43 Commits

Author SHA1 Message Date
Nick
7c5511d5f9 If texture/heightmap files don't exist, do error 2022-07-27 22:12:57 -04:00
JohnCorby
bef2a32cef just to exception tostring instead of printing message then stacktrace like gofy 2022-07-25 16:19:49 -07:00
JohnCorby
cc9adcf732 todo 2022-07-21 16:33:16 -07:00
JohnCorby
c131661761 nice 2022-07-21 16:27:33 -07:00
JohnCorby
99f642db60 fraction moment (its okay it gets reduced to .33 repeating when compiled) 2022-07-21 16:23:35 -07:00
Nick
cdb2fb1dac Merge branch 'height-map-resolution' of https://github.com/xen-42/outer-wilds-new-horizons into height-map-resolution 2022-07-21 19:17:14 -04:00
Nick
8773c43846 Lower screen size before LOD transition 2022-07-21 19:17:08 -04:00
JohnCorby
5823919e4c name the gameobject instead of the transform 2022-07-21 16:09:42 -07:00
Nick
7fdef89bf1 Update HeightMapBuilder.cs 2022-07-15 17:50:01 -04:00
Nick
093200c606 Add LOD to heightmaps 2022-07-14 20:04:15 -04:00
Noah Pilarski
074084c8f3 Use mathf instead 2022-07-13 19:54:50 -04:00
Noah Pilarski
53cf5f5eee Add sphere collider to height map
You can sometimes go straight through the mesh collider if you are fast enough. This sphere collider stops this from happening. Now you will bounce off the sphere collider.
2022-07-13 19:50:31 -04:00
Nick
44f1791b98 Allow using more than 65535 vertices in CubeSphere and IcoSphere 2022-06-27 21:57:29 -04:00
Nick
304f3f359e Fix bad cubesphere rotation 2022-06-27 21:04:16 -04:00
Nick
cc9895093e Only delete heightmap if it wasn't in use 2022-06-19 21:55:51 -04:00
Nick
62269557d2 Fixed: Black sphere when using same height and texture map image #176 2022-06-13 06:22:59 -04:00
Noah Pilarski
f28e4030e2 Set Proxy Shadow Caster Super Group 2022-06-03 03:02:05 -04:00
JohnCorby
b10106b66c height map: remove the texture next frame so it dont use memory 2022-05-24 23:11:21 -07:00
JohnCorby
c0ed8b17f5 remove todo 2022-05-24 23:06:00 -07:00
JohnCorby
53dd88584b Revert "reformat again"
This reverts commit 93d82358
2022-05-22 18:55:27 -07:00
JohnCorby
93d82358fa reformat again 2022-05-22 18:48:23 -07:00
JohnCorby
656ff16305 Revert "Reformat"
This reverts commit 7c0ba5597720f963432d8379a236e74f3508d077.
2022-05-22 18:41:34 -07:00
Ben C
7c0ba55977 Reformat 2022-05-22 21:30:45 -04:00
Ben C
466df12003 Got Schema generation working! 2022-05-22 18:57:05 -04:00
Ben C
da63bfd192 Stop using name-based Shader Property Lookup 2022-05-21 23:18:22 -04:00
Nick
e1e630aaef Organize + validate 2022-05-17 19:41:45 -04:00
Nick
bb08b575ce Make proxies look right 2022-05-14 18:33:34 -04:00
Nick
a7b649c32f Namespace the asset bundle 2022-05-13 17:10:17 -04:00
Noah Pilarski
b6c5c4b637 Readd mesh stretch 2022-05-12 19:18:17 -04:00
Noah Pilarski
6f7314726a Move Default 2022-05-12 18:51:13 -04:00
Noah Pilarski
b4739ce67f Move stretch 2022-05-12 18:31:48 -04:00
Nick
55e8be6546 Fix positions 2022-05-12 01:47:20 -04:00
Nick
0a548d5f12 Make all classes public 2022-05-11 22:07:51 -04:00
Nick
18ebcb85cc Put sectors on everything 2022-05-10 21:42:30 -04:00
Noah
7b4b949927
A few miscellaneous additions (#92)
* Add names

* More Asteroid Customization

* Store images

* Space Station Astro Object Type

* Stretch

* Add a few missing properties to schema

* MVector3

* Revert "Space Station Astro Object Type"

This reverts commit 4a8ee29af81185ebed3ed661e4b9ca643350020a.

Co-authored-by: Nick <nicholasconnors@hotmail.ca>
2022-05-01 00:01:22 -04:00
Nick
4370783adb Replace shaders 2022-03-11 10:00:04 -05:00
Nick J. Connors
2760bfd625 Fix namespaces 2022-03-01 11:47:52 -05:00
Nick J. Connors
877e240d6b Switch over to loading textures manually 2022-02-23 02:35:04 -05:00
Nick J. Connors
e3015b51e9 Fixed heightmap shader seam 2022-01-04 02:22:09 -05:00
Nick J. Connors
a365f74760 Wormholes between systems + planets on title screen 2022-01-03 23:02:17 -05:00
Nick J. Connors
e9b9d5982e Planets should cast shadows now 2022-01-03 15:21:50 -05:00
Nick J. Connors
2e0d9093c6 Some fixes + load assetbundles for props / audiofiles for signals 2022-01-03 02:21:40 -05:00
Nick J. Connors
f721781ef2 Reorganization + linear falloff equal mass binaries work 2021-12-22 12:25:52 -05:00