4609 Commits

Author SHA1 Message Date
xen-42
ddb1d50816 Reorganize a bit and add more comments 2025-02-09 23:26:16 -05:00
xen-42
294a709361
Custom Eye Travelers (#1031)
## Major features

- Added a new `EyeOfTheUniverse` module to the planet body config for
features specific to the Eye of the Universe scene.
- Added `eyeTravelers`, `quantumInstruments`, and `instrumentZones` to
the `EyeOfTheUniverse` module to support adding new travelers and
instrument 'puzzles' to the Eye of the Universe in a
compatibility-minded way.

## Improvements

- When custom travelers are present, a new custom audio scheduler is
used for the campfire song at the Eye of the Universe to reduce
desyncing and remove the awkward cross-fade into the finale audio clip.
2025-02-09 23:18:27 -05:00
xen-42
599b5ff808 Fix anglerfish at eye 2025-02-09 23:17:54 -05:00
xen-42
0f38b022f3 Changes I requested 2025-02-09 21:14:35 -05:00
AnonymousStrangerOW
187bf415dc fixes warping to other systems death bug
- the player no longer violently gets hurled out of the vessel when warping to custom-made system
- possible issues involving violent hurling also happening with the ship when warping into other nh systems may have been fixed as well
2025-02-09 21:08:51 -05:00
xen-42
624c030889
Populates the portuguese_br.xml translation file. (#1032)
## Major features

- Translation for the Portuguese (Brazil) language based on current
English translation file.

I tried to keep game's actual context translations by extracting its
actual pt_BR file and checking translation choices made throughout the
game.

Hope this little contribution is welcome.
2025-02-08 22:46:20 -05:00
Heavenly Avenger
71050a2160 Coesion in pt_BR "gender" matching to "mod".
Elsewhere used as female gender, "a mod", from the "modificação" noun,
uses also the female gender to this message.

The "modificação" noun is a feminine noun, in Brazillian Portuguese.

The article (a/o) here is necessary.
2025-02-08 12:56:02 -03:00
Heavenly Avenger
7f6a25fd49 Corrects "premises" translation to pt_BR.
Closest to "premises", "premisas" used is wrong. Closest correct would
be "premissas" which means something different (presumptions perhaps).
Translated then to "limits" which would translate literally to
"boundaries" but reflects better the meaning of the sentence.
2025-02-08 12:54:19 -03:00
Heavenly Avenger
547e9ae8b6 Applies revisions suggested by loco-choco.
Basically steam achievements from "Indicative" to "Imperative"
verbal mode (Brazillian Porutuguese gramatics) to be more consistent
with steam achievements, and remove some unnecessary bits.
2025-02-08 12:53:48 -03:00
Joshua Thome
40d57b139e Fix persistent condition check 2025-02-07 13:48:09 -06:00
Noah Pilarski
5c9dd07f21
stopped orbit line from generating at the eye (#1035)
the eye of the universe does not have a map viewer instance in its
scene, so why even generate orbit lines to begin with? this also solved
a graphical glitch containing a missing texture seen in new horizons
examples.
2025-02-07 14:19:14 -05:00
AnonymousStrangerOW
95ff46cc17 stopped orbit line from generating at the eye
the eye of the universe does not have a map viewer instance in its scene, so why even generate orbit lines to begin with? this also solved a graphical glitch containing a missing texture seen in new horizons examples.
2025-02-07 13:56:07 -05:00
xen-42
a8b9c3648e Update GravityBuilder.cs 2025-02-04 19:11:07 -05:00
xen-42
35c0b934c7 Try really hard to not have the gravity well for a focal point affect you 2025-02-04 19:03:25 -05:00
xen-42
458c202fa4 Revert "Revert changes by MegaPiggy"
This reverts commit 80de0f1cb79b59487f4c4ce4285659554c5db78a.
2025-02-04 18:47:10 -05:00
xen-42
786f1751dc Revert another change 2025-02-04 18:46:49 -05:00
xen-42
80de0f1cb7 Revert changes by MegaPiggy 2025-02-04 18:46:40 -05:00
Heavenly Avenger
04e94a952c Updates the portuguese_br translation file.
The file only had 'vessel' translated.

