5345 Commits

Author SHA1 Message Date
Will Corby
add91e3d73
Update details.md 2025-01-14 13:40:56 -08:00
xen-42
928033f7db
1.25.1 (#1019)
Prop placer and the debug menu have been removed. These features were
either super broken or never even fully implemented, and since Clay is
now heavily retired from NH they were never going to get fixed. People
are better off using Unity or the raycasting tool instead.

## Minor Features
- Prometheus stole fire from the gods and gave it to man. For this he
was chained to a rock and tortured for eternity. Resolves #564 (quantum
lightning).
- Can now control if socketed quantum objects align with gravity or use
socket rotation, and if they randomize rotation around the local Y axis.
Fixes #751.

## Improvements
- Makes quantum organization cleaner (split into separate lists by the
type of quantum group, state or socket).
- Quantum socket groups can now have an equal number of props to sockets
and will work accordingly. Fixes #597
- ID on sector component is now set to the name of the body
- Changed focal point sphere of influence to be 1.5x of the distance
between the 2 bodies instead of being 0

## Bug fixes
- Fixed Rich Presence not working on focal points
- Minimap is now disabled automatically on focal points
- Coordinate interface orb no longer tries to return to its raised
position on Vessel when first entering a custom star system. Fixes #958
v1.25.1
2025-01-13 19:35:47 -05:00
xen-42
d5ad5bf84b Update manifest.json 2025-01-13 18:09:27 -05:00
xen-42
e397d627ad
Icarus (#1024)
## Bug fixes

- Coordinate interface orb no longer tries to return to its raised
position on Vessel when first entering a custom star system. Fixes #958
2025-01-10 18:21:15 -05:00
Noah Pilarski
4b47728709 Run after Start and then skip 100 frames so orb rising thing stops #958 2025-01-09 23:59:34 -05:00
xen-42
28e9066833
Item docs (#1023)
Added sections for items, item sockets, and dialogue condition based
puzzles to the details guide page.
2025-01-09 22:57:18 -05:00
Joshua Thome
7dc0b8bc4b Item docs 2025-01-08 21:53:50 -06:00
xen-42
63672ea9fc
Prometheus (quantum lightning + quantum refactor) (#717)
## Minor Features
- Implements lightning storms. Resolves #564.
- Can now control if socketed quantum objects align with gravity or use
socket rotation, and if they randomize rotation around the local Y axis.
Fixes #751.

## Improvements
- Makes quantum organization cleaner (split into separate lists by the
type of quantum group, state or socket).
- Quantum socket groups can now have an equal number of props to sockets
and will work accordingly. Fixes #597
2025-01-07 19:30:25 -05:00
Ben C
63445a1b70 Updated Schemas 2025-01-07 21:51:17 +00:00
xen-42
37c90f52f0 Turn quantum lightning into a prop based thing, make quantum details build with the repeat-10-times-for-parent-to-exist thing for back compat 2025-01-07 16:48:56 -05:00
xen-42
82e4a8755d Whoops put the wrong names 2025-01-07 14:31:56 -05:00
xen-42
7dbaa4c55e
better clarification for quantum orbits in the docs (#1022)
## Improvements

