dont pause before fade

This commit is contained in:
JohnCorby 2024-06-04 09:29:09 -07:00
parent 02642983b5
commit 755ba74fcc

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@ -970,11 +970,11 @@ namespace NewHorizons
OWInput.ChangeInputMode(InputMode.None);
// Hide unloading
ManualOnStartSceneLoad(sceneToLoad);
FadeHandler.FadeThen(1f, () =>
{
// Slide reel unloading is tied to being removed from the sector, so we do that here to prevent a softlock
Locator.GetPlayerSectorDetector().RemoveFromAllSectors();
ManualOnStartSceneLoad(sceneToLoad); // putting it before fade breaks ship warp effect cuz pause
LoadManager.LoadSceneImmediate(sceneToLoad);
});
}