Translation made taking into account game original translation, keeping
where possible translation choices of the game, like:

- Vessel => Hospedeiro
- Dark Bramble => Abrolho Sombrio (translation of names)
- warp => translocation

A special case was made for the "NOMAI_SHUTTLE_COMPUTER" to split the
location with colon and avoid a gender combination ("no", "na") with a
common "em". As locations might have male or female "genders" to combine
with in the Portuguese language.

"Raycast", the name of the mod (New Horizon) and "Dieclone" weren't
translated at all for being either the very name of the mod, or being
considered keywords or neologism words (as much as "Nomai" is not
translated).
2025-02-04 11:50:04 -03:00
Joshua Thome
7b9a6cfee2 Merge branch 'hawkbar-eye-sequence' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into hawkbar-eye-sequence 2025-02-01 16:04:34 -06:00
Joshua Thome
23c7efd36a Add a null check for potentially missing custom traveler audio 2025-02-01 16:04:17 -06:00
Ben C
b78c27f4a2 Updated Schemas 2025-01-30 02:07:44 +00:00
Joshua Thome
5ee104b9c3 Merge branch 'hawkbar-eye-sequence' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into hawkbar-eye-sequence 2025-01-29 20:04:56 -06:00
Joshua Thome
c9f0689116 Add instrument zones and standalone quantum instruments to the inflation object list 2025-01-29 20:04:48 -06:00
Joshua Thome
b5538f7627 Remove vestigial name property from traveler info 2025-01-29 19:56:55 -06:00
Ben C
b77ef5a554 Updated Schemas 2025-01-30 01:38:48 +00:00
Joshua Thome
042fc95a22 Merge branch 'hawkbar-eye-sequence' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into hawkbar-eye-sequence 2025-01-29 19:36:37 -06:00
Joshua Thome
3999db71a2 Fix signals playing on awake and not disabling after finale 2025-01-29 19:36:19 -06:00
Joshua Thome
3746e794f6 Make eye traveler and quantum instrument signals full SignalInfos 2025-01-29 19:35:45 -06:00
JohnCorby
011cd4b44a womp womp 2025-01-29 17:17:18 -08:00
JohnCorby
1961076664 cache LoadPrefab 2025-01-29 17:10:48 -08:00
JohnCorby
043269e6ac preprocessor define for profiler 2025-01-29 16:38:14 -08:00
JohnCorby
6be9150223 search utilities fast and slow path 2025-01-29 16:34:22 -08:00
JohnCorby
6da9071208 try and apply some simple optimizations 2025-01-29 16:26:34 -08:00
JohnCorby
68c969493f match more methods 2025-01-29 15:52:40 -08:00
JohnCorby
f5ac2fd920 no logging 2025-01-29 14:15:58 -08:00
JohnCorby
c08fbe194a log 2025-01-29 14:11:55 -08:00
JohnCorby
c5074906d9 fix error (cant patch generic methods) 2025-01-29 14:07:30 -08:00
JohnCorby
40621c62b0 actually do profiler samples 2025-01-29 14:01:14 -08:00
JohnCorby
d551944207 draft out profilr markers 2025-01-29 13:58:57 -08:00
Noah Pilarski
fcd4ab4fe6 Null check for profile 2025-01-29 00:10:21 -05:00
xen-42
f9b517d7b1 Update manifest.json 2025-01-28 23:03:11 -05:00
xen-42
06870db051 Fix raft docks not working on NH rafts 2025-01-28 23:02:44 -05:00
Noah Pilarski
64b0816d62 I don't understand why visual studio keeps adding in unused namespaces 2025-01-25 22:53:46 -05:00
Noah Pilarski
e5b964d7c7 shenanigans 2025-01-25 22:53:09 -05:00
Noah Pilarski
5d37898ce1 null check 2025-01-25 22:17:44 -05:00
Ben C
37bd3263f8 Updated Schemas 2025-01-25 12:31:42 +00:00
Noah Pilarski
1380bbb4e0 bleh 2025-01-25 07:30:16 -05:00
Noah Pilarski
79ffb99d05 use the pivot instead 2025-01-25 07:29:31 -05:00
Ben C
20d6502243 Updated Schemas 2025-01-25 12:14:58 +00:00
Noah Pilarski
dd917ade85 gabagool 2025-01-25 07:12:52 -05:00