Noah Pilarski
88bda9d388
Use title instead
2022-09-15 18:30:44 -04:00
Nick
e098201581
Update StellarDeathController to match vanilla SupernovaEffectController update. ( #387 )
2022-09-15 18:23:54 -04:00
Noah Pilarski
edf5056280
Update to match vanilla
2022-09-15 18:19:58 -04:00
Nick
e5bc06dace
Update GameLibs version
2022-09-15 13:28:08 -04:00
Nick
103d3d5bdb
Merge branch 'dev' into enum
2022-09-15 01:22:01 -04:00
Nick
b2e46e234d
Categorized some stuff in components and fixed Trifids star thing maybe ( #386 )
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Organization and fix PR that shouldn't have been merged
2022-09-15 01:18:38 -04:00
Nick
b1eac0748e
Renamed it and fixed it for the sun
2022-09-15 00:57:10 -04:00
Nick
5a5ea46b05
Categorized some stuff in components and fixed Trifids star thing maybe
2022-09-15 00:41:05 -04:00
Nick
6d2dbf72d5
Revert "Revert "Disable starlights when out of range" ( #385 )"
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This reverts commit a1b1bd9a4052a0ad212cf3570d79c6d37e197d08, reversing
changes made to acb235d4788ed6d993a6b23f918e2ae94cce0493.
2022-09-15 00:25:07 -04:00
Nick
a1b1bd9a40
Revert "Disable starlights when out of range" ( #385 )
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Reverts Outer-Wilds-New-Horizons/new-horizons#345
2022-09-15 00:22:53 -04:00
Will Corby
6dfe59e962
Revert "Disable starlights when out of range"
2022-09-14 21:15:55 -07:00
Will Corby
acb235d478
Disable starlights when out of range ( #345 )
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Fixes transparent stuff
2022-09-14 21:15:41 -07:00
TerrificTrifid
13dfe1c535
Fix RemoveStarLight bugs
2022-09-14 23:10:05 -05:00
Noah
2baa7dfae7
Common camera utility ( #384 )
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## Improvements
- Nomai remote cameras (projection pools) display the right camera
layers, and better show the protagonist. Uses
[CommonCameraUtility](https://github.com/xen-42/ow-common-camera-util )
2022-09-14 21:35:38 -04:00
Noah Pilarski
235f62ffc7
null check ig
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idk why a required mod wouldn't be downloaded
2022-09-14 21:33:41 -04:00
Noah Pilarski
0819658e28
Merge branch 'dev' into enum
2022-09-14 21:22:16 -04:00
Nick
27386e1730
Fix reload configs breaking NH translations
2022-09-14 21:08:28 -04:00
Will Corby
3f1b803b0f
Scatter optimization ( #339 )
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## Improvements
- Improved scatter build time by not calling detail builder over and
over
- Added `preventOverlap` option to scatter. Is on by default but can be
disabled to increase performance. Useful when there is low change
anything will overlap (prop low density).
2022-09-14 17:56:24 -07:00
Nick
d71b016c8a
Explained why the fixer is needed
2022-09-14 20:51:07 -04:00
Nick
2f49b61dd2
Remove stupid usings wtf are these
2022-09-14 20:48:55 -04:00
JohnCorby
cce97acddc
angler fixer yay
2022-09-14 17:41:33 -07:00
JohnCorby
436cfa3175
remove unused parameter
2022-09-14 17:04:53 -07:00
JohnCorby
8ec41b58d5
remove the delay (things still work lol)
2022-09-14 16:59:48 -07:00
JohnCorby
5ff9f09684
revert da thingy
2022-09-14 16:34:10 -07:00
JohnCorby
f2771c7b34
use da thing thankies rider
2022-09-13 21:11:12 -07:00
Nick
2e90c30287
Revert revert revert revert
2022-09-13 23:08:16 -04:00
Nick
829fedb6a3
Revert "Use CommonCameraUtility to fix projection pool remote cameras"
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This reverts commit d509e11379ad04c14417c059323764f079644ff5.
2022-09-13 23:05:41 -04:00
Nick
0b2be0cfcc
Revert "Reorganize camera patches"
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This reverts commit 461cdd6349b64932e8ffe2df87bc0bd7426bd5de.
2022-09-13 23:05:36 -04:00
Nick
461cdd6349
Reorganize camera patches
2022-09-13 23:04:11 -04:00
Nick
d509e11379
Use CommonCameraUtility to fix projection pool remote cameras
2022-09-13 23:03:59 -04:00
Nick
12586ebb20
Merge branch 'dev' into eye-of-the-universe
2022-09-13 22:09:31 -04:00
github-actions[bot]
2cabbc27b1
Updated Schemas
2022-09-14 02:03:22 +00:00
Nick
84b86dc379
Merge branch 'dev' into scatter-optimization
2022-09-13 22:01:09 -04:00
Nick
7bcddf4261
Fix collision issue
2022-09-13 21:58:31 -04:00
Nick
e074d2ecb1
Fix bad merge
2022-09-13 20:18:02 -04:00
Nick
6bc5ca24a7
Fix race conditions with slide textures loading ( #382 )
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## Bug fixes
- This fixes race conditions when incrementing `displaySlidesLoaded`
becaise `++` isn't thread safe. In the case of `MakeSlideReel`, another
issue was fixed that happens even without parallelism: `if
(displaySlidesLoaded >= textures.Length)` would always be true after
some point and multiple reel textures would be created. But with
parallelism, it's possible for `displaySlidesLoaded` to never reach
`textures.Length` and in this case the texture wouldn't be created (or
the vision torch enabled). Sadly this doesn't change behavior for vision
targets, so this is unrelated to #381
2022-09-13 20:14:57 -04:00
Nick
b86e5454cc
Merge branch 'dev' into slide-threading
2022-09-13 20:14:37 -04:00
Nick
9204432edd
Vision torch image loading bug ( #383 )
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Makes it handle slides with no path better, properly log errors when it
fails to load images, added tracking for if the image is loaded yet or
not (unused currently, could disable the slide/vision target if the
image don't load?).
2022-09-13 20:14:12 -04:00
Nick
6600c1c4c1
Allow overriding far clip plane ( #377 )
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## Minor features
- Can override the far clip plane for a system from the star system
config (you're welcome Jammer)
2022-09-13 20:01:06 -04:00
Nick
86957f2116
Ok john
2022-09-13 20:00:08 -04:00
Nick
7c183d7333
Fix up black images
2022-09-13 19:53:58 -04:00
Nick
13b714ac88
Default to black frame if no path supplied for slide
2022-09-13 19:12:43 -04:00
Nick
d3e44d0e69
Add locks to async image loading, count how many have loaded, fix error log
2022-09-13 19:06:50 -04:00
Damián Garro
5aba437596
Fix race conditions with slide textures loading
2022-09-13 19:30:23 -03:00
Noah Pilarski
14f0b04bdf
Use title instead
2022-09-13 16:24:12 -04:00
Noah Pilarski
c8e88707e4
Fix meteors (final)
2022-09-12 22:03:51 -04:00
Noah Pilarski
ab237624b2
Fix cloak
2022-09-12 19:44:54 -04:00
Noah Pilarski
9d93981350
Fix meteors
2022-09-12 19:24:16 -04:00
Noah Pilarski
e8b6bb3af4
Fix mind slide projector
2022-09-12 16:09:39 -04:00
Noah Pilarski
dbdff11e2f
Fix rafts
2022-09-12 16:00:01 -04:00