4406 Commits

Author SHA1 Message Date
Nick
8399142648
1.12.7 (#658)
## Minor features
- Allow setting hazard type and damage per second, as well as first
contact damage, for tornados and hurricanes. Resolves #496

## Improvements
- Throw errors when attempting to make a signal without a frequency or
name. Resolves #660.

## Bug fixes
- Supernovae are no longer silent. Fixes #522.
- Supernovae proxies will no longer explode on top of you.
- Lightning now appears properly on top of basic clouds. Fixes #321.
- Bramble music won't play if in another audio volume. Fixes #651.
- Fix QM clouds defaulting to GD fog when not given a tint. Fixes #182.
- Makes creating empty details actually work
- Fixed suit up again #333
v1.12.7
2023-07-22 01:49:34 -04:00
Nick
1117b12055 Revert "Change patch to transpiler"
This reverts commit 1b7a5d26312af17c8285839ac86bfce0b50913ce.
2023-07-22 01:43:39 -04:00
Nick
07ca4e4396 Revert "Fix stupid broken code but still doesn't work"
This reverts commit e4e4e20ff465259b015fdde900ae97e2abbe743c.
2023-07-22 01:43:37 -04:00
Nick
12f78ecf8a Revert "I'm dumb"
This reverts commit e3d5eca60ff823bc3120d9fb714b508b42458b3d.
2023-07-22 01:43:35 -04:00
Nick
8c40e67d92 Suit up broke again #333 2023-07-22 01:42:57 -04:00
Nick
e3d5eca60f I'm dumb 2023-07-22 01:18:01 -04:00
Nick
e4e4e20ff4 Fix stupid broken code but still doesn't work 2023-07-22 01:07:10 -04:00
Nick
1b7a5d2631 Change patch to transpiler 2023-07-22 00:40:58 -04:00
Nick
c7a46a3458 Update manifest.json 2023-07-22 00:16:24 -04:00
Nick
44c279a52c
Killer tornados + various fixes (#659)
## Minor features
- Allow setting hazard type and damage per second, as well as first
contact damage, for tornados and hurricanes. Resolves #496

## Improvements
- Throw errors when attempting to make a signal without a frequency or
name. Resolves #660.

## Bug fixes
- Supernovae are no longer silent. Fixes #522.
- Supernovae proxies will no longer explode on top of you.
- Lightning now appears properly on top of basic clouds. Fixes #321.
- Bramble music won't play if in another audio volume. Fixes #651.
- Fix QM clouds defaulting to GD fog when not given a tint. Fixes #182.
2023-07-22 00:15:43 -04:00
Nick
43c3392466 Set locator sun transform to the active sun 2023-07-22 00:13:39 -04:00
Nick
0d66d7fce5 Merge branch 'killer-tornados' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into killer-tornados 2023-07-21 23:48:23 -04:00
Nick
eff2ab8ad9 Make cloud fog default to prefab if no tint is given #182 2023-07-21 23:48:20 -04:00
JohnCorby
3df28f4ede me very stupid 2023-07-21 19:44:34 -07:00
JohnCorby
1d617a87e1 Merge remote-tracking branch 'origin/killer-tornados' into killer-tornados 2023-07-21 19:43:39 -07:00
JohnCorby
33b4bbb86b dont play bramble music if in another audio volume 2023-07-21 19:42:47 -07:00
Nick
b8e326ad63 Fix basic cloud prefab not showing lightning. #321 2023-07-21 22:40:11 -04:00
Nick
6b27384a41 Fix supernova proxy rendering when it shouldnt 2023-07-21 22:28:10 -04:00
Nick
be23f852fd Fix supernovas being quiet #522 2023-07-21 20:06:05 -04:00
Nick
53f7bc0b67 Throw error when making signal without name or frequency #660 2023-07-21 19:53:29 -04:00
Nick
4565e50d37 Fix NRE 2023-07-21 19:49:48 -04:00
Nick
c748ad8bcd
Add missing null checks (#661) 2023-07-21 19:34:52 -04:00
Raicuparta
629154cba5 Add missing null checks 2023-07-21 22:02:23 +02:00
Nick
d89ad0ff84 Implement API methods for creating planet, system, dialogue directly from json/xml strings 2023-07-21 13:03:02 -04:00
Nick
664f946322 Don't break colors 2023-07-21 12:39:34 -04:00
Nick
6aef5c76f6 Fix star system name 2023-07-21 12:34:07 -04:00
Nick
ba30f13076 Added curiousities to api 2023-07-21 11:54:52 -04:00
Nick
74b10f4e53 Add entry positions to the api 2023-07-21 11:15:24 -04:00
Nick
0f187f6aca Add api method to make ship logs 2023-07-21 11:03:26 -04:00
Ben C
72d683d4db Updated Schemas 2023-07-20 23:46:16 +00:00
Nick
48c5c46c58 Fix hurricane sizing breaking the exterior graphics 2023-07-20 19:44:15 -04:00
Nick
f62c8ba377 Allow setting hazard volume info on tornados #496 2023-07-20 19:42:20 -04:00
Nick
212e16b5f0
fix ??= guy (#657)
doesnt work on unity objects lol
2023-07-20 19:08:14 -04:00
JohnCorby
7914292d53 dont do ??= on UnityEngine.Object 2023-07-20 15:55:11 -07:00
Noah Pilarski
fb0a139a1e
1.12.6 (#655)
## Minor features
- Added `activationCondition` and `deactivationCondition` to details,
allowing them to be enabled/disabled depending on a dialogue condition.
Resolves #482.
- Can now create empty game objects by having a prop detail without a
path.
- Added new day/night audio volume. Switches between two clips depending
on the time of day. Resolves #319.

