710 Commits

Author SHA1 Message Date
xen-42
8a1fa3de97 Bring back patch to impact audio 2025-02-10 16:12:02 -05:00
xen-42
d5d9200331 Don't use patch, use invincible field on player resources 2025-02-10 16:07:02 -05:00
xen-42
d1c8d132ae Revert changes to InvulnerabilityHandler 2025-02-10 10:09:02 -05:00
xen-42
90cf5880ed Address review - use _invinicible in its own file, comment orbitlines 2025-02-10 10:01:51 -05:00
xen-42
0706b901cf
fix bugs for ship and vessel spawns (#1036)
## Bug fixes

- fixes
https://github.com/Outer-Wilds-New-Horizons/new-horizons/issues/1034
- might also fix
https://github.com/Outer-Wilds-New-Horizons/new-horizons/issues/975 but
i couldn't reproduce the issue to be sure.
2025-02-09 23:26:53 -05:00
xen-42
ddb1d50816 Reorganize a bit and add more comments 2025-02-09 23:26:16 -05:00
xen-42
294a709361
Custom Eye Travelers (#1031)
## Major features

- Added a new `EyeOfTheUniverse` module to the planet body config for
features specific to the Eye of the Universe scene.
- Added `eyeTravelers`, `quantumInstruments`, and `instrumentZones` to
the `EyeOfTheUniverse` module to support adding new travelers and
instrument 'puzzles' to the Eye of the Universe in a
compatibility-minded way.

## Improvements

- When custom travelers are present, a new custom audio scheduler is
used for the campfire song at the Eye of the Universe to reduce
desyncing and remove the awkward cross-fade into the finale audio clip.
2025-02-09 23:18:27 -05:00
xen-42
0f38b022f3 Changes I requested 2025-02-09 21:14:35 -05:00
AnonymousStrangerOW
187bf415dc fixes warping to other systems death bug
- the player no longer violently gets hurled out of the vessel when warping to custom-made system
- possible issues involving violent hurling also happening with the ship when warping into other nh systems may have been fixed as well
2025-02-09 21:08:51 -05:00
Noah Pilarski
5c9dd07f21
stopped orbit line from generating at the eye (#1035)
the eye of the universe does not have a map viewer instance in its
scene, so why even generate orbit lines to begin with? this also solved
a graphical glitch containing a missing texture seen in new horizons
examples.
2025-02-07 14:19:14 -05:00
AnonymousStrangerOW
95ff46cc17 stopped orbit line from generating at the eye
the eye of the universe does not have a map viewer instance in its scene, so why even generate orbit lines to begin with? this also solved a graphical glitch containing a missing texture seen in new horizons examples.
2025-02-07 13:56:07 -05:00
Joshua Thome
c9f0689116 Add instrument zones and standalone quantum instruments to the inflation object list 2025-01-29 20:04:48 -06:00
Joshua Thome
3746e794f6 Make eye traveler and quantum instrument signals full SignalInfos 2025-01-29 19:35:45 -06:00
JohnCorby
1961076664 cache LoadPrefab 2025-01-29 17:10:48 -08:00
JohnCorby
6da9071208 try and apply some simple optimizations 2025-01-29 16:26:34 -08:00
Noah Pilarski
fcd4ab4fe6 Null check for profile 2025-01-29 00:10:21 -05:00
Noah Pilarski
64b0816d62 I don't understand why visual studio keeps adding in unused namespaces 2025-01-25 22:53:46 -05:00
Noah Pilarski
e5b964d7c7 shenanigans 2025-01-25 22:53:09 -05:00
Noah Pilarski
79ffb99d05 use the pivot instead 2025-01-25 07:29:31 -05:00
Noah Pilarski
dd917ade85 gabagool 2025-01-25 07:12:52 -05:00
Noah Pilarski
c726b089e8 do ambience too because might as well 2025-01-25 06:37:41 -05:00
Noah Pilarski
b61ea5aaec grah 2 2025-01-25 06:29:26 -05:00
Noah Pilarski
a8f48fcb54 implement music 2025-01-25 06:23:25 -05:00
Noah Pilarski
2af8686818 parent campfire and ambient light to planet root 2025-01-25 06:23:25 -05:00
Noah Pilarski
0e1f63bfcb always set alpha to 1 2025-01-25 06:23:25 -05:00
Noah Pilarski
5fc78411ac I've gone past the point of insanity
Starting out is a pain. So far I'm just sketching out what I will be implementing. How I will implement the merging of title screens is what is making me go insane.
2025-01-25 05:30:09 -05:00
Noah Pilarski
d17221da92 Rename config to title screen config 2025-01-25 04:19:45 -05:00
Joshua Thome
e0f79ae3ea Eye sequence fixes 2025-01-18 17:26:02 -06:00
Joshua Thome
63fbc8afeb Eye sequence props first pass 2025-01-18 10:09:15 -06:00
xen-42
165be74d23 Finished tinting the menu 2025-01-15 17:05:45 -05:00
xen-42
3ea4a3ab2d Make a config 2025-01-15 16:32:58 -05:00
Noah Pilarski
6dc6c030ee Merge branch 'dev' into coloured-splashes 2025-01-12 00:26:27 -05:00
Noah Pilarski
4b47728709 Run after Start and then skip 100 frames so orb rising thing stops #958 2025-01-09 23:59:34 -05:00
xen-42
3b19c81b42 Make this branch actually build again 2025-01-06 17:21:32 -05:00
xen-42
ae09ab6a33
Set sector's ID (#1018)
## Improvements

