<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
- Fixed a bug where fog preview lights were being affected too much by
node scaling (cause of #574)
- Fixed an issue where fog of bramble nodes was being double scaled
(maybe caused by c9ee5ec1ac38a7ad9b5b9c4c7329ec526bf8cace)
I included a planet folder that adds a little node orbiting DB. That
node should be able to demonstrate the old & new behaviors.
[planets.zip](https://github.com/Outer-Wilds-New-Horizons/new-horizons/files/12629245/planets.zip)
## Bug fixes
- Log an error when trying to orbit a body that doesn't have a gravity
volume.
- QuantumGroups of type "states" no longer ignore probe snapshots taken
of them (resolves#598)
- Unnamed Mystery is now playable again (oops sorry cigtu)
<!-- A new module or something else important -->
## Major features
-
<!-- A new parameter added to a module, or API feature -->
## Minor features
-
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
- QuantumGroups of type "states" no longer ignore probe snapshots taken of them (resolves#598)
## Bug fixes
- Fixed systems being added to the shiplog multiple times
- Fixed stars without remnants not exploding
- Fixed proxy exploding independently of the main star
- Fixed proxy explosion showing if it started while in the map screen.
Resolves#718
## Major features
- API now allows you to register a custom builder method. This method
takes the planet game object and the json string of its `extras` module,
allowing you to alter your planet accordingly.
## Improvements
- Can now update the orbits of the HGT. Implements #225