JohnCorby
a705dbc4a8
use Color.white here too
2023-06-14 15:47:25 -07:00
Nick
29fec52e58
Update manifest.json
2023-06-14 18:45:07 -04:00
Nick
6693ea87de
Merge branch 'fix-solar-flare-color' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into fix-solar-flare-color
2023-06-14 18:42:49 -04:00
Nick
047666aff2
Share one material for all flares on a star
2023-06-14 18:42:22 -04:00
JohnCorby
b99512a76a
update nuget packages
2023-06-14 15:24:42 -07:00
JohnCorby
7e47edecbf
StarBuilder: use material instead of sharedMaterial
2023-06-14 15:08:15 -07:00
Noah Pilarski
88229c8e0a
add all fluid types ( #604 )
...
## Improvements
- added missing fluid types to the enum
2023-06-14 00:00:04 -04:00
Ben C
1f24e88bdf
Updated Schemas
2023-06-14 03:16:22 +00:00
JohnCorby
c898d20434
add all fluid types
2023-06-13 20:11:14 -07:00
Nick
e9cc190950
do the comment xen wanted ( #603 )
2023-06-12 20:45:41 -04:00
JohnCorby
8e9cd7c3c6
use issue number instead of pr number
2023-06-12 17:39:44 -07:00
JohnCorby
94220128e1
add the comment xen wanted
2023-06-12 17:38:34 -07:00
Nick
287c3bf5e5
Fix layers ( #599 )
...
<!-- A new module or something else important -->
## Major features
-
<!-- A new parameter added to a module, or API feature -->
## Minor features
-
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
- made gravity/cloud/air/water volumes match base game
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
-
2023-06-05 23:46:19 -04:00
JohnCorby
9441824877
oops
2023-06-05 20:36:35 -07:00
JohnCorby
a94f4a7936
Merge remote-tracking branch 'origin/fix-layers' into fix-layers
2023-06-05 20:12:21 -07:00
JohnCorby
722442a4ac
clouds: use inner and outer radius for volume
2023-06-05 20:11:44 -07:00
Ben C
adabec3cfa
Updated Schemas
2023-06-06 02:57:40 +00:00
JohnCorby
fcea8740eb
Merge branch 'dev' into fix-layers
2023-06-05 19:52:58 -07:00
JohnCorby
5e2eedde15
make volume layers match base game
2023-06-05 19:51:55 -07:00
Nick
ff22a9def6
fix audio source/volume track bug ( #589 )
...
audio source/volume tracks werent being assigned correctly, meaning
spatialblend and spread were set incorrectly. this pr fixes that
2023-06-05 22:29:12 -04:00
Ben C
2369013050
Updated Schemas
2023-06-06 01:38:05 +00:00
JohnCorby
0c1bdea55b
Merge remote-tracking branch 'origin/audio-volume-direction' into audio-volume-direction
2023-06-05 18:35:35 -07:00
JohnCorby
114bb35cdc
doc
2023-06-05 18:35:11 -07:00
Ben C
60e1c22372
Updated Schemas
2023-06-06 01:14:53 +00:00
JohnCorby
5ecaf5fa75
typo
2023-06-05 18:12:36 -07:00
JohnCorby
bdac8c8924
fix ConvertToOW for enums
2023-06-05 18:11:54 -07:00
JohnCorby
1aae51a5dc
Merge remote-tracking branch 'origin/audio-volume-direction' into audio-volume-direction
2023-06-05 17:58:53 -07:00
JohnCorby
19a53a3f7a
bump manifest version
2023-06-05 17:58:35 -07:00
Ben C
3377a45a2c
Updated Schemas
2023-06-06 00:57:02 +00:00
JohnCorby
6382aed77c
Revert "Audio volume direction settings"
...
This reverts commit df0a182a7827dafe29c0d656957d03de8d776fc8.
2023-06-05 17:53:34 -07:00
JohnCorby
0250265866
Merge branch 'dev' into audio-volume-direction
2023-06-05 17:53:12 -07:00
Will Corby
4b6bba26de
Cloaked uncloaked duplicate signals bug ( #592 )
...
<!-- A new module or something else important -->
## Major features
-
<!-- A new parameter added to a module, or API feature -->
## Minor features
-
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
- FIXED: making two signals of the same name and placing one inside a
cloak and the other outside a cloak would cause both to be considered
"inside the cloak".
- Also applied the same fix to quantum moon signals
2023-05-28 17:05:23 -07:00
clay
9fa0b4606e
fixed issue where having a signal inside a cloak and one with the same name outside a cloak would cause only one to be functional, also applied fix to quantum moon signals
2023-05-28 19:51:44 -04:00
Nick
13250fdee2
Document layers and priority more ( #590 )
...
<!-- A new module or something else important -->
## Major features
-
<!-- A new parameter added to a module, or API feature -->
## Minor features
-
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
- The documentation for priority volumes is much better now
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
-
2023-05-26 18:47:07 -04:00
Ben C
41f5a77461
Updated Schemas
2023-05-26 22:46:47 +00:00
JohnCorby
a7557ac22d
bleh
2023-05-26 15:42:29 -07:00
Nick
da309ac849
Update PriorityVolumeInfo.cs
2023-05-26 18:40:24 -04:00
Ben C
3943a0f02a
Updated Schemas
2023-05-26 21:43:07 +00:00
JohnCorby
5f8bd8b8c7
Merge remote-tracking branch 'origin/layer-doc' into layer-doc
2023-05-26 14:40:16 -07:00
JohnCorby
b29cbb9a95
remove default cuz its not true
2023-05-26 14:39:25 -07:00
Ben C
1c68a9711d
Updated Schemas
2023-05-26 21:31:44 +00:00
JohnCorby
08ac2e1256
clarify AGAIN
2023-05-26 14:29:25 -07:00
JohnCorby
c696129f56
clarify
2023-05-26 14:27:19 -07:00
Ben C
44d3a24d3a
Updated Schemas
2023-05-26 20:47:09 +00:00
JohnCorby
7b23580e56
doc layers
2023-05-26 13:45:09 -07:00
JohnCorby
2ce361e182
priority doc
2023-05-26 13:31:41 -07:00
Ben C
a6e4760732
Updated Schemas
2023-05-26 18:30:04 +00:00
TerrificTrifid
df0a182a78
Audio volume direction settings
2023-05-26 13:27:12 -05:00
Will Corby
7a0276db1d
Fixed "None" vine prefab causing an NRE on dimension enter ( #588 )
...
resolves #562
Also fixed an issue where anglerfish weren't animating properly
2023-05-15 20:55:37 -07:00
coderCleric
fdac1dd6e6
Fixed angler animation events disconnecting for added fish
2023-05-15 17:52:36 -06:00