4776 Commits

Author SHA1 Message Date
xen-42
4a2a7636e4
Dialogue addition (#788)
## Minor features
- New `pathToExistingDialogue` field for adding new DialogueNodes and
DialogueOptions to existing character dialogues. Just add new responses
to Slate's dialogue instead of replacing it! Will improve mod compat and
simplify translating.
2024-02-26 01:41:19 -05:00
xen-42
091f34bdf1
Add streaming warp volume, make base volume sectored (#787)
## Improvements
- Singularities will now pre-load assets for their destination when the
player/probe is nearby (if the destination is a vanilla planet)
2024-02-26 01:40:31 -05:00
Nick
ca5816faf5 Merge branch 'dialogue-addition' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dialogue-addition 2024-02-26 01:37:18 -05:00
Nick
95dfe6a690 Update DialogueBuilder.cs 2024-02-26 01:37:08 -05:00
Ben C
1a4b29ca61 Updated Schemas 2024-02-26 05:58:32 +00:00
Nick
0298173935 Set pathToExisting dialogue to merge dialogue into existing ones 2024-02-26 00:57:03 -05:00
Nick
3084a97df1 Manually add to dicts to avoid duplicate translation error spam 2024-02-25 23:03:06 -05:00
Nick
ceb688c988 Try catch pairing singularities, get radius from black hole size 2024-02-25 20:07:08 -05:00
Nick
73817ed54b Delete StreamingWarpVolumeBuilder.cs 2024-02-25 19:29:09 -05:00
Nick
d706dec89d Add streaming warp volume, make base volume sectored 2024-02-25 19:03:08 -05:00
xen-42
bbf30e8891
1.18.8 (#785)
## Bug fixes
- Default to automatic map mode positioning when mixing manual and
automatic (would just break before)
- Account for map mode image scale when automatically positioning
- How long could you use your ship warp drive to just go to the
eye?!?!?!?! How did I never notice this????? Nobody reported this???? Me
when I install signals+ and then the game goes "hey wanna just jump to
the end of the game"????????? What?!?!!?!?!?!?!?!?!?!!!!!!!!!!
AHHHHHHHHHHHHHHHHH!!!!
v1.18.9
2024-02-23 21:18:50 -05:00
Nick
e46ceefe04 Wtf how long have you been able to just warp to the eye wtf ahhh!!!!!! 2024-02-23 21:13:39 -05:00
xen-42
a85e966617
1.18.8 (#784)
## Bug fixes
- Default to automatic map mode positioning when mixing manual and
automatic (would just break before)
- Account for map mode image scale when automatically positioning
v1.18.8
2024-02-23 20:51:23 -05:00
Nick
04a7dc0af3 Zoinks I almost released a massive breaking change 2024-02-21 22:13:40 -05:00
xen-42
3e1de0b511
1.18.8 (#782)
## Bug fixes
- Default to automatic map mode positioning when mixing manual and
automatic (would just break before)
- Account for map mode image scale when automatically positioning
2024-02-21 16:01:54 -05:00
Nick
d4eff832ce Gotta commit something so I take away credit haha 2024-02-21 15:36:08 -05:00
Nick
b1320231ee Default to auto mapmode positioning, account for scale when spacing 2024-02-21 15:27:05 -05:00
Ben C
5fac24bbca
Update Docs Stuff (#781)
Just updating our deps
2024-02-20 14:34:59 -05:00
Ben C
d550311b23
Update Docs Stuff 2024-02-20 14:31:32 -05:00
Ben C
36f6c3e59d
Merge branch 'main' into docs-update 2024-02-20 14:30:44 -05:00
xen-42
671132ec3d
1.18.7 (#780)
## Bug fixes
- Stop "Ship Log Updated" notification appearing whenever you changed
star system. (#779)
v1.18.7
2024-02-12 16:25:51 -05:00
Nick
6f1bdb44f3 Fix "Ship log updated" displayed after warping 2024-02-12 13:27:27 -05:00
xen-42
2ad307fdaf
1.18.6 (#777)
## Bug fixes
- Fix NRE when checking for DLC requirement, don't write warning prompt
for false positives.
- Log error if addon-manifest.json contains errors
v1.18.6
2024-02-07 12:21:05 -05:00
Nick
e5c8ed9255 If the EntitlementsManager isn't ready default to owning it 2024-02-07 11:33:20 -05:00
Nick
804ef01808 Log error if addon manifest couldn't load (improper formatting) 2024-02-07 11:29:00 -05:00
Nick
563370119a Requires DLC check was NREing 2024-02-07 11:19:22 -05:00
xen-42
bd79e48bc9
1.18.5 (#774)
## Bug fixes
- Fixed some people having an NRE when clicking resume game.
- Fixed a typo to better check if addons are using the DLC
v1.18.5
2024-02-04 01:23:52 -05:00
Nick
e1c23b2a84 Bump version 2024-02-04 01:04:48 -05:00
Nick
8882b70b70 Luna was having an NRE in the runwhen so skip it if we don't need it 2024-02-04 01:04:35 -05:00
Nick
6921a0efb9 Whoops typo 2024-02-03 20:19:15 -05:00
xen-42
fb28b1e165
1.18.4 (#771)
## Minor features
- Can now set `preloadBundles` in the addon config file. This will load
asset bundles on the main menu and keep them loaded. Will improve
initial load times at the cost of more memory usage. (#749)
- Can now set `subtitlePath` in the addon config file for displaying a
subtitle for your mod on the main menu.

