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remove unused parameter
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@ -79,7 +79,7 @@ namespace NewHorizons.Builder.Props
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}
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else FixSectoredComponent(component, sector, isTorch);
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FixComponent(component, go, prefab.name);
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FixComponent(component, go);
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}
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prop.transform.position = detail.position == null ? go.transform.position : go.transform.TransformPoint(detail.position);
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@ -222,7 +222,7 @@ namespace NewHorizons.Builder.Props
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return false;
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}
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private static void FixComponent(Component component, GameObject planetGO, string prefab)
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private static void FixComponent(Component component, GameObject planetGO)
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{
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// Fix other components
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// I forget why this is here
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