new-horizons/NewHorizons/Builder/Props/ProjectionBuilder.cs
Ben C e19e486f9d
0.13.1 (#102)
* Update PropModule.cs

* Debugging FluidDetector AddVolume

* Catch exceptions if they don't have the DLC

* Update PropBuildManager.cs

* Added the ability to make custom sky boxes

* Move config reset to `ResetConfigs` in Main.cs

* Bump version

Co-authored-by: Nick <nicholasconnors@hotmail.ca>
2022-05-06 19:46:21 -07:00

209 lines
9.4 KiB
C#

using NewHorizons.External;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using NewHorizons.Utility;
using OWML.ModHelper;
using OWML.Common;
using NewHorizons.Handlers;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Props
{
public static class ProjectionBuilder
{
private static GameObject _slideReelPrefab;
private static GameObject _autoPrefab;
public static void Make(GameObject go, Sector sector, PropModule.ProjectionInfo info, IModBehaviour mod)
{
if (info.type == "autoProjector") MakeAutoProjector(go, sector, info, mod);
else if (info.type == "slideReel") MakeSlideReel(go, sector, info, mod);
else Logger.LogError($"Invalid projection type {info.type}");
}
private static void MakeSlideReel(GameObject go, Sector sector, PropModule.ProjectionInfo info, IModBehaviour mod)
{
if (_slideReelPrefab == null)
{
_slideReelPrefab = GameObject.Find("RingWorld_Body/Sector_RingInterior/Sector_Zone1/Sector_SlideBurningRoom_Zone1/Interactables_SlideBurningRoom_Zone1/Prefab_IP_SecretAlcove/RotationPivot/SlideReelSocket/Prefab_IP_Reel_1_LibraryPath")?.gameObject?.InstantiateInactive();
if (_slideReelPrefab == null)
{
Logger.LogWarning($"Tried to make a slide reel but couldn't. Do you have the DLC installed?");
return;
}
_slideReelPrefab.name = "Prefab_IP_Reel";
}
var slideReelObj = _slideReelPrefab.InstantiateInactive();
slideReelObj.name = $"Prefab_IP_Reel_{mod.ModHelper.Manifest.Name}";
var slideReel = slideReelObj.GetComponent<SlideReelItem>();
slideReel.SetSector(sector);
slideReel.SetVisible(true);
var slideCollectionContainer = slideReelObj.GetRequiredComponent<SlideCollectionContainer>();
foreach(var renderer in slideReelObj.GetComponentsInChildren<Renderer>())
{
renderer.enabled = true;
}
slideReelObj.transform.parent = sector?.transform ?? go.transform;
slideReelObj.transform.localPosition = (Vector3)(info.position ?? Vector3.zero);
slideReelObj.transform.localRotation = Quaternion.Euler((Vector3)(info.rotation ?? Vector3.zero));
// Now we replace the slides
int slidesCount = info.slides.Length;
var slideCollection = new SlideCollection(slidesCount);
// The base game ones only have 15 slides max
var textures = new Texture2D[slidesCount >= 15 ? 15 : slidesCount];
for(int i = 0; i < slidesCount; i++)
{
var slide = new Slide();
var slideInfo = info.slides[i];
var texture = ImageUtilities.GetTexture(mod, slideInfo.imagePath);
slide.textureOverride = ImageUtilities.Invert(texture);
// Track the first 15 to put on the slide reel object
if(i < 15) textures[i] = texture;
AddModules(slideInfo, ref slide);
slideCollection.slides[i] = slide;
}
// Else when you put them down you can't pick them back up
slideReelObj.GetComponent<OWCollider>()._physicsRemoved = false;
slideCollectionContainer.slideCollection = slideCollection;
// Idk why but it wants reveals to be comma delimited not a list
if (info.reveals != null) slideCollectionContainer._shipLogOnComplete = string.Join(",", info.reveals);
OWAssetHandler.LoadObject(slideReelObj);
sector.OnOccupantEnterSector.AddListener((x) => OWAssetHandler.LoadObject(slideReelObj));
var slidesBack = slideReelObj.transform.Find("Props_IP_SlideReel_7/Slides_Back").GetComponent<MeshRenderer>();
var slidesFront = slideReelObj.transform.Find("Props_IP_SlideReel_7/Slides_Front").GetComponent<MeshRenderer>();
// Now put together the textures into a 4x4 thing for the materials
var reelTexture = ImageUtilities.MakeReelTexture(textures);
slidesBack.material.mainTexture = reelTexture;
