3512 Commits

Author SHA1 Message Date
Ben C
82e654f312 Updated Schemas 2023-02-04 05:57:41 +00:00
JohnCorby
024bdf167d change default mass value 2023-02-03 21:55:01 -08:00
JohnCorby
4b87735d4f Merge remote-tracking branch 'origin/zero-g-props' into zero-g-props 2023-02-03 21:14:10 -08:00
JohnCorby
4ae3d2241f Radius doesnt account for scale bozo 2023-02-03 21:14:05 -08:00
Noah Pilarski
41312db32d add back impact audio 2023-02-03 22:35:19 -05:00
JohnCorby
7c89be3425 improve for unity 2023-02-03 19:22:14 -08:00
JohnCorby
174e4ea328 disallow multiple component 2023-02-03 19:06:30 -08:00
JohnCorby
6e97449c2b file scoped namespace 2023-02-03 18:58:34 -08:00
JohnCorby
9546b52a5e add default values guy 2023-02-03 18:52:40 -08:00
JohnCorby
cb2b8815fd move to separate component 2023-02-03 18:51:21 -08:00
JohnCorby
a6e190ffd8 remove sector error. its ok 2023-02-03 18:40:20 -08:00
JohnCorby
78b0143feb Merge remote-tracking branch 'origin/zero-g-props' into zero-g-props 2023-02-03 18:17:39 -08:00
JohnCorby
9885e30295 i dont care enough to fix it 2023-02-03 18:17:32 -08:00
Ben C
33b1245c56 Updated Schemas 2023-02-03 22:00:38 +00:00
JohnCorby
e50c9a0ed1 Merge remote-tracking branch 'origin/zero-g-props' into zero-g-props 2023-02-03 13:57:51 -08:00
JohnCorby
0c72348acd MORE doc 2023-02-03 13:57:43 -08:00
Ben C
86074fd23f Updated Schemas 2023-02-03 21:55:09 +00:00
JohnCorby
e33fe1823f doc 2023-02-03 13:52:01 -08:00
JohnCorby
1d7b0e0015 Merge remote-tracking branch 'origin/zero-g-props' into zero-g-props 2023-02-03 13:46:42 -08:00
JohnCorby
7ac3322740 TEMP: remove impact audio cuz right now it sounds bad 2023-02-03 13:46:38 -08:00
Ben C
13d7a27774 Updated Schemas 2023-02-03 21:44:32 +00:00
JohnCorby
cee425db24 oh well 2023-02-03 13:41:21 -08:00
JohnCorby
725dcc1996 Merge remote-tracking branch 'origin/zero-g-props' into zero-g-props 2023-02-03 13:40:38 -08:00
JohnCorby
e45a4d1c3c finalize 2023-02-03 13:40:21 -08:00
Ben C
a2f6787e70 Updated Schemas 2023-02-03 21:31:21 +00:00
JohnCorby
cf2f45b6a7 Merge remote-tracking branch 'origin/zero-g-props' into zero-g-props 2023-02-03 13:27:31 -08:00
JohnCorby
d11c998dd6 more tweaking 2023-02-03 13:27:22 -08:00
Ben C
a4b421ea67 Updated Schemas 2023-02-03 21:00:37 +00:00
JohnCorby
7ca84069df Merge branch 'dev' into zero-g-props 2023-02-03 12:58:27 -08:00
JohnCorby
e0dd75d310 restructure how physics object is created 2023-02-03 12:58:22 -08:00
Noah Pilarski
a2d53d7775
Add flashlight toggle to dialogue (#517)
Dialogues can now toggle flashlight when you interact with them.
2023-02-01 21:33:19 -05:00
Ben C
43dae71e04 Updated Schemas 2023-01-31 04:18:40 +00:00
Noah Pilarski
2e502e0da8
Merge branch 'dev' into flashlight 2023-01-30 23:15:41 -05:00
Nick
b9d4eda6c6
fix submerge controller again (#515)
<!-- A new module or something else important -->
## Major features
-

<!-- A new parameter added to a module, or API feature -->
## Minor features
-

<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-

<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
- make ghost matter hazard volume builder workee
2023-01-30 17:35:22 -05:00
JohnCorby
621c3e3ad9 guh 2023-01-30 14:25:45 -08:00
JohnCorby
5386806fb0 make it match base game fr 2023-01-30 14:25:17 -08:00
JohnCorby
d972463f12 set stuff that matches base game 2023-01-30 14:14:07 -08:00
JohnCorby
245870c2b9 set RadialFluidVolume._radius in the size controller 2023-01-30 13:48:39 -08:00
JohnCorby
a7560279ef set sector on submerge controller 2023-01-30 10:59:52 -08:00
JohnCorby
b0142b6ef8 bump version 2023-01-28 21:02:33 -08:00
JohnCorby
02f4d085bc set field here too (same bug as detail builder bug) 2023-01-28 20:56:40 -08:00
Will Corby
c382e90f7f
Add water, sand, lava to title screen planets (#495)
## Improvements
- Water, sand, and lava will appear on title screen planets
2023-01-23 10:06:58 -08:00
Nick
2dd9b2e995
Fix funnels not working on static bodies (#510) 2023-01-23 09:14:08 -05:00
Nick
e827399255 Merge branch 'dev' into funnel 2023-01-23 08:51:23 -05:00
Nick
d42df46a33 Only use primary body sector if its a binary focal point 2023-01-23 08:48:22 -05:00
Nick
e26ead5985
Use a fallback key for rich presence (#508) 2023-01-23 08:39:57 -05:00
Noah Pilarski
7ebfd1ebf6 use planet sector if no primary body 2023-01-23 05:25:18 -05:00
Will Corby
53ea4a055d
Fix submerge controller PR (#507)
set a field instead of calling a method because Awake hasnt run yet
2023-01-22 14:38:13 -08:00
JohnCorby
e38b8b5319 fix 2023-01-22 12:59:45 -08:00
Nick
0cecf29799 Update TitleSceneHandler.cs 2023-01-22 15:07:07 -05:00