Add water, sand, lava to title screen planets (#495)

## Improvements
- Water, sand, and lava will appear on title screen planets
This commit is contained in:
Will Corby 2023-01-23 10:06:58 -08:00 committed by GitHub
commit c382e90f7f
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@ -65,6 +65,7 @@ namespace NewHorizons.Handlers
var lightGO = new GameObject("Light");
lightGO.transform.parent = SearchUtilities.Find("Scene/Background").transform;
lightGO.transform.localPosition = new Vector3(-47.9203f, 145.7596f, 43.1802f);
lightGO.transform.localRotation = Quaternion.Euler(13.1412f, 122.8785f, 169.4302f);
var light = lightGO.AddComponent<Light>();
light.type = LightType.Directional;
light.color = Color.white;
@ -75,31 +76,86 @@ namespace NewHorizons.Handlers
private static GameObject LoadTitleScreenBody(NewHorizonsBody body)
{
Logger.LogVerbose($"Displaying {body.Config.name} on the title screen");
GameObject titleScreenGO = new GameObject(body.Config.name + "_TitleScreen");
HeightMapModule heightMap = new HeightMapModule();
var minSize = 15;
var maxSize = 30;
float size = minSize;
var titleScreenGO = new GameObject(body.Config.name + "_TitleScreen");
var maxSize = -1f;
if (body.Config.HeightMap != null)
{
size = Mathf.Clamp(body.Config.HeightMap.maxHeight / 10, minSize, maxSize);
heightMap.textureMap = body.Config.HeightMap.textureMap;
heightMap.heightMap = body.Config.HeightMap.heightMap;
heightMap.maxHeight = size;
heightMap.minHeight = body.Config.HeightMap.minHeight * size / body.Config.HeightMap.maxHeight;
heightMap.stretch = body.Config.HeightMap.stretch;
HeightMapBuilder.Make(titleScreenGO, null, body.Config.HeightMap, body.Mod, 30);
maxSize = Mathf.Max(maxSize, body.Config.HeightMap.maxHeight, body.Config.HeightMap.minHeight);
}
if (body.Config.Atmosphere?.clouds?.texturePath != null && body.Config.Atmosphere?.clouds?.cloudsPrefab != CloudPrefabType.Transparent)
{
// Hacky but whatever I just want a sphere
size = Mathf.Clamp(body.Config.Atmosphere.size / 10, minSize, maxSize);
heightMap.maxHeight = heightMap.minHeight = size + 1;
heightMap.textureMap = body.Config.Atmosphere.clouds.texturePath;
var cloudTextureMap = new HeightMapModule();
cloudTextureMap.maxHeight = cloudTextureMap.minHeight = body.Config.Atmosphere.size;
cloudTextureMap.textureMap = body.Config.Atmosphere.clouds.texturePath;
HeightMapBuilder.Make(titleScreenGO, null, cloudTextureMap, body.Mod, 30);
maxSize = Mathf.Max(maxSize, cloudTextureMap.maxHeight);
}
else
{
if (body.Config.Water != null)
{
var waterGO = GameObject.CreatePrimitive(PrimitiveType.Sphere);
var size = 2f * Mathf.Max(body.Config.Water.size, body.Config.Water.size * body.Config.Water.curve?.FirstOrDefault()?.value ?? 0f);
waterGO.transform.localScale = Vector3.one * size;
var mr = waterGO.GetComponent<MeshRenderer>();
var colour = body.Config.Water.tint?.ToColor() ?? Color.blue;
mr.material.color = new Color(colour.r, colour.g, colour.b, 0.9f);
// Make it transparent!
mr.material.SetOverrideTag("RenderType", "Transparent");
mr.material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
mr.material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
mr.material.SetInt("_ZWrite", 0);
mr.material.DisableKeyword("_ALPHATEST_ON");
mr.material.DisableKeyword("_ALPHABLEND_ON");
mr.material.EnableKeyword("_ALPHAPREMULTIPLY_ON");
mr.material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.Transparent;
waterGO.transform.parent = titleScreenGO.transform;
waterGO.transform.localPosition = Vector3.zero;
maxSize = Mathf.Max(maxSize, size);
}
if (body.Config.Lava != null)
{
var lavaGO = GameObject.CreatePrimitive(PrimitiveType.Sphere);
var size = 2f * Mathf.Max(body.Config.Lava.size, body.Config.Lava.size * body.Config.Lava.curve?.FirstOrDefault()?.value ?? 0f);
lavaGO.transform.localScale = Vector3.one * size;
var mr = lavaGO.GetComponent<MeshRenderer>();
mr.material.color = body.Config.Lava.tint?.ToColor() ?? Color.red;
mr.material.SetColor("_EmissionColor", mr.material.color * 2f);
lavaGO.transform.parent = titleScreenGO.transform;
lavaGO.transform.localPosition = Vector3.zero;
maxSize = Mathf.Max(maxSize, size);
}
if (body.Config.Sand != null)
{
var sandGO = GameObject.CreatePrimitive(PrimitiveType.Sphere);
var size = 2f * Mathf.Max(body.Config.Sand.size, body.Config.Sand.size * body.Config.Sand.curve?.FirstOrDefault()?.value ?? 0f);
sandGO.transform.localScale = Vector3.one * size;
var mr = sandGO.GetComponent<MeshRenderer>();
mr.material.color = body.Config.Sand.tint?.ToColor() ?? Color.yellow;
mr.material.SetFloat("_Glossiness", 0);
sandGO.transform.parent = titleScreenGO.transform;
sandGO.transform.localPosition = Vector3.zero;
maxSize = Mathf.Max(maxSize, size);
}
}
HeightMapBuilder.Make(titleScreenGO, null, heightMap, body.Mod, 30);
GameObject pivot = GameObject.Instantiate(SearchUtilities.Find("Scene/Background/PlanetPivot"), SearchUtilities.Find("Scene/Background").transform);
var pivot = GameObject.Instantiate(SearchUtilities.Find("Scene/Background/PlanetPivot"), SearchUtilities.Find("Scene/Background").transform);
pivot.GetComponent<RotateTransform>()._degreesPerSecond = 10f;
foreach (Transform child in pivot.transform)
{
@ -111,17 +167,15 @@ namespace NewHorizons.Handlers
{
foreach (var ring in body.Config.Rings)
{
RingModule newRing = new RingModule();
newRing.innerRadius = size * 1.2f;
newRing.outerRadius = size * 2f;
newRing.texture = ring.texture;
RingBuilder.Make(titleScreenGO, null, newRing, body.Mod);
RingBuilder.Make(titleScreenGO, null, ring, body.Mod);
maxSize = Mathf.Max(maxSize, ring.outerRadius);
}
titleScreenGO.transform.localScale = Vector3.one * 0.8f;
}
titleScreenGO.transform.parent = pivot.transform;
titleScreenGO.transform.localPosition = Vector3.zero;
titleScreenGO.transform.localScale = Vector3.one * 30f / maxSize;
return titleScreenGO;
}