xen-42
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51ea50ac68
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Add allowShipAutoroll to Atmosphere and Water modules #935
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2024-10-02 23:54:18 -04:00 |
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Nick
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581f707279
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Fix phanton shuttle
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2024-03-23 17:51:57 -04:00 |
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Nick
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44141ad5c4
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Fix ramp being null for some reason
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2024-03-23 15:53:45 -04:00 |
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Noah Pilarski
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aedeb80f16
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curse you stalker of dreams
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2024-01-01 23:55:16 -05:00 |
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Noah Pilarski
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bcfe939d9d
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typo
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2024-01-01 23:54:28 -05:00 |
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Noah Pilarski
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8a789b2ae2
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fix looping of obsolete effects builder method
oopsie daisies. this only affected dreamstalker lol.
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2024-01-01 22:58:53 -05:00 |
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Nick
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1f53e460b8
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Re-add missing method signatures used by Dreamstalker
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2023-12-29 16:38:20 -05:00 |
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Nick
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d3eff8ce2a
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Double min height instead
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2023-09-11 23:50:09 -04:00 |
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Nick
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588306f936
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Change default particle height to not NRE probably
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2023-09-11 23:49:03 -04:00 |
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Noah Pilarski
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ca7e0f25e7
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rename to Particle Fields
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2023-08-24 16:28:56 -04:00 |
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Noah Pilarski
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7320e51306
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use prefab name
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2023-08-24 16:14:38 -04:00 |
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Noah Pilarski
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d2b10d3490
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use type prefab
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2023-08-24 16:13:00 -04:00 |
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Nick
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acadcc8300
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Don't make hasRain obsolete
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2023-08-24 14:11:42 -04:00 |
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Noah Pilarski
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34a27f8c70
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uhguhjjuhuh
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2023-07-22 08:53:01 -04:00 |
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Noah Pilarski
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71240150b2
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Vection fields (#219)
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2023-07-22 08:46:38 -04:00 |
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Nick
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eff2ab8ad9
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Make cloud fog default to prefab if no tint is given #182
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2023-07-21 23:48:20 -04:00 |
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Nick
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b8e326ad63
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Fix basic cloud prefab not showing lightning. #321
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2023-07-21 22:40:11 -04:00 |
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JohnCorby
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8a17c693e4
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better
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2023-07-18 20:59:21 -07:00 |
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JohnCorby
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c7ad09e3e7
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Merge branch 'dev' into more-fog
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2023-07-18 20:47:53 -07:00 |
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JohnCorby
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722442a4ac
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clouds: use inner and outer radius for volume
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2023-06-05 20:11:44 -07:00 |
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JohnCorby
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5e2eedde15
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make volume layers match base game
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2023-06-05 19:51:55 -07:00 |
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Nick
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942a37df2a
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im insano mode
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2023-04-22 16:11:55 -04:00 |
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JohnCorby
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660789ef52
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comment
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2023-04-04 00:19:48 -07:00 |
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JohnCorby
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84d59a1d76
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fog ramp path
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2023-04-04 00:16:09 -07:00 |
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Nick
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64e2e3ce19
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Rearrange components, add comet tail controller
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2023-03-25 22:11:05 -04:00 |
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Nick
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b20c59e860
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MORE REARRANGE!!!!!
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2023-03-25 15:15:24 -04:00 |
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Nick
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3cede76bed
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Remove all unused usings
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2023-03-25 13:51:15 -04:00 |
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JohnCorby
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0cfe62dda5
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rename LayerUtilities to Layer
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2023-03-21 17:27:07 -07:00 |
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Nick
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851b4608c2
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Use layer util
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2023-03-18 16:48:31 -04:00 |
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Noah Pilarski
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25e9eaf16f
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Don't use sector if null
cause it can be null on some bodies
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2022-12-24 13:44:32 -05:00 |
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Noah Pilarski
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6cf04ec904
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Merge branch 'dev' into eye-of-the-universe
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2022-10-10 20:34:26 -04:00 |
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Nick
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00a1cd2a16
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Move zero g volume to Volumes
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2022-10-10 13:35:47 -04:00 |
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Noah Pilarski
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c23d403d2b
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Move texture prefabs to before _isInit
These can get destroyed by ImageUtilities
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2022-10-02 12:50:49 -04:00 |
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Nick
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fb2de48d8f
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Use bool to check if we should init prefabs (avoids excess null checks)
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2022-09-30 22:58:31 -04:00 |
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Noah Pilarski
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1182865753
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Almost forgor
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2022-09-11 02:35:31 -04:00 |
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Noah Pilarski
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6caa2d8991
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Get prefabs from solar system and then head back to eye
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2022-09-11 01:32:07 -04:00 |
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Noah Pilarski
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11a30e7204
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Set default intensity at eye to 0.2
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2022-09-10 19:06:31 -04:00 |
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Noah Pilarski
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65f6a68f78
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Don't keep world position
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2022-09-10 18:04:50 -04:00 |
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Noah Pilarski
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5252ce18d5
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Merge branch 'dev' into eye-of-the-universe
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2022-09-09 20:42:56 -04:00 |
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Noah Pilarski
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1f224b3e72
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Set shuttle landing radius
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2022-09-08 22:48:28 -04:00 |
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Noah Pilarski
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3337b5e2e7
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Merge branch 'dev' into eye-of-the-universe
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2022-09-08 12:51:28 -04:00 |
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Noah Pilarski
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15d8d107e8
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Create a new material for that
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2022-09-04 20:51:17 -04:00 |
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TerrificTrifid
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1c67f9ce7f
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Use cloud height for effects
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2022-09-03 15:19:08 -05:00 |
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Noah Pilarski
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2dd8987217
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No proxy fog at eye
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2022-09-03 10:45:20 -04:00 |
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Noah Pilarski
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d451650cb6
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Merge branch 'dev' into eye-of-the-universe
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2022-09-02 19:42:53 -04:00 |
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Noah Pilarski
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d6b91acce5
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Add render queue controller
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2022-09-02 08:26:41 -04:00 |
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TerrificTrifid
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3ad7f47071
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Just use bundle for material
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2022-09-01 16:14:02 -05:00 |
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TerrificTrifid
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4d5d827398
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Manual fade
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2022-08-31 23:21:54 -05:00 |
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TerrificTrifid
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4517d30337
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Transparent clouds
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2022-08-31 21:02:16 -05:00 |
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Nick
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7024c48cf0
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Use standard shader for basic clouds (#336)
No more weird rotation stuff
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2022-08-31 18:47:40 -04:00 |
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