3052 Commits

Author SHA1 Message Date
JohnCorby
63f87e4c6d sort arcs by path to hopefully prevent future updates from breaking everything 2022-09-30 19:46:36 -07:00
Nick
70467b76a1 Fixed #393 2022-09-30 22:45:39 -04:00
JohnCorby
db2d1aebcd move group builder down here too 2022-09-30 19:33:06 -07:00
JohnCorby
24eedc887a you dont need it here HAHA 2022-09-30 19:31:31 -07:00
Nick
d1da5c3791 Remove stupid null check, only set active at the end 2022-09-30 22:30:26 -04:00
Nick
d7730436d4 Whoops 2022-09-30 22:30:13 -04:00
Nick
6f55b8da3f Backwards compat for certain mods broken by keepLoaded = false 2022-09-30 22:24:54 -04:00
Noah Pilarski
33323ddea5 Fix tornados because latest patch 2022-09-22 17:13:07 -04:00
Noah Pilarski
9d245aa1e1 Merge branch 'dev' into eye-of-the-universe 2022-09-22 16:36:37 -04:00
Noah Pilarski
7dab741f32 Turn off proxies as well 2022-09-20 12:27:02 -04:00
Noah Pilarski
c8cc4534c1 Simplify 2022-09-20 12:26:40 -04:00
Noah Pilarski
81ec063c2b Set warping from at title screen 2022-09-20 10:09:02 -04:00
Noah Pilarski
be9a003768 Make eye coordinate prompt trigger active at eye 2022-09-20 10:08:46 -04:00
Noah Pilarski
d565ac52d1 Use TryParse instead 2022-09-19 02:38:56 -04:00
Noah Pilarski
a799eaf0f6 Merge branch 'dev' into enum 2022-09-19 02:22:15 -04:00
Nick
b5f5a4cabc
Update manifest.json 2022-09-19 00:09:38 -04:00
Will Corby
75a7ef7616
actually use group builder (#400)
i removed its usage by accident when reverting the goofy DetailFixer
hack xen did LOL!!!!
2022-09-18 21:01:49 -07:00
JohnCorby
07ad15afff bruh 2022-09-18 20:56:47 -07:00
Will Corby
329377098c
Log missing decal path (#397) 2022-09-18 20:16:16 -07:00
Noah Pilarski
2d619a58c2 Move this to be after reveals is set 2022-09-18 14:46:24 -04:00
Noah Pilarski
dc1cd2bade Log if NewlyRevealedFactIDs is null 2022-09-18 14:43:24 -04:00
Noah
3231848017
stretch for scatter too (#396)
just copy the way details do it
2022-09-17 19:34:33 -04:00
Noah Pilarski
2260188164 Log missing decal path 2022-09-17 19:33:21 -04:00
Noah Pilarski
aa3686230d No longer needed 2022-09-17 18:29:33 -04:00
Noah Pilarski
3a0cb180d5 Meteor oopsies 2022-09-17 17:52:55 -04:00
github-actions[bot]
50f2dc1625 Updated Schemas 2022-09-17 18:44:44 +00:00
JohnCorby
2cee9ebd42 add stretch to scatter 2022-09-17 11:42:45 -07:00
Noah Pilarski
9599003f87 Null check instead 2022-09-17 14:41:04 -04:00
Nick
25fc5ce2c5
Detail stretch (#395)
Vector3 scale for details
2022-09-17 12:05:30 -04:00
Noah Pilarski
223b35c066 return zero for null MVector3 2022-09-17 12:05:20 -04:00
github-actions[bot]
1ce208c778 Updated Schemas 2022-09-17 15:57:01 +00:00
TerrificTrifid
2904af39d1 Detail stretch 2022-09-17 10:55:01 -05:00
Noah Pilarski
79a178237f almost forgor 2022-09-17 11:28:50 -04:00
Noah Pilarski
cf5e7b42e7 Fix trifid's star light stuff 2022-09-17 11:26:49 -04:00
TerrificTrifid
b5a4c9f7ca
Audio volume setting (#394)
Volume setting for audio volumes
2022-09-17 10:15:29 -05:00
Noah Pilarski
01ee3e9ad8 Merge branch 'dev' into eye-of-the-universe 2022-09-17 10:32:42 -04:00
github-actions[bot]
129fbf3a4f Updated Schemas 2022-09-17 14:00:40 +00:00
Noah Pilarski
9be2bed1f0 Add range attribute 2022-09-17 09:58:22 -04:00
github-actions[bot]
f04171ec83 Updated Schemas 2022-09-17 03:18:00 +00:00
TerrificTrifid
7db8e1c4ef Audio volume setting 2022-09-16 22:15:55 -05:00
Nick
b5d499b2dc
1.6.0 (#337)
## Major features
- Added support for `Extras` in your planet configs. This allows for
other mods to extend planet and system configs with new features.
- Added new volumes to configs under the `Volumes` module:
   - Hazard volumes
   - Notification volumes
- Implemented a transparent `cloudsPrefab`. It works mostly the same as
normal clouds except that it allows a transparent texture.

