## Major features
- New dream world related prop types: alarm totems, grapple totems,
projection totems, portholes/peepholes, and dream candles. Where
possible, these have been modified to work with the regular flashlight
as well as the artifact for use outside of the dream world.
Thank you Hawkbar for implementing custom Dreamworlds in this update!
## Major features
- Added `Dream.inDreamWorld` to planet configs to treat a planet as if
it were part of the dream world dimension. The planet's contents will be
deactivated unless you enter via a dream arrival point or another dream
world dimension. Closes#916
- Added `dreamCampfires` and `dreamArrivalPoints` as new linked prop
types, which allow you to create new entry points into Echoes of the
Eye's dream world or create similar experiences using custom planets.
## Improvements
- General support for dream world simulations even if the vanilla dream
world is disabled in custom solar systems.
- Preserve held items when warping (closes#192). Note that if you leave
an item in another system and warp out, that item will be gone forever
from all systems until you start a new loop. Some items (i.e., slide
reels) do not work between systems.
## Bug fixes
- Time loop will be disabled in other systems if you removed the AWC and
warped while holding it or using the Vessel. Closes#952
- Fixed configs getting loaded more than once if parent body is updated
again #921
## Major features
- Added `Dream.inDreamWorld` to planet configs to treat a planet as if
it were part of the dream world dimension. The planet's contents will be
deactivated unless you enter via a dream arrival point or another dream
world dimension. Closes#916
- Added `dreamCampfires` and `dreamArrivalPoints` as new linked prop
types, which allow you to create new entry points into Echoes of the
Eye's dream world or create similar experiences using custom planets.
## Improvements
- General support for dream world simulations even if the vanilla dream
world is disabled in custom solar systems.
## Improvements
- Preserve held items when warping (closes#192). Note that if you leave
an item in another system and warp out, that item will be gone forever
from all systems until you start a new loop. Some items (i.e., slide
reels) do not work between systems.
## Bug fixes
- Time loop will be disabled in other systems if you removed the AWC and
warped while holding it or using the Vessel. Closes#952