710 Commits

Author SHA1 Message Date
xen-42
657b190774 brackets 2025-02-16 17:42:16 -05:00
xen-42
899e66e7ed Comment what SimplifiedDetailInfo is and change title scene handler remove children to use findall 2025-02-16 17:40:41 -05:00
xen-42
731bd64bdf Merge branch 'dev' into title-screen-config 2025-02-16 17:32:56 -05:00
xen-42
7697e5bb49
profiling nh (#1030)
semi-automated profile marker generation. disable-able with a
project-wide compiler flag
2025-02-15 23:38:55 -05:00
Noah Pilarski
98861c13d2 readd the other event but named differently 2025-02-15 22:57:49 -05:00
Noah Pilarski
325180589f change to string event 2025-02-15 22:54:55 -05:00
Joshua Thome
52a1b0e4ce
Eye Travel Ordering (#1051)
## Minor features

- Add `afterTraveler` to custom Eye Travelers to place them after a base
game traveler in the campfire order (resolves #1037)

## Improvements

- Fix order of travelers at the Eye when both base game guests have been
gathered and custom travelers are used
2025-02-15 21:16:17 -06:00
Joshua Thome
c775fda2fc Add "afterTraveler" to position custom travelers in the campfire order, and fix order with both solanum and prisoner 2025-02-15 21:04:06 -06:00
JohnCorby
79231ee843 Merge branch 'dev' into profiler 2025-02-15 15:46:18 -08:00
xen-42
264db8b11f
Cache map mode outlines (#1047)
## Improvements

- Cached generation of map mode outlines to improve loading time
2025-02-15 15:39:13 -05:00
JohnCorby
5e1fa2aac2 Merge branch 'dev' into profiler 2025-02-15 12:39:08 -08:00
Noah Pilarski
cfaa0dc55a add an event 2025-02-15 03:31:14 -05:00
xen-42
0ce4b20ac1
Colour splashes (#773)
## Improvements
- Colourize splash effects to custom fluid volumes (implements #740)
2025-02-15 03:18:53 -05:00
xen-42
730f6f804f
Better proc gen (#1045)
## Minor features

- Add visual options for proc gen (i.e., asteroids). Can add a triplanar
texture or use a preset material for quantum, ice, or rocks. Fixes #1014
2025-02-15 03:01:55 -05:00
Noah Pilarski
5f47e3b2ec more comments 2025-02-15 02:53:23 -05:00
xen-42
a12395b547 Cache guys in invul 2025-02-15 02:36:00 -05:00
Noah Pilarski
aa0939631d comment 2025-02-15 02:33:15 -05:00
Noah Pilarski
e4407995d5 right that would make sense lol 2025-02-15 02:29:20 -05:00
Noah Pilarski
c93689037b nevermind i have no idea what I'm doing lol 2025-02-15 02:27:08 -05:00
Noah Pilarski
d9b51fa5a8 direct add 2025-02-15 02:23:53 -05:00
Noah Pilarski
e1c4335dc9 triggerRoot 2025-02-15 02:21:45 -05:00
Noah Pilarski
4ca24054b6 edit a little 2025-02-15 02:20:56 -05:00
xen-42
3228dbad0a Merge branch 'dev' into coloured-splashes 2025-02-15 02:20:48 -05:00
Noah Pilarski
cdf977d652 keepLoaded and sectorOccupantsUpdated 2025-02-15 02:18:50 -05:00
Noah Pilarski
02ecb2dd27 add a sector for eotp (because water) 2025-02-15 01:44:13 -05:00
xen-42
93a61da2f8 Do the thing where the screen fades out on black holes only 2025-02-15 01:43:38 -05:00
xen-42
06fd45e83e Add rock, make materials work, probably use less memory 2025-02-15 01:18:50 -05:00
Noah Pilarski
4c552db703 make background module 2025-02-15 01:00:46 -05:00
JohnCorby
3a490cee89 use FindAll 2025-02-14 21:28:13 -08:00
JohnCorby
c5ae20d22b Revert "test both remove children methods"
This reverts commit 0fa7cfe2c528bbf9cb3bd598395c04d4dd3df39f.
2025-02-14 21:26:51 -08:00
Noah Pilarski
840ae1c09f check if there are any NH planets 2025-02-15 00:24:24 -05:00
JohnCorby
165f94d1cd i made an oopsie 2025-02-14 21:20:05 -08:00
JohnCorby
0fa7cfe2c5 test both remove children methods 2025-02-14 21:15:53 -08:00
Noah Pilarski
be6410c600 fix formatting 2025-02-15 00:14:48 -05:00
Noah Pilarski
8a50834c28 make it a property 2025-02-15 00:14:34 -05:00
Noah Pilarski
2de2b0a4f7 curse vs 2025-02-15 00:04:32 -05:00
Noah Pilarski
358ea7ce35 Remove testing logs 2025-02-15 00:03:55 -05:00
Noah Pilarski
323bf6549e add builders, randomization, and sharing 2025-02-15 00:02:08 -05:00
Noah Pilarski
a2639993fa Reset color 2025-02-14 23:58:33 -05:00
xen-42
392fc404f4 Fix no audio and eye closing effect 2025-02-14 21:25:10 -05:00
Noah Pilarski
09ffa4b2bc Add comments and start on handlers 2025-02-14 21:18:01 -05:00
xen-42
1b1bf47266 Merge branch 'dev' into improve-credit-volumes 2025-02-14 20:20:07 -05:00
Noah Pilarski
73c42161c1 Merge branch 'dev' into title-screen-config 2025-02-14 17:51:20 -05:00
JohnCorby
a51e87f002 manual sample markers for streaming 2025-02-13 22:34:47 -08:00
JohnCorby
ed011f1732 use SpriteMeshType.FullRect for all sprites cuz that makes it faster apparently 2025-02-13 21:49:37 -08:00
JohnCorby
b8d7af90f1 field to not check for existing body 2025-02-13 21:31:03 -08:00
JohnCorby
98c86fa63c Merge branch 'slide-reel-streaming' into profiler 2025-02-13 16:55:51 -08:00
xen-42
9f5257d087 Only correct spawn velocity when NH is handling spawn (fix archipelago incompat) 2025-02-13 08:52:40 -05:00
JohnCorby
1f02e7fe88 Merge branch 'dev' into profiler 2025-02-11 22:26:45 -08:00
xen-42
cb64f79c5d Fix the EOTP ending bug (that pikpik will probably fix in EOTP) 2025-02-11 23:26:23 -05:00