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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
Use star evolution controller's current scale instead
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@ -33,7 +33,6 @@ namespace NewHorizons.Builder.Body
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var surfaceAudio = sunSurfaceAudio.gameObject.AddComponent<StarSurfaceAudioController>();
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GameObject.Destroy(sunSurfaceAudio);
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surfaceAudio.SetSector(sector);
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surfaceAudio.SetSurfaceRadius(starModule.size);
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sunAudio.name = "Audio_Star";
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@ -141,6 +140,7 @@ namespace NewHorizons.Builder.Body
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controller.StartColour = starModule.tint;
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controller.EndColour = starModule.endTint;
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controller.WillExplode = starModule.goSupernova;
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surfaceAudio.SetStarEvolutionController(controller);
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starGO.SetActive(true);
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// It fucking insists on this existing and its really annoying
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@ -1,4 +1,5 @@
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using UnityEngine;
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using NewHorizons.Components.SizeControllers;
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namespace NewHorizons.Components
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{
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@ -6,7 +7,7 @@ namespace NewHorizons.Components
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public class StarSurfaceAudioController : SectoredMonoBehaviour
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{
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[SerializeField]
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private float _surfaceRadius;
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private StarEvolutionController _starEvolutionController;
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private OWAudioSource _audioSource;
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private float _fade;
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@ -32,12 +33,11 @@ namespace NewHorizons.Components
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public void Update()
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{
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_fade = Mathf.MoveTowards(_fade, 1, Time.deltaTime * 0.2f);
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float value = Mathf.Max(0.0f, Vector3.Distance(Locator.GetPlayerCamera().transform.position, this.transform.position) - _surfaceRadius);
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float value = Mathf.Max(0.0f, Vector3.Distance(Locator.GetPlayerCamera().transform.position, this.transform.position) - _starEvolutionController.CurrentScale);
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float num = Mathf.InverseLerp(1600f, 100f, value);
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_audioSource.SetLocalVolume(num * num * _fade);
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}
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public float GetSurfaceRadius() => _surfaceRadius;
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public float SetSurfaceRadius(float radius) => _surfaceRadius = radius;
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public void SetStarEvolutionController(StarEvolutionController controller) => _starEvolutionController = controller;
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}
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}
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