## Improvements
- If the `path` for a detail is empty it will create an empty game
object now. This can be useful for adding other props to it as its
children.

## Bug fixes
- Black hole vanish effects now tied to the size of the black hole.
Fixes #215.
- Black hole ambience pitch isn't weirdly high for large black holes
anymore. Fixes #226.
- Change system black holes now make a sound when entering them.
v1.12.6
2023-07-20 18:41:43 -04:00
Nick
130ee2cd29 Update manifest.json 2023-07-20 10:58:25 -04:00
Noah Pilarski
b1536d9dc2
Implement day night audio volume (#656)
## Major features
- Added new day/night audio volume. Switches between two clips depending
on the time of day. Resolves #319 .
2023-07-19 23:54:47 -04:00
Ben C
1546a76147 Updated Schemas 2023-07-20 03:24:41 +00:00
Nick
2082884e02
Black hole fixes (#653)
<!-- A new module or something else important -->
## Major features
-

<!-- A new parameter added to a module, or API feature -->
## Minor features
-

<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
- Black hole vanish effects now tied to the size of the black hole.
Fixes #215.
- Black hole ambience pitch isn't weirdly high for large black holes
anymore. Fixes #226.
- Change system black holes now make a sound when entering them.

<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
-
2023-07-19 23:24:28 -04:00
Nick
65b0010d3f
Empty game object (#654)
<!-- A new module or something else important -->
## Major features
-

<!-- A new parameter added to a module, or API feature -->
## Minor features
-

<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-

<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
-
2023-07-19 23:24:12 -04:00
Nick
04dab26ad6 Implement day night audio volume 2023-07-19 23:22:38 -04:00
Nick
b40247d0af Do black hole sound when you go in unpaired ones 2023-07-19 22:18:22 -04:00
Nick
f2706eaf4d Don't have doppler effect on black holes. Resolves #226 2023-07-19 22:04:36 -04:00
Ben C
e479ec2ad9 Updated Schemas 2023-07-20 01:56:33 +00:00
Nick
6413a0284d Resize black hole entry effect to the size of the black hole
Resolves #215
2023-07-19 21:54:45 -04:00
Noah Pilarski
c5873aa0ef
Hide on condition (#652)
## Minor features
- Added `activationCondition` and `deactivationCondition` to details,
allowing them to be enabled/disabled depending on a dialogue condition.
Resolves #482.

## Improvements
- If the `path` for a detail is empty it will create an empty game
object now. This can be useful for adding other props to it as its
children.
2023-07-19 21:40:34 -04:00
Nick
35bcb2c707 Merge branch 'hide-on-condition' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into hide-on-condition 2023-07-19 21:28:48 -04:00
Nick
58a49ff9fd If detail path is null create an empty game object 2023-07-19 21:28:43 -04:00
Ben C
d97d75e602 Updated Schemas 2023-07-20 01:23:39 +00:00
Nick
3ede915cc4 Implement conditional object activation 2023-07-19 21:21:29 -04:00