remove unused parameter

This commit is contained in:
JohnCorby 2022-09-14 17:04:53 -07:00
parent 8ec41b58d5
commit 436cfa3175

View File

@ -79,7 +79,7 @@ namespace NewHorizons.Builder.Props
}
else FixSectoredComponent(component, sector, isTorch);
FixComponent(component, go, prefab.name);
FixComponent(component, go);
}
prop.transform.position = detail.position == null ? go.transform.position : go.transform.TransformPoint(detail.position);
@ -222,7 +222,7 @@ namespace NewHorizons.Builder.Props
return false;
}
private static void FixComponent(Component component, GameObject planetGO, string prefab)
private static void FixComponent(Component component, GameObject planetGO)
{
// Fix other components
// I forget why this is here