
Nick
aa009eead0 Merge branch 'dev' into height-map-resolution 2022-07-21 19:05:44 -04:00
Noah Pilarski
197c99a75d Carry over tinted ramp 2022-07-16 22:43:45 -04:00
JohnCorby
f88c16a236 keep the walls batched collider instead of the walls one 2022-07-16 17:20:02 -07:00
JohnCorby
081967670b Merge branch 'dev' into height-map-resolution 2022-07-16 15:16:15 -07:00
JohnCorby
a9a51d00da remove the temp patches lol clay 2022-07-15 14:55:04 -07:00
JohnCorby
c73a393f97 tidy a lil 2022-07-15 14:53:51 -07:00
Nick
7fdef89bf1 Update HeightMapBuilder.cs 2022-07-15 17:50:01 -04:00
FreezeDriedMangoes
3988b5d103 added option to force nodes/dimensions to only allow certan exits 2022-07-15 09:25:41 -04:00
FreezeDriedMangoes
0e7798e904 Merge branch 'dev' of github.com:xen-42/outer-wilds-new-horizons into dev 2022-07-15 08:58:05 -04:00
FreezeDriedMangoes
a782094e43 fixed some cull groups that didn't have their sector properly set 2022-07-15 08:58:00 -04:00
JohnCorby
6c4d4154c1 Merge branch 'dev' into height-map-resolution 2022-07-14 21:01:00 -07:00
JohnCorby
a330856fc8 enable le sphere shape so it all works 2022-07-14 20:58:41 -07:00
FreezeDriedMangoes
dd9f2560be fixed fog backdrop being missing 2022-07-14 23:49:17 -04:00
FreezeDriedMangoes
281b93c1fb bramble dimension sphere shape now scales with the dimension scale 2022-07-14 23:30:15 -04:00
FreezeDriedMangoes
37f59cfca3 fixed bramble being visible from outside 2022-07-14 22:09:40 -04:00
JohnCorby
16bd45b066 AtmosNear and AtmosFar do not exist 2022-07-14 18:04:37 -07:00
Nick
94ca87b871 Merge branch 'dev' into height-map-resolution 2022-07-14 20:26:42 -04:00
Noah Pilarski
164c7417fd Forgor 2022-07-14 20:24:24 -04:00
Noah Pilarski
a3501190ae Fix impostor fog 2022-07-14 20:21:22 -04:00
Noah
08b737a554
Fix wrong star end tint (#237) 2022-07-14 20:16:43 -04:00
Nick
093200c606 Add LOD to heightmaps 2022-07-14 20:04:15 -04:00
Joshua Thome
3f4c71a935 Revert changes 2022-07-14 19:02:08 -05:00
Noah Pilarski
d64d5d1172 Just make it 1 2022-07-14 19:44:54 -04:00
Noah Pilarski
8f63a67c84 Turn down by a lot 2022-07-14 19:30:42 -04:00
Joshua Thome
3e99fb5bd8 Star collapse ramp texture and fix end color 2022-07-14 16:45:22 -05:00
Nick
96a08e4356 Fix heightmap seam 2022-07-14 14:02:37 -04:00
Noah Pilarski
64c39990ed Fix color issues by setting innerRadius of shock layer to 0 2022-07-14 02:38:44 -04:00
Noah Pilarski
baf45f7ab5 Add sphere collider to proc gen too 2022-07-14 02:29:28 -04:00
JohnCorby
b72b24e01e do a null check on the star tint 2022-07-13 22:50:03 -07:00
Nick
5c5b4e0764 Wrap Main.Instance.ModHelper.Events.Unity into Delay 2022-07-13 23:48:43 -04:00
Noah Pilarski
e56cd0e1dc Use new audio setting method for cloaks and travel music 2022-07-13 21:14:31 -04:00
Noah Pilarski
074084c8f3 Use mathf instead 2022-07-13 19:54:50 -04:00
Noah Pilarski
53cf5f5eee Add sphere collider to height map
You can sometimes go straight through the mesh collider if you are fast enough. This sphere collider stops this from happening. Now you will bounce off the sphere collider.
2022-07-13 19:50:31 -04:00
Noah Pilarski
19e9bbf52a Use star evolution controller's current scale instead 2022-07-13 19:35:26 -04:00
Noah Pilarski
c4e33ce3c6 Add ShockLayerRuleset to stars 2022-07-13 19:25:19 -04:00
Noah Pilarski
9119aea807 Fix star surface audio 2022-07-13 19:24:19 -04:00
FreezeDriedMangoes
3abaf1e37a fixed screen fog color when exiting dimensions 2022-07-12 23:27:48 -04:00
FreezeDriedMangoes
65e50398f7 changed to using sector.GetTriggerVolume() rather than a GetComponent search 2022-07-12 22:57:35 -04:00
FreezeDriedMangoes
e45dee5e61 added missing rulesets to bramble dimensions 2022-07-12 18:04:48 -04:00
FreezeDriedMangoes
ad435e5b60 added scaling to dimensions 2022-07-10 14:36:20 -04:00
Noah Pilarski
4619c24165 Morbius moment 2022-07-10 13:00:36 -04:00
Noah Pilarski
40022d61b5 Nevermind doesn't work haha still broken 2022-07-10 12:16:50 -04:00
Noah Pilarski
159ce982f9 Fix star flare color not changing 2022-07-10 11:30:52 -04:00
Nick
c4f0516d53 Use SetScaleCurve everywhere 2022-07-10 11:02:56 -04:00