159 Commits

Author SHA1 Message Date
Nick
3b9d3dce46 STEALING!!!! 2023-08-26 19:40:00 -04:00
Noah Pilarski
ca7e0f25e7 rename to Particle Fields 2023-08-24 16:28:56 -04:00
Noah Pilarski
7320e51306 use prefab name 2023-08-24 16:14:38 -04:00
Noah Pilarski
d2b10d3490 use type prefab 2023-08-24 16:13:00 -04:00
Nick
acadcc8300 Don't make hasRain obsolete 2023-08-24 14:11:42 -04:00
Noah Pilarski
34a27f8c70 uhguhjjuhuh 2023-07-22 08:53:01 -04:00
Noah Pilarski
71240150b2 Vection fields (#219) 2023-07-22 08:46:38 -04:00
Nick
eff2ab8ad9 Make cloud fog default to prefab if no tint is given #182 2023-07-21 23:48:20 -04:00
Nick
b8e326ad63 Fix basic cloud prefab not showing lightning. #321 2023-07-21 22:40:11 -04:00
JohnCorby
8a17c693e4 better 2023-07-18 20:59:21 -07:00
JohnCorby
c7ad09e3e7 Merge branch 'dev' into more-fog 2023-07-18 20:47:53 -07:00
JohnCorby
722442a4ac clouds: use inner and outer radius for volume 2023-06-05 20:11:44 -07:00
JohnCorby
5e2eedde15 make volume layers match base game 2023-06-05 19:51:55 -07:00
Nick
942a37df2a im insano mode 2023-04-22 16:11:55 -04:00
JohnCorby
660789ef52 comment 2023-04-04 00:19:48 -07:00
JohnCorby
84d59a1d76 fog ramp path 2023-04-04 00:16:09 -07:00
Nick
64e2e3ce19 Rearrange components, add comet tail controller 2023-03-25 22:11:05 -04:00
Nick
b20c59e860 MORE REARRANGE!!!!! 2023-03-25 15:15:24 -04:00
Nick
3cede76bed Remove all unused usings 2023-03-25 13:51:15 -04:00
JohnCorby
0cfe62dda5 rename LayerUtilities to Layer 2023-03-21 17:27:07 -07:00
Nick
851b4608c2 Use layer util 2023-03-18 16:48:31 -04:00
Noah Pilarski
25e9eaf16f Don't use sector if null
cause it can be null on some bodies
2022-12-24 13:44:32 -05:00
Noah Pilarski
6cf04ec904 Merge branch 'dev' into eye-of-the-universe 2022-10-10 20:34:26 -04:00
Nick
00a1cd2a16 Move zero g volume to Volumes 2022-10-10 13:35:47 -04:00
Noah Pilarski
c23d403d2b Move texture prefabs to before _isInit
These can get destroyed by ImageUtilities
2022-10-02 12:50:49 -04:00
Nick
fb2de48d8f Use bool to check if we should init prefabs (avoids excess null checks) 2022-09-30 22:58:31 -04:00
Noah Pilarski
1182865753 Almost forgor 2022-09-11 02:35:31 -04:00
Noah Pilarski
6caa2d8991 Get prefabs from solar system and then head back to eye 2022-09-11 01:32:07 -04:00
Noah Pilarski
11a30e7204 Set default intensity at eye to 0.2 2022-09-10 19:06:31 -04:00
Noah Pilarski
65f6a68f78 Don't keep world position 2022-09-10 18:04:50 -04:00
Noah Pilarski
5252ce18d5 Merge branch 'dev' into eye-of-the-universe 2022-09-09 20:42:56 -04:00
Noah Pilarski
1f224b3e72 Set shuttle landing radius 2022-09-08 22:48:28 -04:00
Noah Pilarski
3337b5e2e7 Merge branch 'dev' into eye-of-the-universe 2022-09-08 12:51:28 -04:00
Noah Pilarski
15d8d107e8 Create a new material for that 2022-09-04 20:51:17 -04:00
TerrificTrifid
1c67f9ce7f Use cloud height for effects 2022-09-03 15:19:08 -05:00
Noah Pilarski
2dd8987217 No proxy fog at eye 2022-09-03 10:45:20 -04:00
Noah Pilarski
d451650cb6 Merge branch 'dev' into eye-of-the-universe 2022-09-02 19:42:53 -04:00
Noah Pilarski
d6b91acce5 Add render queue controller 2022-09-02 08:26:41 -04:00
TerrificTrifid
3ad7f47071 Just use bundle for material 2022-09-01 16:14:02 -05:00
TerrificTrifid
4d5d827398 Manual fade 2022-08-31 23:21:54 -05:00
TerrificTrifid
4517d30337 Transparent clouds 2022-08-31 21:02:16 -05:00
Nick
7024c48cf0
Use standard shader for basic clouds (#336)
No more weird rotation stuff
2022-08-31 18:47:40 -04:00
TerrificTrifid
3528141900 Use standard shader for basic clouds 2022-08-31 16:06:55 -05:00
Noah Pilarski
66a08c7468 Forgot to move this 2022-08-31 09:51:38 -04:00
Noah Pilarski
94a304ffb5 Allow there to be no shock layer for atmospheres. 2022-08-31 04:43:25 -04:00
TerrificTrifid
83c562c4a4 Make rain/snow heights more robust 2022-08-29 21:38:12 -05:00
Noah Pilarski
ac3528e572 Merge branch 'dev' into eye-of-the-universe 2022-08-26 01:51:38 -04:00
Nick
52af5965ed
Merge branch 'dev' into stellar-remnants 2022-08-25 21:43:46 -04:00
Nick
4f26f40005 Remove and sort usings 2022-08-25 21:18:40 -04:00
Nick
7545b39a37
Hotfixes (#297)
Fixed some bugs, was gonna merge this into main but with 1.5.0 happening now I guess we don't have to
2022-08-25 21:16:09 -04:00