19 Commits

Author SHA1 Message Date
Ben C
da63bfd192 Stop using name-based Shader Property Lookup 2022-05-21 23:18:22 -04:00
Nick
e1e630aaef Organize + validate 2022-05-17 19:41:45 -04:00
Nick
bb08b575ce Make proxies look right 2022-05-14 18:33:34 -04:00
Nick
a7b649c32f Namespace the asset bundle 2022-05-13 17:10:17 -04:00
Noah Pilarski
b6c5c4b637 Readd mesh stretch 2022-05-12 19:18:17 -04:00
Noah Pilarski
6f7314726a Move Default 2022-05-12 18:51:13 -04:00
Noah Pilarski
b4739ce67f Move stretch 2022-05-12 18:31:48 -04:00
Nick
55e8be6546 Fix positions 2022-05-12 01:47:20 -04:00
Nick
0a548d5f12 Make all classes public 2022-05-11 22:07:51 -04:00
Nick
18ebcb85cc Put sectors on everything 2022-05-10 21:42:30 -04:00
Noah
7b4b949927
A few miscellaneous additions (#92)
* Add names

* More Asteroid Customization

* Store images

* Space Station Astro Object Type

* Stretch

* Add a few missing properties to schema

* MVector3

* Revert "Space Station Astro Object Type"

This reverts commit 4a8ee29af81185ebed3ed661e4b9ca643350020a.

Co-authored-by: Nick <nicholasconnors@hotmail.ca>
2022-05-01 00:01:22 -04:00
Nick
4370783adb Replace shaders 2022-03-11 10:00:04 -05:00
Nick J. Connors
2760bfd625 Fix namespaces 2022-03-01 11:47:52 -05:00
Nick J. Connors
877e240d6b Switch over to loading textures manually 2022-02-23 02:35:04 -05:00
Nick J. Connors
e3015b51e9 Fixed heightmap shader seam 2022-01-04 02:22:09 -05:00
Nick J. Connors
a365f74760 Wormholes between systems + planets on title screen 2022-01-03 23:02:17 -05:00
Nick J. Connors
e9b9d5982e Planets should cast shadows now 2022-01-03 15:21:50 -05:00
Nick J. Connors
2e0d9093c6 Some fixes + load assetbundles for props / audiofiles for signals 2022-01-03 02:21:40 -05:00
Nick J. Connors
f721781ef2 Reorganization + linear falloff equal mass binaries work 2021-12-22 12:25:52 -05:00