TerrificTrifid
6a8299f4cc
Don't normalize stretch height
2023-04-25 21:54:53 -05:00
Will Corby
a50feb6081
make tornadoes work with physics object ( #582 )
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<!-- A new module or something else important -->
## Major features
-
<!-- A new parameter added to a module, or API feature -->
## Minor features
-
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
- physics details are now affected by tornadoes
fix #580 . i give up on tornadoes
2023-04-24 20:10:27 -07:00
Will Corby
d02dc34b40
basic generated texture cache ( #583 )
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<!-- A new module or something else important -->
## Major features
-
<!-- A new parameter added to a module, or API feature -->
## Minor features
-
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
- generated textures are now cached. this should reduce memory usage
- textures are named by file path and then the effects applied to them,
for example `[path] > invert > tint [color]`
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
-
fix #581
2023-04-24 20:08:18 -07:00
Nick
1a19a7418c
Create a method for getting the keys
2023-04-24 23:04:37 -04:00
JohnCorby
065dc6cfff
oops
2023-04-24 19:31:07 -07:00
JohnCorby
fd197bf9bd
combine 2 caches into 1
2023-04-24 19:30:09 -07:00
JohnCorby
ca0c93177f
oops
2023-04-24 19:12:32 -07:00
JohnCorby
b19478d7e7
remove mods path from key
2023-04-24 19:11:00 -07:00
JohnCorby
0433495dd4
no leave the formatting pls
2023-04-24 18:36:51 -07:00
JohnCorby
a44cea387d
oops
2023-04-24 18:28:54 -07:00
JohnCorby
f57ca63f71
cache generated textures
2023-04-24 18:13:25 -07:00
JohnCorby
36f50581d2
better name for ambient light cubemap
2023-04-24 17:40:11 -07:00
JohnCorby
9f3fa6b524
Merge branch 'dev' into physics-fix
2023-04-24 17:29:30 -07:00
Will Corby
551b4a8ac1
Triplanar Heightmap ( #577 )
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## Major features
- Heightmap overhaul!!!!
- normal maps (bump maps)
- smoothness (gloss) and metallic maps
- tiling versions of texture/normal/smoothness/metallic maps for finer
up-close detail
- texture painting
- use the red, green, blue, and alpha channels of a blend texture to
determine where each set of tile textures goes.
- you can also use black spots on the blend map to include a fifth
"base" set of tile textures for where there's a lack of
red/blue/blue/alpha.
## Minor features
-
## Improvements
-
## Bug fixes
-
2023-04-24 17:29:08 -07:00
JohnCorby
0398a869f3
apply _buoyancy and _splashEffects from probe
2023-04-24 17:13:28 -07:00
JohnCorby
cbd87292e5
put a shape on AddPhysics stuff
2023-04-24 17:05:55 -07:00
JohnCorby
95dee80853
dont wrap unless we have to
2023-04-24 16:46:00 -07:00
JohnCorby
14c03c49b2
ImageUtilities.cs: remove back compat thing as no released mod uses it
2023-04-24 14:52:56 -07:00
JohnCorby
8b9d5bea9d
typo
2023-04-23 18:26:35 -07:00
JohnCorby
33256c0f4d
Revert "consider alpha when summing tiles"
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This reverts commit 1e29d720e11e7f97135d43a47a1760f9307e2371.
2023-04-23 17:55:21 -07:00
JohnCorby
3784a10ba1
Revert "oops"
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This reverts commit 07adc79209db0a02e1a7d453775bbfc276319ebd.
2023-04-23 17:55:21 -07:00
JohnCorby
39e70a11ab
remove irrelevant comment
2023-04-23 17:47:04 -07:00
JohnCorby
d2f6d0b52e
TODO
2023-04-23 17:46:29 -07:00
JohnCorby
07adc79209
oops
2023-04-23 17:44:49 -07:00
JohnCorby
1e29d720e1
consider alpha when summing tiles
2023-04-23 17:26:42 -07:00
JohnCorby
43989475fc
updated bundles
2023-04-23 16:38:43 -07:00
JohnCorby
9616a1aca4
switch to simpler rotation shader
2023-04-23 16:14:48 -07:00
JohnCorby
62f7f6d61a
remove this patch, as it's implemented properly in vanillafix
2023-04-23 01:11:49 -07:00
Nick
08820b6ddb
Tried other stuff still don't work right
2023-04-22 22:11:53 -04:00
JohnCorby
df0370582c
rotate in the same way heightmaps are rotated
2023-04-22 16:15:03 -07:00
JohnCorby
d30ed12ea8
null check on body
2023-04-22 15:39:08 -07:00
JohnCorby
492aed3259
im silly
2023-04-22 15:20:57 -07:00
JohnCorby
c3251a8a35
dont load tiles if no useLOD
2023-04-22 15:09:18 -07:00
JohnCorby
418b5f902e
keywords are disabled by default
2023-04-22 15:05:31 -07:00
JohnCorby
44ffd89502
normal should be linear
2023-04-22 14:53:05 -07:00
JohnCorby
341e31e9a1
oops
2023-04-22 14:46:50 -07:00
JohnCorby
2f22cb5484
bump version
2023-04-22 14:44:36 -07:00
JohnCorby
5ba8a4241b
Merge branch 'dev' into triplanar-heightmap
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# Conflicts:
# NewHorizons/Builder/Props/ScatterBuilder.cs
2023-04-22 14:43:08 -07:00
Nick
25068561cc
Speed up checking if a signal is QM or Cloaked
2023-04-22 17:21:49 -04:00
Nick
877d965677
Track signals that are actually present in the scene
2023-04-22 17:20:05 -04:00
Nick
c46c3f56ff
Better comets ( #559 )
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## Minor features
- New `CometTail` module replacing the `hasCometTail` field. Allows
customing the colour and scale-over-time of a comet tail.
2023-04-22 16:48:10 -04:00
Nick
e90622c4b6
Add teenager arc type ( #579 )
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Adds a new arc type to translator text. This is a mix between child and
adult. It uses the adult mesh but the child texture.
Originally used at the window text on Giant's Deep's statue island.

2023-04-22 16:45:14 -04:00
Nick
c7263070e0
Fix the issue with unity project guys
2023-04-22 16:44:09 -04:00
Nick
768381eb0f
Merge branch 'triplanar-heightmap' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into triplanar-heightmap
2023-04-22 16:26:50 -04:00
Nick
4afe64f776
Fix issue with VS (set textures to null)
2023-04-22 16:26:42 -04:00
JohnCorby
900acfb7d5
Revert "bruh?"
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This reverts commit abbe7efedc6916e5538cb26fd874f1fcc19888a4.
2023-04-22 13:26:11 -07:00
JohnCorby
abbe7efedc
bruh?
2023-04-22 13:21:38 -07:00
Nick
2fb6324c1c
Add tostring to MVector3
2023-04-22 16:16:02 -04:00
Nick
639a7b3ca6
Merge branch 'better-comets' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into better-comets
2023-04-22 16:12:12 -04:00
Nick
942a37df2a
im insano mode
2023-04-22 16:11:55 -04:00