## Improvements
- Will show a warning popup if you have addons requiring the DLC
installed but not the DLC itself (#728).

## Bug fixes
- Fixes a bug where the ship was not removed from volumes when being
repositioned. Affected INSANE people who had stars larger than 8000m
wide.
- Probably fixes a bug where the ship would think it is grounded when
spawned in zero-g (#748).
- Fixed a bug where using system override to spawn in a ship-less system
would break (#738).
v1.18.4
2024-02-03 20:17:03 -05:00
Will Corby
4f0998a4ee
Preloading bundles and setting subtitle path (#772)
## Minor features
- Can now set `preloadBundles` in the addon config file. This will load
asset bundles on the main menu and keep them loaded. Will improve
initial load times at the cost of more memory usage.
- Can now set `subtitlePath` in the addon config file for displaying a
subtitle for your mod on the main menu.
2024-02-03 15:42:29 -08:00
JohnCorby
e73afbebc7 wait until preload bundles are loaded before loading scene 2024-02-03 15:20:51 -08:00
Nick
2bd8863c91 Merge branch 'preload-bundles' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into preload-bundles 2024-02-03 16:17:27 -05:00
Nick
f11099d62f Don't impulsively change namespace brackets 2024-02-03 16:17:20 -05:00
Ben C
73b818d0b4 Updated Schemas 2024-02-03 21:11:25 +00:00
Nick
1a56fe1ab2 Preloading bundles and setting subtitle path 2024-02-03 16:09:50 -05:00
Nick
0528360cc0 Had to ToList to duplicate the arrays 2024-02-03 15:47:05 -05:00
Nick
5b5fb0b827 Also refresh force volumes affecting ship 2024-02-03 15:36:30 -05:00
Nick
f56d97fcf4 #738 fix spawn override, #728 warning popup for dlc mods 2024-02-03 14:52:23 -05:00
Nick
43e58bc987 More comments 2024-02-03 14:15:53 -05:00
Nick
6a2ef64a30 Probably fixes #748 resets landing pad sensor contact bodies 2024-02-03 14:13:32 -05:00
Nick
61102e25eb Fixes a bug where the ship wasn't removed from volumes when spawning 2024-02-03 13:37:33 -05:00
xen-42
c5847b468f
1.18.3 (#768)
## Bug Fixes:
- Fixed an issue where Bramble-propagated signals would have a detection
area (thanks @coderCleric!)
- Exhibitions in the museum on the Eye correctly reflect the ship log
(thanks orclecle @TRSasasusu!)
v1.18.3
2024-02-02 11:59:48 -05:00
xen-42
d71dc6c22d
Exhibitions in the museum on the Eye correctly reflects shiplog (#770)
<!-- Be sure to reference the existing issue if it exists -->

## Bug fixes

- Exhibitions in the museum on the Eye correctly reflects shiplog
- By avoiding to make shiplog empty when arriving at the eye as in
solarsystem.
2024-01-13 11:04:54 -05:00
xen-42
029510b509
Stop propagated signals from having a detection area (#769)
<!-- Be sure to reference the existing issue if it exists -->

## Bug fixes

- Fixed an issue where Bramble-propagated signals would have a detection
area.


[planets.zip](https://github.com/Outer-Wilds-New-Horizons/new-horizons/files/13880774/planets.zip)
The attached file puts a bramble node near the Hearthian Village that
demonstrates the different behaviors.
2024-01-13 10:57:52 -05:00
orclecle
0a79d7a041
avoid making shiplog empty when arriving at the eye as in solarsystem 2024-01-14 00:46:57 +09:00
coderCleric
68bac3a36c Stop propagated signals from having a detection area 2024-01-09 15:03:16 -07:00
xen-42
891b65ec9a
Update manifest.json 2024-01-02 17:26:07 -05:00
xen-42
2ea38e6f81
Add Patreon link to manifest 2024-01-02 17:25:39 -05:00