## Minor features
- Can now toggle atmospheric shock layers with `hasShockLayer`.
- Addons can now define `popupMessage` in their addon-manifest. This
will show a one time pop-up when the mod is first installed. Use this
for story mods to give the user a prompt to go in the right direction
with the mod. Means NH now requires [Menu
Framework](https://outerwildsmods.com/mods/menuframework/).
- `Ring` module now replaced with `Rings` module (can have multiple
rings per planet)
- Can override the far clip plane for a system from the star system
config (you're welcome Jammer)

## Improvements
- Various improvements for upcoming Quantum Space Buddies compatibility
mod.
- Made rain/snow heights more robust for larger planets.
- Improved Discord Rich Presence support (icons should show for more
addons)
- Proxies now have atmospheres and fog
- Ship log entry location marking now works in Bramble dimensions.
- If the user has an outdated version of Outer Wilds, a warning popup
will display.
- Adds disabling of renderers/colliders/shapes/lights when you're not at
the planet (can be disabled with `keepLoaded`).
- Allow ship log details to be added to vanilla planets
- Nomai shuttle landing radius is now properly set
- Added on screen button prompts when in debug mode
- Potentially fixes some threading issues when loading slides
- Improved scatter build time by not calling detail builder over and
over
- Added `preventOverlap` option to scatter. Is on by default but can be
disabled to increase performance. Useful when there is low change
anything will overlap (prop low density).
- Nomai remote cameras (projection pools) display the right camera
layers, and better show the protagonist. Uses
[CommonCameraUtility](https://github.com/xen-42/ow-common-camera-util)

## Bug fixes
- **Addons should now work properly on Linux**
- Only autosave debug mode configs if the save button is unlocked.
Prevents overwriting your configs unintentionally.
- Bramble dimensions will hide Bramble nodes inside then when you're
outside.
- Translation keys containing < or > or CDATA now work.
- Translated ship log facts no longer have the entry ID slapped in front
of them
- Fix a vanilla bug where being in a conversation and then getting
attached to something traps you in dialogue.
- Fixed a translation bug that affected Secret Worlds
- Does not fix the vision torch bug affecting "The Vision", but will at
least log an error when it happens now
- Fixed a translation bug where translations for NH itself weren't
reloaded when reloading configs
v1.6.0
2022-09-16 00:06:31 -04:00
Nick
e6fe77d2c7 Update manifest.json 2022-09-15 23:33:12 -04:00
Nick
b42235ae95
fix typo in ShipHUDMarker_RefreshOwnVisibility (#390) 2022-09-15 21:43:30 -04:00
JohnCorby
68d2034b38 also do AssignBrittleHollowReference lol 2022-09-15 17:13:36 -07:00
JohnCorby
1b30c89237 typo: flip this case around, we want it to only check if NOT null 2022-09-15 16:40:27 -07:00
Noah Pilarski
98ff8a39ca mhm 2022-09-15 18:49:45 -04:00
Nick
8829548b9b Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev 2022-09-15 18:48:00 -04:00
Nick
9b4a165f15
Use section title instead of "Custom" for credits (#388)
Fix le funny

![image](https://user-images.githubusercontent.com/34462599/190520258-907a9021-644b-4a8d-aeb4-e208a308b58c.png)
2022-09-15 18:47:40 -04:00
Nick
126547be6f Make everything use Path.Combine instead of concat for Linux 2022-09-15 18:47:26 -04:00
Noah Pilarski
2222a4cd93 Merge branch 'dev' into eye-of-the-universe 2022-09-15 18:37:14 -04:00