- ID on sector component is now set to the name of the body
2025-01-06 15:39:19 -05:00
xen-42
8eed478d4a Renamed it since it affects other calculations beyond zoom speed 2024-12-17 20:54:28 -05:00
xen-42
9d2f4f05f0 Include old method signature just in case some mod somewhere calls it directly 2024-12-17 20:45:59 -05:00
ZygZagGaming
ee6444ad76 quick fix 2024-12-11 12:33:40 -05:00
ZygZagGaming
21a9643b9e Allowed planets to decide if they change SolarSystemRadius 2024-12-11 12:29:16 -05:00
xen-42
6e254cd10a Add option to prevent bringing items into other systems #997 2024-11-27 15:18:08 -05:00
xen-42
c1cc8029ee Move spawning to shared 2024-10-30 20:09:58 -04:00
xen-42
b524e2b71c
Fix held item persistence breaking dream world entry via death (#970)
## Bug fixes
- Fix being unable to enter the dream world via dying
2024-10-13 23:33:06 -04:00
Joshua Thome
caac0ee288 Fix held item persistence breaking dream world entry via death 2024-10-13 22:20:07 -05:00
xen-42
a7560aa2c5 Fix sometimes bringing duplicate object to other system 2024-10-09 22:07:09 -04:00
xen-42
f41b57a97e Fix moving satellites of satellites 2024-10-09 21:45:45 -04:00
xen-42
61b8bb883e Update HeldItemHandler.cs 2024-10-08 19:54:58 -04:00
xen-42
0698e1f5ce Do not destroy dreamworld ever 2024-10-07 23:01:47 -04:00
xen-42
1b3a1a2c81 Merge branch 'dev' into coloured-splashes 2024-10-07 20:16:52 -04:00
xen-42
ca7a35c19e
Custom DreamWorld Support (#953)
## Major features
- Added `Dream.inDreamWorld` to planet configs to treat a planet as if
it were part of the dream world dimension. The planet's contents will be
deactivated unless you enter via a dream arrival point or another dream
world dimension. Closes #916
- Added `dreamCampfires` and `dreamArrivalPoints` as new linked prop
types, which allow you to create new entry points into Echoes of the
Eye's dream world or create similar experiences using custom planets.

## Improvements
- General support for dream world simulations even if the vanilla dream
world is disabled in custom solar systems.
2024-10-06 13:27:10 -04:00
xen-42
c37a4445c6 Remove weird plane 2024-10-06 13:26:31 -04:00