Noah Pilarski
fdf78802e9
More Condition Triggers ( #1096 )
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## Major features
- Added `conditionTriggerVolumes` to set a dialogue condition when the
player (or scout or ship) enters an area.
- Added `interactionVolumes` for interactable objects that set a
dialogue condition, play a sound, and/or trigger an animation.
## Minor features
- Added `condition` fields to `dreamCandles` and `projectionTotems` to
set dialogue conditions when they are lit or extinguished.
2025-07-08 16:14:40 -04:00
Joshua Thome
d072a74b5d
Dream candle and projection totem conditions
2025-07-01 17:08:13 -05:00
xen-42
555418394e
Rewrite description, change default radius to 1m, if two conflicting radii are given use whatever is non-default or the ShapeInfo one
2025-04-19 20:29:15 -04:00
xen-42
6ee8f16cc4
Change volumes back to shapes by default not colliders (broke mod puzzles with volumes on held items)
2025-04-19 19:17:53 -04:00
Noah Pilarski
550f992398
Merge branch 'dev' into hawkbar-colliders
2025-04-19 00:20:33 -04:00
xen-42
4a6d3cfcf6
Merge branch 'dev' into dockedRafts
2025-04-19 00:04:38 -04:00
Joshua Thome
4e9ec84427
Merge branch 'dev' into hawkbar-colliders
2025-04-15 22:58:15 -05:00
Noah Pilarski
264bcb2446
make name consistent with reels
2025-04-10 11:12:02 -04:00
Noah Pilarski
105e03a3ef
Change so that you can still use ringworld model
2025-04-10 10:55:01 -04:00
Noah Pilarski
a69fd7206e
Add clean parameter
2025-04-08 22:31:45 -04:00
Noah Pilarski
50ccd32b8e
add docks
2025-04-08 14:18:28 -04:00
Joshua Thome
5aace8408a
Generic shape/collider configs
2025-02-22 11:02:10 -06:00
Joshua Thome
5d663ef76a
Make item/socket colliders triggers by default, and allow it to be overriden via config
2025-02-21 21:43:21 -06:00
xen-42
144421ca51
Title Screen config ( #1028 )
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## Major features
- Adds title screen configuration (fixes #1027 )
Todo list:
- [x] menuColor
- [x] factRequiredForTitle
- [x] conditionRequiredForTitle
- [x] skyBox
- [x] Music
- [x] rotationSpeed
- [x] menuPlanet
- [x] mergeWithOtherTitles
- [x] title screen handler api method
- [x] Docs
- [x] Multiple title screens for one mod

2025-02-17 19:55:56 -05:00
Noah Pilarski
6735c21cc9
fix this default
2025-02-17 15:43:23 -05:00
Joshua Thome
8b49f94bd4
Fix null item audio types breaking custom items
2025-02-16 23:25:46 -06:00
xen-42
899e66e7ed
Comment what SimplifiedDetailInfo is and change title scene handler remove children to use findall
2025-02-16 17:40:41 -05:00
xen-42
731bd64bdf
Merge branch 'dev' into title-screen-config
2025-02-16 17:32:56 -05:00
Joshua Thome
52a1b0e4ce
Eye Travel Ordering ( #1051 )
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## Minor features
- Add `afterTraveler` to custom Eye Travelers to place them after a base
game traveler in the campfire order (resolves #1037 )
## Improvements
- Fix order of travelers at the Eye when both base game guests have been
gathered and custom travelers are used
2025-02-15 21:16:17 -06:00
Joshua Thome
c775fda2fc
Add "afterTraveler" to position custom travelers in the campfire order, and fix order with both solanum and prisoner
2025-02-15 21:04:06 -06:00
Noah Pilarski
cdf977d652
keepLoaded and sectorOccupantsUpdated
2025-02-15 02:18:50 -05:00
Noah Pilarski
73c42161c1
Merge branch 'dev' into title-screen-config
2025-02-14 17:51:20 -05:00
xen-42
8c3649bb40
Can set which slides to display, make empty slide reels transparent ( #888 )
2025-02-13 17:21:00 -05:00
Joshua Thome
b5538f7627
Remove vestigial name property from traveler info
2025-01-29 19:56:55 -06:00
Joshua Thome
3746e794f6
Make eye traveler and quantum instrument signals full SignalInfos
2025-01-29 19:35:45 -06:00
Noah Pilarski
310301ceee
grah
2025-01-25 06:23:25 -05:00
Noah Pilarski
0c2709bff6
Add simplified detail info to use later
2025-01-25 05:05:31 -05:00
Joshua Thome
e0f79ae3ea
Eye sequence fixes
2025-01-18 17:26:02 -06:00
Joshua Thome
63fbc8afeb
Eye sequence props first pass
2025-01-18 10:09:15 -06:00
xen-42
37c90f52f0
Turn quantum lightning into a prop based thing, make quantum details build with the repeat-10-times-for-parent-to-exist thing for back compat
2025-01-07 16:48:56 -05:00
xen-42
ceb0ad970b
Remove things that we've already made obsolete
2025-01-06 23:05:54 -05:00
xen-42
752f080099
change to rename because its better and matches other things
2025-01-06 23:02:40 -05:00
xen-42
5c9c487201
Reorganize quantum stuff so that the details go with the sockets/states/etc
2025-01-06 22:59:41 -05:00
xen-42
e701e21881
Merge branch 'fix-751' into prometheus
2025-01-06 21:37:45 -05:00
xen-42
18f7de6ad8
Quantum lightning works but has no lightning bolt
2025-01-06 19:36:12 -05:00
xen-42
3b19c81b42
Make this branch actually build again
2025-01-06 17:21:32 -05:00
xen-42
06eea16188
Merge branch 'dev' into prometheus
2025-01-06 17:10:17 -05:00
_nebula
0796d751bd
Add quantumAlignWithGravity field.
2025-01-06 20:36:07 +00:00
_nebula
9ca4ebed93
add defaultvalueattribute to new field
2025-01-06 20:26:26 +00:00
_nebula
27a3bfce3b
Fix #751
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Uses socket rotation if non-null, adds field to props to choose whether to randomize Y rotation.
2025-01-06 20:23:11 +00:00
xen-42
a16c479728
Document pathToAnimController more
2024-11-01 15:35:54 -04:00
xen-42
162237d3ad
Add them
2024-10-25 22:32:43 -04:00
xen-42
65dbc6816b
Add colliders to custom item sockets
2024-10-20 02:18:51 -04:00
Joshua Thome
fb537f7730
Projection totems
2024-10-14 11:27:05 -05:00
Joshua Thome
b85ec167db
Add vision cone model scaling for alarm totems
2024-10-14 11:26:08 -05:00
Joshua Thome
0752b11b65
Dream candles
2024-10-14 01:45:44 -05:00
Joshua Thome
9a2843c8dc
Start of projection totems
2024-10-13 22:18:24 -05:00
Joshua Thome
a1d165e2b9
Portholes
2024-10-13 22:18:08 -05:00
Joshua Thome
e5c21c6c33
Make NH-spawned grapple totems work with the flashlight automatically
2024-10-13 22:16:57 -05:00
Joshua Thome
4baf9b264e
Alarm totems
2024-10-07 21:54:35 -05:00