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1.16.2 (#720)
## Bug fixes - Stop Tower of Quantum Knowledge proxy from appearing near the end of the loop.
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commit
5cf88673de
@ -0,0 +1,19 @@
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using HarmonyLib;
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namespace NewHorizons.Patches.BrittleHollowPatches;
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[HarmonyPatch(typeof(TimedFragmentIntegrity))]
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internal class TimedFragmentIntegrityPatches
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{
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// For some inexplicable reason Mobius decided to implement some weird custom loop using delayed method invoking
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// This starts on Awake and isn't stopped by the object being set inactive
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// Mobius why
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// We just need to have this method not run if the object is inactive, to prevent the fragment being detached and activating its own proxy body
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// While the fragment itself never appears, the proxy does
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[HarmonyPrefix]
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[HarmonyPatch(nameof(TimedFragmentIntegrity.OnLatestTimeReached))]
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public static bool TimedFragmentIntegrity_OnLatestTimeReached(TimedFragmentIntegrity __instance)
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{
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return __instance.gameObject.activeInHierarchy;
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}
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}
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@ -4,7 +4,7 @@
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"author": "xen, Bwc9876, clay, MegaPiggy, John, Trifid, Hawkbar, Book",
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"name": "New Horizons",
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"uniqueName": "xen.NewHorizons",
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"version": "1.16.1",
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"version": "1.16.2",
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"owmlVersion": "2.9.3",
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"dependencies": [ "JohnCorby.VanillaFix", "_nebula.MenuFramework", "xen.CommonCameraUtility", "dgarro.CustomShipLogModes" ],
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"conflicts": [ "Raicuparta.QuantumSpaceBuddies", "PacificEngine.OW_CommonResources" ],
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