mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
Fix fluid detector
This commit is contained in:
parent
f48c79908b
commit
4108683515
@ -71,7 +71,11 @@ namespace NewHorizons.Builder.Volumes
|
||||
submerge._effectVolumes = new EffectVolume[] { visorFrostEffectVolume };
|
||||
// THERE ARE NO RENDERERS??? RUH ROH!!!
|
||||
|
||||
var detector = go.AddComponent<ConstantFluidDetector>();
|
||||
var detectorGO = new GameObject("ConstantFluidDetector");
|
||||
detectorGO.transform.parent = go.transform;
|
||||
detectorGO.transform.localPosition = Vector3.zero;
|
||||
detectorGO.layer = OWLayerMask.detectorMask;
|
||||
var detector = detectorGO.AddComponent<ConstantFluidDetector>();
|
||||
detector.AddVolume(water);
|
||||
|
||||
submerge._fluidDetector = detector;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user