FreezeDriedMangoes
c9e46050d2
added a cache to new horizons bodies that get loaded on body creation and then released
2023-01-30 22:51:04 -05:00
Nick
b9d4eda6c6
fix submerge controller again ( #515 )
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<!-- A new module or something else important -->
## Major features
-
<!-- A new parameter added to a module, or API feature -->
## Minor features
-
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
- make ghost matter hazard volume builder workee
2023-01-30 17:35:22 -05:00
JohnCorby
621c3e3ad9
guh
2023-01-30 14:25:45 -08:00
JohnCorby
5386806fb0
make it match base game fr
2023-01-30 14:25:17 -08:00
JohnCorby
d972463f12
set stuff that matches base game
2023-01-30 14:14:07 -08:00
JohnCorby
245870c2b9
set RadialFluidVolume._radius in the size controller
2023-01-30 13:48:39 -08:00
JohnCorby
a7560279ef
set sector on submerge controller
2023-01-30 10:59:52 -08:00
JohnCorby
b0142b6ef8
bump version
2023-01-28 21:02:33 -08:00
JohnCorby
02f4d085bc
set field here too (same bug as detail builder bug)
2023-01-28 20:56:40 -08:00
Will Corby
c382e90f7f
Add water, sand, lava to title screen planets ( #495 )
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## Improvements
- Water, sand, and lava will appear on title screen planets
2023-01-23 10:06:58 -08:00
Nick
2dd9b2e995
Fix funnels not working on static bodies ( #510 )
2023-01-23 09:14:08 -05:00
Nick
e827399255
Merge branch 'dev' into funnel
2023-01-23 08:51:23 -05:00
Nick
d42df46a33
Only use primary body sector if its a binary focal point
2023-01-23 08:48:22 -05:00
Nick
e26ead5985
Use a fallback key for rich presence ( #508 )
2023-01-23 08:39:57 -05:00
Noah Pilarski
7ebfd1ebf6
use planet sector if no primary body
2023-01-23 05:25:18 -05:00
Will Corby
53ea4a055d
Fix submerge controller PR ( #507 )
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set a field instead of calling a method because Awake hasnt run yet
2023-01-22 14:38:13 -08:00
JohnCorby
e38b8b5319
fix
2023-01-22 12:59:45 -08:00
Nick
0cecf29799
Update TitleSceneHandler.cs
2023-01-22 15:07:07 -05:00
Nick
72ac673bcb
Fix materials (thanks john)
2023-01-22 14:58:39 -05:00
Noah Pilarski
5b48346655
Change key to newhorizons
2023-01-22 14:52:38 -05:00
Noah Pilarski
a98b2dd2f2
Add fallback key to rich presence
2023-01-22 14:52:23 -05:00
Will Corby
d6479df127
Submerge dark matter ( #504 )
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## Improvements
- Ghost matter from detail props and from HazardVolumes now should be
deactivated when going underwater.
2023-01-21 22:57:04 -08:00
Noah Pilarski
28a5188178
Add hazard to effect volumes
2023-01-22 00:28:59 -05:00
JohnCorby
65519b4563
fix
2023-01-21 21:28:17 -08:00
Nick
2e19aada53
Update HazardVolumeBuilder.cs
2023-01-22 00:22:51 -05:00
JohnCorby
a17f0e88dc
use layer
2023-01-21 21:19:12 -08:00
Nick
4108683515
Fix fluid detector
2023-01-22 00:15:35 -05:00
Nick
739236c7c0
make cr incompatible instead of just randomizer ( #498 )
2023-01-22 00:00:01 -05:00
Noah Pilarski
0b74011f99
Add volumes for changing star system and triggering credits ( #502 )
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## Minor features
- Added `solarSystemVolume` and `creditsVolume` to the `Volumes` module.
Lets you change star system without setting up a black hole, and allows
going straight to the fast, final, or kazoo credits scenes.
2023-01-21 23:57:34 -05:00
Nick
f48c79908b
Should fix submerging dark matter
2023-01-21 23:55:34 -05:00
Nick
d7c3e06e3a
Add submerge controller to dark matter
2023-01-21 23:52:51 -05:00
Ben C
3253ef6ce9
Updated Schemas
2023-01-22 04:37:47 +00:00
Nick
f1097a65d5
Add volumes for changing star system and triggering credits
2023-01-21 23:35:13 -05:00
JohnCorby
cd2104c6a5
Merge remote-tracking branch 'origin/main' into cr-incompat
2023-01-19 15:51:42 -08:00
JohnCorby
7d168c14fc
change randomizer to common resources
2023-01-19 15:51:24 -08:00
Ben C
dd3701b634
Fix the docs ( #497 )
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Gorp
2023-01-19 12:25:28 -05:00
Ben C
821d0d5fe8
Fix the docs
2023-01-19 12:29:40 -05:00
Nick
d1d9935698
1.8.5 ( #494 )
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## Improvements
- `Water` module now has `buoyancy` and `density` values.
- Add `remoteTriggerPrereqCondition` to only show a remote dialogue
trigger once a condition has been met.
## Bug fixes
- Heightmap error logging will properly deal with empty strings now.
- Stop RemoteDialogueTrigger from softlocking you if you disable its
CharacterDialogueTree.
v1.8.5
2023-01-18 19:49:12 -05:00
Nick
086ca65f9d
Bump version number
2023-01-18 01:13:46 -05:00
Nick
03c373c002
Merge branch 'main' into dev
2023-01-18 01:12:20 -05:00
Nick
b0fbf56882
More remote dialogue stuff ( #493 )
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## Improvements
- Add `remoteTriggerPrereqCondition` to only show a remote dialogue
trigger once a condition has been met.
## Bug fixes
- Stop RemoteDialogueTrigger from softlocking you if you disable its
CharacterDialogueTree.
2023-01-18 01:11:27 -05:00
Nick
204641414d
Changes
2023-01-18 01:11:03 -05:00
Nick
c14c5bc5af
Merge branch 'more-remote-dialogue-stuff' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into more-remote-dialogue-stuff
2023-01-18 00:32:46 -05:00
Nick
3c500508f5
It's late I'm stupid ok
2023-01-18 00:32:38 -05:00
Nick
5c67877ff8
Make height map builder use string.IsNullOrEmpty instead ( #492 )
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because Newtonsoft.Json makes strings empty by default
2023-01-18 00:15:48 -05:00
Ben C
f3fbf652ea
Updated Schemas
2023-01-18 05:15:37 +00:00
Nick
fb0d9e30f6
Get rid of enter conditions, just one prereq, clean up patch
2023-01-18 00:12:58 -05:00
Nick
b378d2f715
Merge branch 'more-remote-dialogue-stuff' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into more-remote-dialogue-stuff
2023-01-17 23:53:24 -05:00
Nick
362204dcbb
Maybe fix RemoteDialogueTrigger softlock
2023-01-17 23:52:16 -05:00
Ben C
0ab7be1f71
Updated Schemas
2023-01-18 04:50:09 +00:00