125 Commits

Author SHA1 Message Date
FreezeDriedMangoes
3f4b2fbe88 added async texture loading to autoprojectors and slide reels, also removed some dead code and uneeded comments 2022-05-25 11:04:53 -04:00
FreezeDriedMangoes
ff8dfa21ad added async texture loading to standing vision torches and vision torch targets 2022-05-25 10:40:44 -04:00
FreezeDriedMangoes
714deaea05 switched to using var for all declarations 2022-05-25 07:34:20 -04:00
FreezeDriedMangoes
c1b2a2fc8c fixed line endings, stupid visual studio 2022-05-25 07:27:07 -04:00
FreezeDriedMangoes
b1688c0a6d added more necessary stuff to standing vision torches, made vision staff targets bigger so they're easier to hit 2022-05-24 18:16:12 -04:00
JohnCorby
cb1c3891fa revert color thing 2022-05-24 10:36:38 -07:00
FreezeDriedMangoes
667e68f7ac added standing vision torches (the kind that just sit in the environment and you walk into their projection beam) 2022-05-24 12:25:34 -04:00
FreezeDriedMangoes
2af257a35f added patches required to block item swapping while holding a vision torch. this is the last change required to get vision torches baseline functional 2022-05-24 11:34:17 -04:00
FreezeDriedMangoes
f1ed8be741 vision torches now work, as long as you're not wearing your suit 2022-05-24 07:28:57 -04:00
FreezeDriedMangoes
72a87c5c2e fix: fixed some missing references and a MonoBehavior that was incorrectly initialized as a regular class. also added some stuff from VisionTorchItem.Start that won't get called for custom slides since some references aren't set up at that point 2022-05-23 12:57:37 -04:00
FreezeDriedMangoes
22a386e50a feat: added patch to make vision torches droppable, patch to allow vision torches to scan other targets besides the prisoner, added untested code to handle creating new vision torch targets 2022-05-23 10:06:42 -04:00
JohnCorby
53dd88584b Revert "reformat again"
This reverts commit 93d82358
2022-05-22 18:55:27 -07:00
JohnCorby
93d82358fa reformat again 2022-05-22 18:48:23 -07:00
JohnCorby
656ff16305 Revert "Reformat"
This reverts commit 7c0ba5597720f963432d8379a236e74f3508d077.
2022-05-22 18:41:34 -07:00
Ben C
7c0ba55977 Reformat 2022-05-22 21:30:45 -04:00
JohnCorby
64f81f9dca make color good 2022-05-22 16:25:53 -07:00
Ben C
cbd0109ea0 Merge branch 'dev' into schema-integration
# Conflicts:
#	NewHorizons/Builder/Body/FunnelBuilder.cs
#	NewHorizons/External/Configs/PlanetConfig.cs
#	NewHorizons/External/Configs/StarSystemConfig.cs
#	NewHorizons/External/Modules/AsteroidBeltModule.cs
#	NewHorizons/External/Modules/AtmosphereModule.cs
#	NewHorizons/External/Modules/BaseModule.cs
#	NewHorizons/External/Modules/OrbitModule.cs
#	NewHorizons/External/Modules/PropModule.cs
#	NewHorizons/External/Modules/ShipLogModule.cs
#	NewHorizons/External/Modules/SignalModule.cs
#	NewHorizons/External/Modules/VariableSize/FunnelModule.cs
#	NewHorizons/External/Modules/VariableSize/RingModule.cs
#	NewHorizons/External/Modules/VariableSize/SingularityModule.cs
#	NewHorizons/External/Modules/VariableSize/StarModule.cs
#	NewHorizons/Main.cs
2022-05-22 13:24:02 -04:00
Ben C
da63bfd192 Stop using name-based Shader Property Lookup 2022-05-21 23:18:22 -04:00
Ben C
0a061ecbcc Added description to all modules except translation 2022-05-21 13:28:04 -04:00
Nick
e1e630aaef Organize + validate 2022-05-17 19:41:45 -04:00
Nick
55e8be6546 Fix positions 2022-05-12 01:47:20 -04:00
Nick
18ebcb85cc Put sectors on everything 2022-05-10 21:42:30 -04:00
Ben C
e19e486f9d
0.13.1 (#102)
* Update PropModule.cs

* Debugging FluidDetector AddVolume

* Catch exceptions if they don't have the DLC

* Update PropBuildManager.cs

* Added the ability to make custom sky boxes

* Move config reset to `ResetConfigs` in Main.cs

* Bump version

Co-authored-by: Nick <nicholasconnors@hotmail.ca>
2022-05-06 19:46:21 -07:00
Nick
d71aac0695 Change slide type enum 2022-05-02 22:36:25 -04:00
Nick
0e120d3e4e Implement auto projectors 2022-05-02 22:02:43 -04:00