<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
- Can now change the spawn point within the base game Hearthian system
(resolves#567)
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
- Fixed spawning on tidally locked planets (resolves#505)
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
- Can now use `pathToAnimController` on a character dialogue to link it
to a Hearthian recorder so that it's visual effects will be triggered
during the dialogue #520
## Major features
- Orbs now function!
## Minor features
- Added the Ember Twin Cairn variant (#591)
## Improvements
- Renames the cairn NomaiTextType enums to what they actually are.
## Bug fixes
- Fixed fog in DLC location (had broken the Hazy Dreams addon) (Thanks
Vio!)
## Improvements
- All fluid types are now available instead of only a select few
(includes Air volumes now)
## Bug fixes
- Fix solar system sun solar flares becoming white sometimes (resolves
#605)
<!-- A new module or something else important -->
## Major features
-
<!-- A new parameter added to a module, or API feature -->
## Minor features
-
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
- Fix solar system sun solar flares becoming white sometimes (resolves
#605)
## Improvements
- The documentation for priority volumes is much better now
- Made gravity/cloud/air/water volumes better match base game
## Bug fixes
- Fixed "None" vine prefab causing an NRE on dimension enter (resolves
#562)
- Fixed an issue where anglerfish weren't animating properly
- Making two signals of the same name and placing one inside a cloak and
the other outside a cloak would cause both to be considered "inside the
cloak".
- Also applied the same fix to quantum moon signals
- Fixed audio track not being applied, previously it was stuck as
`environmental` (resolves#602)