Merge branch 'main' into dev

This commit is contained in:
xen-42 2024-10-07 20:17:30 -04:00
commit 46d4480bdc

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@ -41,12 +41,12 @@ New Horizons has optional support for a few other mods:
## Features
- Load planet meshes or details from asset bundles
- Use our [template Unity project](https://github.com/xen-42/outer-wilds-unity-template) to create assets for use in NH, including all game scripts recovered using UtinyRipper
- Separate solar system scenes accessible via wormhole OR via the ship's new warp drive feature accessible via the ship's log
- Remove or edit existing planets, including what they orbit around
- Create custom planets from heightmaps/texturemaps
- Use our [template Unity project](https://github.com/ow-mods/outer-wilds-unity-template) to create assets for use in NH, including all game scripts recovered using UtinyRipper
- Separate solar system scenes accessible via wormhole OR via the ship's new warp drive feature found in the ship's log
- Remove or edit existing planets, including their orbits
- Create custom planets from heightmaps/texturemaps with support for triplanar mapping
- Create stars (and supernovae), comets, asteroid belts, satellites, quantum planets/moons, and custom Dark Bramble dimensions.
- Add stock planet features to custom ones, such as geysers, cloak fields, meteor-launching volcanoes, rafts, tornados, and Dark Bramble seeds/nodes.
- Add stock planet features to custom ones, such as geysers, cloaking fields, meteor-launching volcanoes, rafts, tornados, and Dark Bramble seeds/nodes.
- Binary orbits
- Signalscope signals and custom frequencies
- Surface scatter: rocks, trees, etc, using in-game models, or custom ones