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dont pause before fade
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@ -970,11 +970,11 @@ namespace NewHorizons
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OWInput.ChangeInputMode(InputMode.None);
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// Hide unloading
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ManualOnStartSceneLoad(sceneToLoad);
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FadeHandler.FadeThen(1f, () =>
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{
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// Slide reel unloading is tied to being removed from the sector, so we do that here to prevent a softlock
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Locator.GetPlayerSectorDetector().RemoveFromAllSectors();
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ManualOnStartSceneLoad(sceneToLoad); // putting it before fade breaks ship warp effect cuz pause
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LoadManager.LoadSceneImmediate(sceneToLoad);
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});
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}
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