FreezeDriedMangoes
24f7a9dfc8
removed debug code
2023-01-27 13:41:31 -05:00
FreezeDriedMangoes
d5480d9781
generated spirals now start off in the hidden state, allowing the reveal on translate stuff to work
2023-01-27 13:40:06 -05:00
FreezeDriedMangoes
b62db562f0
fixed bug with wall text not rotating around its normal properly
2023-01-27 13:29:55 -05:00
FreezeDriedMangoes
a13b790145
when trying to move a spiral back in bounds, if no solution is found, the spiral is mirrored and then attempted to be put in bounds again - this solves most cases of spirals being stuck out of bounds
2023-01-26 23:54:07 -05:00
FreezeDriedMangoes
179b94424c
shrunk the bounds a bit to account for whiteboards being crumbly around the edges
2023-01-26 23:45:37 -05:00
FreezeDriedMangoes
775554fbe4
removed debugging hardcoded rotation
2023-01-26 23:39:25 -05:00
FreezeDriedMangoes
275008e15e
prevented spirals from repeating the same mirrored status 3 in a row
2023-01-26 23:33:20 -05:00
FreezeDriedMangoes
941f971b5a
updated the force directed graph code with the latest version from nh-unity
2023-01-26 22:28:01 -05:00
FreezeDriedMangoes
f33a65deaa
various fixes; added material setting, and fixed some sizes
2022-12-31 23:13:21 -05:00
FreezeDriedMangoes
e705c9bdc6
integrated auto spirals with NomaiTextBuilder
2022-12-31 11:16:08 -05:00
FreezeDriedMangoes
0860e93efb
added the function for making a stranger spiral
2022-12-31 11:04:39 -05:00
FreezeDriedMangoes
403047fcd0
added stuff to generate stranger 'spirals'
2022-12-31 11:03:20 -05:00
FreezeDriedMangoes
0b0aee5ba9
added new function to support spawning and arranging spiral prefabs rather than just autogen spirals
2022-12-30 19:31:23 -05:00
FreezeDriedMangoes
58c4b4178c
removed reflectoin because we have that cool 'make everything public' utility
2022-12-30 19:25:45 -05:00
FreezeDriedMangoes
0ea8879947
removed some extra newlines
2022-12-30 19:22:03 -05:00
FreezeDriedMangoes
e75a369fbd
fixed indentation to match the rest of the project and added namespace
2022-12-30 19:21:46 -05:00
FreezeDriedMangoes
58aa10ce50
created folder for all the nomai text related code, moved the old builder in there and copied over the spiral generator and auto placer from the nh-unity project
2022-12-30 19:14:32 -05:00
Nick
7681b0d2f2
Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev
2022-12-30 11:42:31 -05:00
Nick
7de4e46229
Update version and promote trifid
2022-12-30 11:42:19 -05:00
Nick
2b3a921b9e
Change parent path warning log to error + add missing ( #473 )
...
## Bug fixes
- Log more errors if a `parentPath` is set improperly
2022-12-30 11:41:06 -05:00
Nick
76868fb458
Comment out broken streaming unloading
2022-12-30 11:40:51 -05:00
Nick
8bb8f85f4c
Change parent path warning log to error + add missing
...
Was missing the log for Detail and Dialogue builders
2022-12-29 13:38:47 -05:00
Will Corby
c406c5feab
1.8.2 ( #472 )
...
hotfix for an audio regression
v1.8.2
2022-12-28 16:29:57 -08:00
JohnCorby
11c68fcbe5
no need for warning disable
2022-12-28 16:18:54 -08:00
JohnCorby
96d6d4e912
update bersion
2022-12-28 16:16:56 -08:00
JohnCorby
9ca79478ce
hotfix for audio
2022-12-28 16:16:38 -08:00
Will Corby
ab4b510a34
1.8.1 ( #462 )
...
## Minor features
- #468 Added rename and parentPath to some more modules and infos
## Improvements
- The gameobjects for bramble nodes will be named their `name` if it's
provided
- Leaving sectors now unloads streamed things
- `pathToAnimController` now works for more things. Means entering
dialogue can stop them playing their instruments, change their
animation, and make them look at you.
## Bug fixes
- #457 Scrolls use the `rotation` parameter now
- #433 Stranger text is no longer fuzzy
- Recursive bramble dimensions no longer cause a hard crash
- The foglights in bramble nodes are now correctly colored
- Make streaming handler only load thing in if the player or probe
enters the sector
- Better error reporting in AudioUtilities
- Fixed a bug where renaming volcanoes didn't actually rename them
v1.8.1
2022-12-28 14:54:23 -08:00
Will Corby
f2194d59b3
Traveler anim fixes ( #470 )
...
## Improvements
- `pathToAnimController` now works for `TravelerController` and
`TravelerEyeController`. Means entering dialogue can stop them playing
their instruments, change their animation, and make them look at you.
2022-12-28 14:16:48 -08:00
Ben C
e047d66c29
Updated Schemas
2022-12-28 22:04:14 +00:00
Nick
6ace48dd43
Add FacePlayerWhenTalking if it isn't there
2022-12-28 17:02:27 -05:00
JohnCorby
ea7d04da52
Merge branch 'dev' into traveler-anim-fixes
2022-12-28 13:54:18 -08:00
Will Corby
e4a68a3634
streaming unloading ( #471 )
...
## Improvements
- leaving sectors now unloads streamed things
2022-12-28 13:46:50 -08:00
JohnCorby
ea550edfea
bruh
2022-12-28 13:46:01 -08:00
JohnCorby
1f69ad640e
put it lower
2022-12-28 13:42:44 -08:00
JohnCorby
3c44c03005
do streaming on bramble node
2022-12-28 13:40:18 -08:00
JohnCorby
177eea9e36
do proper null checking on sectors
2022-12-28 12:28:29 -08:00
JohnCorby
ce4072fed0
check null here
2022-12-28 12:16:56 -08:00
JohnCorby
ca07710866
MORE specific
2022-12-28 12:14:21 -08:00
JohnCorby
c3b343b4bf
be more specific
2022-12-28 12:11:56 -08:00
JohnCorby
f8de674a6d
filter out goofy error
2022-12-28 12:06:49 -08:00
JohnCorby
4488390bd9
do streaming unloading
2022-12-28 11:55:04 -08:00
Ben C
98749a09ef
Updated Schemas
2022-12-28 09:33:07 +00:00
Noah Pilarski
d843cd17aa
Set dialogue for FacePlayerWhenTalkings
2022-12-28 04:31:09 -05:00
Ben C
13b779aa63
Updated Schemas
2022-12-28 09:17:43 +00:00
Noah Pilarski
6dba33f256
Set dialogue for TravelerEyeControllers
2022-12-28 04:06:59 -05:00
Ben C
2511ca2a1f
Updated Schemas
2022-12-28 02:34:33 +00:00
Noah Pilarski
7f3e36dd0a
typo
2022-12-27 21:31:48 -05:00
Ben C
c4a20d04c0
Updated Schemas
2022-12-28 01:56:59 +00:00
Nick
5581a71727
Set dialogue for TravelerControllers
2022-12-27 20:54:54 -05:00
Noah Pilarski
0a8e3bb643
Add rename and parentPath to more modules and infos ( #468 )
2022-12-27 08:53:21 -05:00