slidesBack.material.SetTexture("_EmissionMap", reelTexture);
slidesFront.material.mainTexture = reelTexture;
slidesFront.material.SetTexture("_EmissionMap", reelTexture);
slideReelObj.SetActive(true);
}
public static void MakeAutoProjector(GameObject go, Sector sector, PropModule.ProjectionInfo info, IModBehaviour mod)
{
if (_autoPrefab == null)
{
_autoPrefab = GameObject.Find("RingWorld_Body/Sector_RingInterior/Sector_Zone4/Sector_BlightedShore/Sector_JammingControlRoom_Zone4/Interactables_JammingControlRoom_Zone4/AutoProjector_SignalJammer/Prefab_IP_AutoProjector_SignalJammer")?.gameObject?.InstantiateInactive();
if (_autoPrefab == null)
{
Logger.LogWarning($"Tried to make a auto projector but couldn't. Do you have the DLC installed?");
return;
}
_autoPrefab.name = "Prefab_IP_AutoProjector";
}
var projectorObj = _autoPrefab.InstantiateInactive();
projectorObj.name = $"Prefab_IP_AutoProjector_{mod.ModHelper.Manifest.Name}";
var autoProjector = projectorObj.GetComponent<AutoSlideProjector>();
autoProjector._sector = sector;
var slideCollectionContainer = autoProjector.GetRequiredComponent<SlideCollectionContainer>();
autoProjector.transform.parent = sector?.transform ?? go.transform;
autoProjector.transform.localPosition = (Vector3)(info.position ?? Vector3.zero);
autoProjector.transform.localRotation = Quaternion.Euler((Vector3)(info.rotation ?? Vector3.zero));
// Now we replace the slides
int slidesCount = info.slides.Length;
var slideCollection = new SlideCollection(slidesCount);
for (int i = 0; i < slidesCount; i++)
{
var slide = new Slide();
var slideInfo = info.slides[i];
var texture = ImageUtilities.GetTexture(mod, slideInfo.imagePath);
slide.textureOverride = ImageUtilities.Invert(texture);
AddModules(slideInfo, ref slide);
slideCollection.slides[i] = slide;
}
slideCollectionContainer.slideCollection = slideCollection;
OWAssetHandler.LoadObject(projectorObj);
sector.OnOccupantEnterSector.AddListener((x) => OWAssetHandler.LoadObject(projectorObj));
// Change the picture on the lens
var lens = projectorObj.transform.Find("Spotlight/Prop_IP_SingleSlideProjector/Projector_Lens").GetComponent<MeshRenderer>();
lens.materials[1].mainTexture = slideCollection.slides[0]._textureOverride;
lens.materials[1].SetTexture("_EmissionMap", slideCollection.slides[0]._textureOverride);
projectorObj.SetActive(true);
}
private static void AddModules(PropModule.SlideInfo slideInfo, ref Slide slide)
{
var modules = new List<SlideFunctionModule>();
if (!String.IsNullOrEmpty(slideInfo.beatAudio))
{
var audioBeat = new SlideBeatAudioModule();
audioBeat._audioType = (AudioType)Enum.Parse(typeof(AudioType), slideInfo.beatAudio);
audioBeat._delay = slideInfo.beatDelay;
modules.Add(audioBeat);
}
if (!String.IsNullOrEmpty(slideInfo.backdropAudio))
{
var audioBackdrop = new SlideBackdropAudioModule();
audioBackdrop._audioType = (AudioType)Enum.Parse(typeof(AudioType), slideInfo.backdropAudio);
audioBackdrop._fadeTime = slideInfo.backdropFadeTime;
modules.Add(audioBackdrop);
}
if (slideInfo.ambientLightIntensity > 0)
{
var ambientLight = new SlideAmbientLightModule();
ambientLight._intensity = slideInfo.ambientLightIntensity;
ambientLight._range = slideInfo.ambientLightRange;
ambientLight._color = slideInfo.ambientLightColor.ToColor();
ambientLight._spotIntensityMod = slideInfo.spotIntensityMod;
modules.Add(ambientLight);
}
if (slideInfo.playTimeDuration != 0)
{
var playTime = new SlidePlayTimeModule();
playTime._duration = slideInfo.playTimeDuration;
modules.Add(playTime);
}
if (slideInfo.blackFrameDuration != 0)
{
var blackFrame = new SlideBlackFrameModule();
blackFrame._duration = slideInfo.blackFrameDuration;
modules.Add(blackFrame);
}
if (!String.IsNullOrEmpty(slideInfo.reveal))
{
var shipLogEntry = new SlideShipLogEntryModule();
shipLogEntry._entryKey = slideInfo.reveal;
modules.Add(shipLogEntry);
}
Slide.WriteModules(modules, ref slide._modulesList, ref slide._modulesData, ref slide.lengths);
}
}
}