Nick
e2f1fb681d
Update PropBuildManager.cs
2024-06-18 12:17:55 -04:00
Nick
5bcc6ce292
Update manifest.json
2024-06-18 12:15:39 -04:00
Nick
6d7c2fef04
Fix an NRE in codec, still try to make props with invalid paths as before
2024-06-18 12:15:24 -04:00
Nick
c923af084b
Don't bother with regular images when using the cache
2024-06-18 00:18:07 -04:00
Nick
90d2a1ee99
Save blank and inverted blank slide reels to nh
2024-06-18 00:07:05 -04:00
Nick
f1d1d2952d
Dont use obsolete guy
2024-06-17 21:14:46 -04:00
Nick
4c9f1fd7a7
Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev
2024-06-17 21:11:26 -04:00
Nick
96cebc3476
Fix atlas breaking if it had a blank slide, cache solid colour texture
2024-06-17 21:11:25 -04:00
Noah Pilarski
773ef3089f
No more infinite load when warping back to Outer Wilds system with vessel ( #908 )
...
## Bug fixes
- No more infinite load when warping back to Outer Wilds system with
vessel
2024-06-17 20:35:20 -04:00
Noah Pilarski
10562543cf
Deactivate streaming soft lock
2024-06-17 20:23:42 -04:00
Nick
45c7971347
better error message for bramblor
2024-06-17 20:20:34 -04:00
JohnCorby
37cad651f0
dont reinsert into image cache. we want it to error there
2024-06-17 16:32:54 -07:00
Nick
d25a301cee
Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev
2024-06-17 19:16:31 -04:00
Nick
0a4ea4c277
Update manifest.json
2024-06-17 19:16:29 -04:00
xen-42
4b9a1297b8
Global music module ( #901 )
...
## Major features
- Added `GlobalMusic` module to system config (change end times, bramble
dimension, and final end times music) (Resolves #894 )
## Bug fixes
- Fixed global bramble music not playing because all dimensions have an
ambient audio volume
2024-06-17 19:14:58 -04:00
JohnCorby
22b425a569
obsolete guy
2024-06-17 16:10:35 -07:00
Nick
4664ff59df
Merge branch 'dev' into globalMusicModule
2024-06-17 19:08:41 -04:00
xen-42
ae1c958541
If parent cant be found try creating prop again ( #881 )
...
## Improvements
- Setting `parentPath` will be more robust on most props
Kinda worried about the overhead on this, do we think using `Find` to
look for the parent is expensive? We'd be doing it for every prop ever
and in most cases it will not matter.
2024-06-17 19:06:34 -04:00
Nick
c8cf634e75
Obsolete old RemoteBuilder method, give better name to used method
2024-06-17 18:57:46 -04:00
JohnCorby
a89fec9655
comment
2024-06-17 15:37:38 -07:00
JohnCorby
213aebce33
Merge remote-tracking branch 'origin/dont-spam-recenter' into dont-spam-recenter
2024-06-17 15:36:40 -07:00
JohnCorby
c08548ce86
default recenter to true
2024-06-17 15:36:07 -07:00
Nick
ef6b9cd7f1
Merge branch 'dev' into dont-spam-recenter
2024-06-17 18:30:09 -04:00
Nick
52e96ad133
Remove outdated comment
2024-06-17 18:21:39 -04:00
Nick
dd20750084
Split bool into for inverted and for atlas
2024-06-17 18:17:56 -04:00
xen-42
c84dbefcab
Make slide reel better ( #903 )
...
Will explode if the cache is wrong.
Now the black screen loading time is like 5 seconds longer but the slide
reels are then done loading instead of popping in over the course of 2
minutes. (EOTP)
2024-06-17 18:09:31 -04:00
xen-42
ba73d517e4
Fix custom signal NRE ( #906 )
...
## Bug fixes
- Fix custom signal NRE that happens when going to solar system to get
prefabs for eye
2024-06-17 18:08:53 -04:00
xen-42
765ce3040e
Fix quantum planet NRE ( #905 )
...
## Bug fixes
- Fix quantum planet NRE when body gets updated (astro object gets
recreated)
2024-06-17 18:07:55 -04:00
Nick
dd05a79b1c
Don't try to load cache for vision reels
2024-06-17 18:06:25 -04:00
Nick
50db88ecbe
Load all slides async
2024-06-17 17:58:03 -04:00
Nick
a946d87cdc
Update SlideReelAsyncImageLoader.cs
2024-06-17 17:37:21 -04:00
Nick
0f433fc6d3
Fixed slide reels not working after first loop
2024-06-17 17:35:51 -04:00
Nick
6623805d78
Merge branch 'dev' into make-slide-reel-better
2024-06-17 17:15:45 -04:00
Nick
9570e24f37
Make error message more clear for textblock length mismatch
2024-06-17 16:47:23 -04:00
JohnCorby
6eed6642f4
Revert "PathToUrl"
...
This reverts commit 396adcdbc6b5a770ffb3a69a8a8991368e8a305a.
2024-06-17 13:32:11 -07:00
JohnCorby
e12d357c1d
Revert "Move further up"
...
This reverts commit 95116061f38eb0ba3f303a65b6273ecab3e62058.
2024-06-17 13:32:11 -07:00
Noah Pilarski
88f43e81f9
oops
2024-06-16 02:43:18 -04:00
Noah Pilarski
95116061f3
Move further up
2024-06-15 02:48:13 -04:00
JohnCorby
396adcdbc6
PathToUrl
2024-06-14 23:02:03 -07:00
Noah Pilarski
3694723ee8
also do GetCustomSignalName
...
even though there is no NRE there could be in future
2024-06-14 23:41:25 -04:00
Noah Pilarski
d3f8c55f31
Fix GetCustomFrequencyName NRE
...
happens when going to solar system to get prefabs for eye
2024-06-14 23:39:04 -04:00
Noah Pilarski
15531e5ec4
unparent after moving
2024-06-14 23:11:29 -04:00
Nick
879b98bf2e
Remove unused sequential loading
2024-06-14 21:54:07 -04:00
Noah Pilarski
92634dade1
Fix quantum planet NRE
2024-06-14 21:48:30 -04:00
Nick
827bf24339
Non sequential
2024-06-14 21:43:00 -04:00
Ben C
b10291fa1a
Updated Schemas
2024-06-14 19:11:49 +00:00
Noah Pilarski
63cd86883b
Patch UpdateEndTimesMusic
2024-06-14 15:09:13 -04:00
Nick
5b830ceef1
Remove and sort usings
2024-06-14 12:27:42 -04:00
Nick
79c5c46403
Should not have been adding a listener per slide
2024-06-14 12:14:36 -04:00
Nick
bcf0c2d0d9
Revert "make it match the path below"
...
This reverts commit 23feed8b6ff5a444cb6ac96bbe60139356036c4b.
2024-06-14 12:02:07 -04:00