- add new section in the planet generation docs that clarifies quantum
orbits in the quantum planets section.
2025-01-07 14:08:19 -05:00
AnonymousStrangerOW
d7065d8631 updated quantum orbit message
- thank you xen for improving the message
2025-01-07 14:06:55 -05:00
AnonymousStrangerOW
7e66d1e574 Revert "add greyscale clouds for ringed stuff"
This reverts commit 0124dc56cf3915795e865009ec6578ef3dbbd743.
2025-01-07 14:02:58 -05:00
AnonymousStrangerOW
64edcff026 better clarify quantum orbits in docs
- adds new paragraph to the quantum planet section.
2025-01-07 13:57:19 -05:00
xen-42
fa3e4a7a64 Fix issues with Escape Room 2025-01-07 00:33:40 -05:00
xen-42
0b2ea53201 Fix the shaders 2025-01-06 23:54:34 -05:00
xen-42
d9f3eb6893 Fix path 2025-01-06 23:46:19 -05:00
Noah Pilarski
285ff38371 add lightning to private bundle and destroy old bundle 2025-01-06 23:38:55 -05:00
Ben C
645fd5914a Updated Schemas 2025-01-07 04:07:49 +00:00
xen-42
ceb0ad970b Remove things that we've already made obsolete 2025-01-06 23:05:54 -05:00
xen-42
ed58fab4ef Merge branch 'prometheus' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into prometheus 2025-01-06 23:02:46 -05:00
xen-42
752f080099 change to rename because its better and matches other things 2025-01-06 23:02:40 -05:00
Ben C
494021da7d Updated Schemas 2025-01-07 04:01:39 +00:00
xen-42
5c9c487201 Reorganize quantum stuff so that the details go with the sockets/states/etc 2025-01-06 22:59:41 -05:00
xen-42
dea646bf8e Fix the randomize rotation and gravity alignment stuff with the new weird stuff 2025-01-06 22:08:43 -05:00
xen-42
e701e21881 Merge branch 'fix-751' into prometheus 2025-01-06 21:37:45 -05:00
xen-42
b1253fc52c Merge branch 'prometheus' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into prometheus 2025-01-06 21:34:58 -05:00
xen-42
efc085cb0a Update QuantumBuilder.cs 2025-01-06 21:34:57 -05:00
Ben C
945484ed7d Updated Schemas 2025-01-07 00:37:36 +00:00
xen-42
18f7de6ad8 Quantum lightning works but has no lightning bolt 2025-01-06 19:36:12 -05:00
Ben C
e8e8559cfe Updated Schemas 2025-01-06 22:57:13 +00:00
xen-42
59be082cad Update SchemaExporter.cs 2025-01-06 17:55:27 -05:00
xen-42
20d524d3de Port over quantum stuff from escape room 2025-01-06 17:51:09 -05:00
xen-42
cdb5604cff Backwards compat 2025-01-06 17:27:33 -05:00
xen-42
3b19c81b42 Make this branch actually build again 2025-01-06 17:21:32 -05:00
xen-42
06eea16188 Merge branch 'dev' into prometheus 2025-01-06 17:10:17 -05:00
xen-42
1f44218e9c
Update Docs Deps (#1020)
Upgrading to Astro 5
2025-01-06 16:52:57 -05:00
Ben C
6497fe2c35
Merge branch 'dev' into docs/update 2025-01-06 16:49:36 -05:00
xen-42
8e76ba9f18
remove prop placer (and all debug menu stuff actually) (#1015)
resolves #1013 

this also removes the other submenu, which had to do with ship logs, but
it was all empty methods for 3 years :D
so that means no more debug submenus which means debug menu is now
useless so bye bye debug menu
2025-01-06 16:41:33 -05:00
JohnCorby
46af557c3e link to unity explorer 2025-01-06 13:31:16 -08:00
JohnCorby
57d59d80b9 typo 2025-01-06 13:28:45 -08:00
JohnCorby
6b6ea470f5 update docs 2025-01-06 13:28:23 -08:00
Ben C
3562b91562
Update Docs Deps 2025-01-06 16:08:51 -05:00
xen-42
3b29e25070
Better focal point sphere of influence (#1017)
## Improvements

- Changed focal point sphere of influence to be 1.5x of the distance
between the 2 bodies instead of being 0

## Bug fixes
- Fixed Rich Presence not working on focal points
- Minimap is now disabled automatically on focal points
2025-01-06 16:01:20 -05:00
xen-42
ae09ab6a33
Set sector's ID (#1018)
## Improvements

- ID on sector component is now set to the name of the body
2025-01-06 15:39:19 -05:00
Ben C
0b482f2fb7 Updated Schemas 2025-01-06 20:38:24 +00:00
_nebula
c9480aab56 Merge branch 'fix-751' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into fix-751 2025-01-06 20:36:59 +00:00
_nebula
0796d751bd Add quantumAlignWithGravity field. 2025-01-06 20:36:07 +00:00
Ben C
7e27b56481 Updated Schemas 2025-01-06 20:29:08 +00:00