xen-42
ae1c958541
If parent cant be found try creating prop again ( #881 )
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## Improvements
- Setting `parentPath` will be more robust on most props
Kinda worried about the overhead on this, do we think using `Find` to
look for the parent is expensive? We'd be doing it for every prop ever
and in most cases it will not matter.
2024-06-17 19:06:34 -04:00
Nick
c8cf634e75
Obsolete old RemoteBuilder method, give better name to used method
2024-06-17 18:57:46 -04:00
JohnCorby
a89fec9655
comment
2024-06-17 15:37:38 -07:00
JohnCorby
213aebce33
Merge remote-tracking branch 'origin/dont-spam-recenter' into dont-spam-recenter
2024-06-17 15:36:40 -07:00
JohnCorby
c08548ce86
default recenter to true
2024-06-17 15:36:07 -07:00
Nick
ef6b9cd7f1
Merge branch 'dev' into dont-spam-recenter
2024-06-17 18:30:09 -04:00
Nick
52e96ad133
Remove outdated comment
2024-06-17 18:21:39 -04:00
Nick
dd20750084
Split bool into for inverted and for atlas
2024-06-17 18:17:56 -04:00
xen-42
c84dbefcab
Make slide reel better ( #903 )
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Will explode if the cache is wrong.
Now the black screen loading time is like 5 seconds longer but the slide
reels are then done loading instead of popping in over the course of 2
minutes. (EOTP)
2024-06-17 18:09:31 -04:00
xen-42
ba73d517e4
Fix custom signal NRE ( #906 )
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## Bug fixes
- Fix custom signal NRE that happens when going to solar system to get
prefabs for eye
2024-06-17 18:08:53 -04:00
xen-42
765ce3040e
Fix quantum planet NRE ( #905 )
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## Bug fixes
- Fix quantum planet NRE when body gets updated (astro object gets
recreated)
2024-06-17 18:07:55 -04:00
Nick
dd05a79b1c
Don't try to load cache for vision reels
2024-06-17 18:06:25 -04:00
Nick
50db88ecbe
Load all slides async
2024-06-17 17:58:03 -04:00
Nick
a946d87cdc
Update SlideReelAsyncImageLoader.cs
2024-06-17 17:37:21 -04:00
Nick
0f433fc6d3
Fixed slide reels not working after first loop
2024-06-17 17:35:51 -04:00
Nick
6623805d78
Merge branch 'dev' into make-slide-reel-better
2024-06-17 17:15:45 -04:00
Nick
9570e24f37
Make error message more clear for textblock length mismatch
2024-06-17 16:47:23 -04:00
JohnCorby
6eed6642f4
Revert "PathToUrl"
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This reverts commit 396adcdbc6b5a770ffb3a69a8a8991368e8a305a.
2024-06-17 13:32:11 -07:00
JohnCorby
e12d357c1d
Revert "Move further up"
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This reverts commit 95116061f38eb0ba3f303a65b6273ecab3e62058.
2024-06-17 13:32:11 -07:00
Noah Pilarski
95116061f3
Move further up
2024-06-15 02:48:13 -04:00
JohnCorby
396adcdbc6
PathToUrl
2024-06-14 23:02:03 -07:00
Noah Pilarski
3694723ee8
also do GetCustomSignalName
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even though there is no NRE there could be in future
2024-06-14 23:41:25 -04:00
Noah Pilarski
d3f8c55f31
Fix GetCustomFrequencyName NRE
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happens when going to solar system to get prefabs for eye
2024-06-14 23:39:04 -04:00
Noah Pilarski
15531e5ec4
unparent after moving
2024-06-14 23:11:29 -04:00
Nick
879b98bf2e
Remove unused sequential loading
2024-06-14 21:54:07 -04:00
Noah Pilarski
92634dade1
Fix quantum planet NRE
2024-06-14 21:48:30 -04:00
Nick
827bf24339
Non sequential
2024-06-14 21:43:00 -04:00
Nick
5b830ceef1
Remove and sort usings
2024-06-14 12:27:42 -04:00
Nick
79c5c46403
Should not have been adding a listener per slide
2024-06-14 12:14:36 -04:00
Nick
bcf0c2d0d9
Revert "make it match the path below"
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This reverts commit 23feed8b6ff5a444cb6ac96bbe60139356036c4b.
2024-06-14 12:02:07 -04:00
Nick
b71af63f2d
Merge branch 'dev' into make-slide-reel-better
2024-06-14 11:56:29 -04:00
JohnCorby
23feed8b6f
make it match the path below
2024-06-13 20:03:16 -07:00
JohnCorby
de8470e595
comment all the async stuff, STOP USING LOCKS AND ATOMICS
2024-06-13 19:44:45 -07:00
xen-42
e55818bfb8
Fix NRE in NHSupernovaPlanetEffectController that happens with vanilla bodies ( #890 )
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## Bug fixes
- Fixed an NRE in NHSupernovaPlanetEffectController that happens with
vanilla bodies
2024-06-13 13:41:41 -04:00
Nick
c9d4125f95
Fix it breaking between loops if it didnt finish
2024-06-13 13:40:13 -04:00
Nick
31ada350b4
Cache atlas, works first loop
2024-06-13 13:07:51 -04:00
Nick
540a501b9a
Cache inverted images
2024-06-13 01:13:25 -04:00
Nick
493365155f
the guys
2024-06-12 22:05:49 -04:00
Nick
69fcc2b462
im fast as fuck boi
2024-06-12 22:00:11 -04:00
Nick
5cb900d772
what if coroutine
2024-06-12 21:04:41 -04:00
Nick
dc3f10ba33
Try stopping duplicate system cards
2024-06-12 20:51:26 -04:00
Nick
abfb3246d6
Update manifest.json
2024-06-12 20:37:17 -04:00
Nick
08e5fa2876
Map mode position outsider compat
2024-06-12 20:37:07 -04:00
Nick
4cb3b07d88
Update ShipWarpController.cs
2024-06-10 23:24:14 -04:00
Nick
f914f121f5
Fix warp eyes
2024-06-10 23:12:19 -04:00
xen-42
67590c5176
Merge branch 'main' into dev
2024-06-10 18:53:23 -04:00
xen-42
fa2982478d
Edit existing mapmode sprite ( #891 )
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<!-- A new module or something else important -->
## Major features
-
<!-- A new parameter added to a module, or API feature -->
## Minor features
-
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
-
2024-06-10 17:15:47 -04:00
Nick
66f0cd315c
Reapply "Fix issues from 1.1.15"
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This reverts commit 744e834dde11096d22ea0425b11529fb846cd37c.
2024-06-10 17:15:07 -04:00
Nick
744e834dde
Revert "Fix issues from 1.1.15"
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This reverts commit 28a96e25c9873e86e472ee775a9d8702c03b3abe.
2024-06-10 17:15:01 -04:00
Nick
28a96e25c9
Fix issues from 1.1.15
2024-06-10 17:10:34 -04:00