5351 Commits

Author SHA1 Message Date
Ben C
b77ef5a554 Updated Schemas 2025-01-30 01:38:48 +00:00
Joshua Thome
042fc95a22 Merge branch 'hawkbar-eye-sequence' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into hawkbar-eye-sequence 2025-01-29 19:36:37 -06:00
Joshua Thome
3999db71a2 Fix signals playing on awake and not disabling after finale 2025-01-29 19:36:19 -06:00
Joshua Thome
3746e794f6 Make eye traveler and quantum instrument signals full SignalInfos 2025-01-29 19:35:45 -06:00
Ben C
bba0a1a42b Updated Schemas 2025-01-18 23:28:04 +00:00
Joshua Thome
a928240e49 Merge branch 'hawkbar-eye-sequence' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into hawkbar-eye-sequence 2025-01-18 17:26:09 -06:00
Joshua Thome
e0f79ae3ea Eye sequence fixes 2025-01-18 17:26:02 -06:00
Ben C
13a35bb5a1 Updated Schemas 2025-01-18 16:11:36 +00:00
Joshua Thome
63fbc8afeb Eye sequence props first pass 2025-01-18 10:09:15 -06:00
xen-42
ffe41747fb
Remove duplicate classes (#1025)
## Bug fixes

- removed duplicate methods and classes involving quantum stuff
2025-01-13 20:06:15 -05:00
JohnCorby
649883ab4e j 2025-01-13 16:53:59 -08:00
JohnCorby
06023b7754 delete duplicate BoundsUtilities stuff 2025-01-13 16:51:46 -08:00
JohnCorby
ed4e43a044 delete duplicate box shape fixer 2025-01-13 16:49:28 -08:00
xen-42
d5ad5bf84b Update manifest.json 2025-01-13 18:09:27 -05:00
xen-42
e397d627ad
Icarus (#1024)
## Bug fixes

- Coordinate interface orb no longer tries to return to its raised
position on Vessel when first entering a custom star system. Fixes #958
2025-01-10 18:21:15 -05:00
Noah Pilarski
4b47728709 Run after Start and then skip 100 frames so orb rising thing stops #958 2025-01-09 23:59:34 -05:00
xen-42
28e9066833
Item docs (#1023)
Added sections for items, item sockets, and dialogue condition based
puzzles to the details guide page.
2025-01-09 22:57:18 -05:00
Joshua Thome
7dc0b8bc4b Item docs 2025-01-08 21:53:50 -06:00
xen-42
63672ea9fc
Prometheus (quantum lightning + quantum refactor) (#717)
## Minor Features
- Implements lightning storms. Resolves #564.
- Can now control if socketed quantum objects align with gravity or use
socket rotation, and if they randomize rotation around the local Y axis.
Fixes #751.

## Improvements
- Makes quantum organization cleaner (split into separate lists by the
type of quantum group, state or socket).
- Quantum socket groups can now have an equal number of props to sockets
and will work accordingly. Fixes #597
2025-01-07 19:30:25 -05:00
Ben C
63445a1b70 Updated Schemas 2025-01-07 21:51:17 +00:00
xen-42
37c90f52f0 Turn quantum lightning into a prop based thing, make quantum details build with the repeat-10-times-for-parent-to-exist thing for back compat 2025-01-07 16:48:56 -05:00
xen-42
82e4a8755d Whoops put the wrong names 2025-01-07 14:31:56 -05:00
xen-42
fa3e4a7a64 Fix issues with Escape Room 2025-01-07 00:33:40 -05:00
xen-42
0b2ea53201 Fix the shaders 2025-01-06 23:54:34 -05:00
xen-42
d9f3eb6893 Fix path 2025-01-06 23:46:19 -05:00
Noah Pilarski
285ff38371 add lightning to private bundle and destroy old bundle 2025-01-06 23:38:55 -05:00
Ben C
645fd5914a Updated Schemas 2025-01-07 04:07:49 +00:00
xen-42
ceb0ad970b Remove things that we've already made obsolete 2025-01-06 23:05:54 -05:00
xen-42
ed58fab4ef Merge branch 'prometheus' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into prometheus 2025-01-06 23:02:46 -05:00
xen-42
752f080099 change to rename because its better and matches other things 2025-01-06 23:02:40 -05:00
Ben C
494021da7d Updated Schemas 2025-01-07 04:01:39 +00:00
xen-42
5c9c487201 Reorganize quantum stuff so that the details go with the sockets/states/etc 2025-01-06 22:59:41 -05:00
xen-42
dea646bf8e Fix the randomize rotation and gravity alignment stuff with the new weird stuff 2025-01-06 22:08:43 -05:00
xen-42
e701e21881 Merge branch 'fix-751' into prometheus 2025-01-06 21:37:45 -05:00
xen-42
b1253fc52c Merge branch 'prometheus' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into prometheus 2025-01-06 21:34:58 -05:00
xen-42
efc085cb0a Update QuantumBuilder.cs 2025-01-06 21:34:57 -05:00
Ben C
945484ed7d Updated Schemas 2025-01-07 00:37:36 +00:00
xen-42
18f7de6ad8 Quantum lightning works but has no lightning bolt 2025-01-06 19:36:12 -05:00
Ben C
e8e8559cfe Updated Schemas 2025-01-06 22:57:13 +00:00
xen-42
59be082cad Update SchemaExporter.cs 2025-01-06 17:55:27 -05:00
xen-42
20d524d3de Port over quantum stuff from escape room 2025-01-06 17:51:09 -05:00
xen-42
cdb5604cff Backwards compat 2025-01-06 17:27:33 -05:00
xen-42
3b19c81b42 Make this branch actually build again 2025-01-06 17:21:32 -05:00
xen-42
06eea16188 Merge branch 'dev' into prometheus 2025-01-06 17:10:17 -05:00
xen-42
1f44218e9c
Update Docs Deps (#1020)
Upgrading to Astro 5
2025-01-06 16:52:57 -05:00
Ben C
6497fe2c35
Merge branch 'dev' into docs/update 2025-01-06 16:49:36 -05:00
xen-42
8e76ba9f18
remove prop placer (and all debug menu stuff actually) (#1015)
resolves #1013 

this also removes the other submenu, which had to do with ship logs, but
it was all empty methods for 3 years :D
so that means no more debug submenus which means debug menu is now
useless so bye bye debug menu
2025-01-06 16:41:33 -05:00
JohnCorby
46af557c3e link to unity explorer 2025-01-06 13:31:16 -08:00
JohnCorby
57d59d80b9 typo 2025-01-06 13:28:45 -08:00
JohnCorby
6b6ea470f5 update docs 2025-01-06 13:28:23 -08:00