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fixed fog backdrop being missing
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@ -253,6 +253,11 @@ namespace NewHorizons.Builder.Body
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cloak._sectors = new Sector[] { sector };
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cloak.GetComponent<Renderer>().enabled = true;
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// fix the fog backdrop
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atmo.GetComponent<SectorCullGroup>()._sector = sector;
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atmo.GetComponent<SectorLightsCullGroup>()._sector = sector;
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// finalize
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atmo.SetActive(true);
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volumes.SetActive(true);
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effects.SetActive(true);
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