Nick
c7a46a3458
Update manifest.json
2023-07-22 00:16:24 -04:00
Nick
43c3392466
Set locator sun transform to the active sun
2023-07-22 00:13:39 -04:00
Nick
0d66d7fce5
Merge branch 'killer-tornados' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into killer-tornados
2023-07-21 23:48:23 -04:00
Nick
eff2ab8ad9
Make cloud fog default to prefab if no tint is given #182
2023-07-21 23:48:20 -04:00
JohnCorby
3df28f4ede
me very stupid
2023-07-21 19:44:34 -07:00
JohnCorby
1d617a87e1
Merge remote-tracking branch 'origin/killer-tornados' into killer-tornados
2023-07-21 19:43:39 -07:00
JohnCorby
33b4bbb86b
dont play bramble music if in another audio volume
2023-07-21 19:42:47 -07:00
Nick
b8e326ad63
Fix basic cloud prefab not showing lightning. #321
2023-07-21 22:40:11 -04:00
Nick
6b27384a41
Fix supernova proxy rendering when it shouldnt
2023-07-21 22:28:10 -04:00
Nick
be23f852fd
Fix supernovas being quiet #522
2023-07-21 20:06:05 -04:00
Nick
53f7bc0b67
Throw error when making signal without name or frequency #660
2023-07-21 19:53:29 -04:00
Nick
4565e50d37
Fix NRE
2023-07-21 19:49:48 -04:00
Ben C
72d683d4db
Updated Schemas
2023-07-20 23:46:16 +00:00
Nick
48c5c46c58
Fix hurricane sizing breaking the exterior graphics
2023-07-20 19:44:15 -04:00
Nick
f62c8ba377
Allow setting hazard volume info on tornados #496
2023-07-20 19:42:20 -04:00
JohnCorby
7914292d53
dont do ??= on UnityEngine.Object
2023-07-20 15:55:11 -07:00
Nick
130ee2cd29
Update manifest.json
2023-07-20 10:58:25 -04:00
Noah Pilarski
b1536d9dc2
Implement day night audio volume ( #656 )
...
## Major features
- Added new day/night audio volume. Switches between two clips depending
on the time of day. Resolves #319 .
2023-07-19 23:54:47 -04:00
Ben C
1546a76147
Updated Schemas
2023-07-20 03:24:41 +00:00
Nick
2082884e02
Black hole fixes ( #653 )
...
<!-- A new module or something else important -->
## Major features
-
<!-- A new parameter added to a module, or API feature -->
## Minor features
-
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
- Black hole vanish effects now tied to the size of the black hole.
Fixes #215 .
- Black hole ambience pitch isn't weirdly high for large black holes
anymore. Fixes #226 .
- Change system black holes now make a sound when entering them.
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
-
2023-07-19 23:24:28 -04:00
Nick
04dab26ad6
Implement day night audio volume
2023-07-19 23:22:38 -04:00
Nick
b40247d0af
Do black hole sound when you go in unpaired ones
2023-07-19 22:18:22 -04:00
Nick
f2706eaf4d
Don't have doppler effect on black holes. Resolves #226
2023-07-19 22:04:36 -04:00
Ben C
e479ec2ad9
Updated Schemas
2023-07-20 01:56:33 +00:00
Nick
6413a0284d
Resize black hole entry effect to the size of the black hole
...
Resolves #215
2023-07-19 21:54:45 -04:00
Nick
35bcb2c707
Merge branch 'hide-on-condition' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into hide-on-condition
2023-07-19 21:28:48 -04:00
Nick
58a49ff9fd
If detail path is null create an empty game object
2023-07-19 21:28:43 -04:00
Ben C
d97d75e602
Updated Schemas
2023-07-20 01:23:39 +00:00
Nick
3ede915cc4
Implement conditional object activation
2023-07-19 21:21:29 -04:00
Nick
72d9785cac
Update manifest.json
2023-07-19 00:43:06 -04:00
Nick
1eb3e04729
Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev
2023-07-19 00:18:48 -04:00
Nick
91e3144e1b
Fix stupid initial tidally locked rotation
2023-07-19 00:18:41 -04:00
Nick
e26ab0fa18
Revert "Try fixing ship having no marker spawned in bramble dimension"
...
This reverts commit fe52a13439f0bc941ac3852c4639be052b17718f.
2023-07-19 00:08:33 -04:00
Ben C
25f36ecf34
Updated Schemas
2023-07-19 04:07:01 +00:00
JohnCorby
ea3ee71b97
remove "?" since MVector3 is already nullable
2023-07-18 21:02:57 -07:00
Ben C
0bdf9c087a
Updated Schemas
2023-07-19 04:02:11 +00:00
JohnCorby
8a17c693e4
better
2023-07-18 20:59:21 -07:00
Nick
fe52a13439
Try fixing ship having no marker spawned in bramble dimension
2023-07-18 23:52:45 -04:00
JohnCorby
76cca07f2d
better description
2023-07-18 20:52:35 -07:00
JohnCorby
c7ad09e3e7
Merge branch 'dev' into more-fog
2023-07-18 20:47:53 -07:00
Nick
1915efc0c2
Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev
2023-07-18 23:36:42 -04:00
Nick
3f11a31d2d
Change furthest orbit to solar system radius
2023-07-18 23:36:36 -04:00
Ben C
f0f1638095
Updated Schemas
2023-07-19 03:35:23 +00:00
Nick
a5e55f4081
Fixes ship/scout HUD markers being hidden #647
2023-07-18 23:32:45 -04:00
Nick
b76845a172
Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev
2023-07-18 23:28:49 -04:00
Nick
177f69861a
Don't be summoned back to the star by default
2023-07-18 23:28:03 -04:00
Ben C
02a5b34441
Updated Schemas
2023-07-19 03:19:13 +00:00
Nick
a755f150d3
forgot idgaf and am commiting to dev these days ( #650 )
...
…o solar system
<!-- A new module or something else important -->
## Major features
-
<!-- A new parameter added to a module, or API feature -->
## Minor features
-
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
-
2023-07-18 23:16:56 -04:00
Nick
b74ef01c94
Don't free map angle by default, fix map scales, reimplement return to solar system
2023-07-18 23:15:46 -04:00
Nick
f8cc0e4b64
Make tidal locking affecting spawn more consistent
2023-07-18 11:07:19 -04:00