## Major features - Added support for `Extras` in your planet configs. This allows for other mods to extend planet and system configs with new features. - Added new volumes to configs under the `Volumes` module: - Hazard volumes - Notification volumes - Implemented a transparent `cloudsPrefab`. It works mostly the same as normal clouds except that it allows a transparent texture. ## Minor features - Can now toggle atmospheric shock layers with `hasShockLayer`. - Addons can now define `popupMessage` in their addon-manifest. This will show a one time pop-up when the mod is first installed. Use this for story mods to give the user a prompt to go in the right direction with the mod. Means NH now requires [Menu Framework](https://outerwildsmods.com/mods/menuframework/). - `Ring` module now replaced with `Rings` module (can have multiple rings per planet) - Can override the far clip plane for a system from the star system config (you're welcome Jammer) ## Improvements - Various improvements for upcoming Quantum Space Buddies compatibility mod. - Made rain/snow heights more robust for larger planets. - Improved Discord Rich Presence support (icons should show for more addons) - Proxies now have atmospheres and fog - Ship log entry location marking now works in Bramble dimensions. - If the user has an outdated version of Outer Wilds, a warning popup will display. - Adds disabling of renderers/colliders/shapes/lights when you're not at the planet (can be disabled with `keepLoaded`). - Allow ship log details to be added to vanilla planets - Nomai shuttle landing radius is now properly set - Added on screen button prompts when in debug mode - Potentially fixes some threading issues when loading slides - Improved scatter build time by not calling detail builder over and over - Added `preventOverlap` option to scatter. Is on by default but can be disabled to increase performance. Useful when there is low change anything will overlap (prop low density). - Nomai remote cameras (projection pools) display the right camera layers, and better show the protagonist. Uses [CommonCameraUtility](https://github.com/xen-42/ow-common-camera-util) ## Bug fixes - **Addons should now work properly on Linux** - Only autosave debug mode configs if the save button is unlocked. Prevents overwriting your configs unintentionally. - Bramble dimensions will hide Bramble nodes inside then when you're outside. - Translation keys containing < or > or CDATA now work. - Translated ship log facts no longer have the entry ID slapped in front of them - Fix a vanilla bug where being in a conversation and then getting attached to something traps you in dialogue. - Fixed a translation bug that affected Secret Worlds - Does not fix the vision torch bug affecting "The Vision", but will at least log an error when it happens now - Fixed a translation bug where translations for NH itself weren't reloaded when reloading configs
Do you want to create planets using New Horizons? Then check out our website for all our documentation!
If you want to see examples of what NH can do check out the examples add-on or real solar system add-on.
Check the ship's log for how to use your warp drive to travel between star systems!
Incompatible mods
- Quantum Space Buddies.
- OW Randomizer.
Supported Mods
New Horizons has optional support for a few other mods:
- Discord Rich Presence: Showcase what New Horizons worlds you're exploring in your Discord status!
- Voice Acting Mod: Characters in NH can be given voice lines which will work with this mod installed. Try it out by downloading NH Examples and talking to Ernesto!
- Achievements+: New Horizons and its addons have achievements you can unlock with this mod installed!
Features
- Load planet meshes or details from asset bundles
- Use our template Unity project to create assets for use in NH, including all game scripts recovered using UtinyRipper
- Separate solar system scenes accessible via wormhole OR via the ship's new warp drive feature accessible via the ship's log
- Remove or edit existing planets, including what they orbit around
- Create custom planets from heightmaps/texturemaps
- Create stars (and supernovae), comets, asteroid belts, satellites, quantum planets/moons, and custom Dark Bramble dimensions.
- Add stock planet features to custom ones, such as geysers, cloak fields, meteor-launching volcanoes, rafts, tornados, and Dark Bramble seeds/nodes.
- Binary orbits
- Signalscope signals and custom frequencies
- Surface scatter: rocks, trees, etc, using in-game models, or custom ones
- Black hole / white hole pairs
- Custom dialogue, slide-reel projections, translatable text, and custom ship log entries for rumour mode and map mode
- Funnels and variable surface height (can be made of sand/water/lava/star)
Development
If you want to help (please dear god help us) then check out the contact info below or the contributing page.
The Unity project we use to make asset bundles for this mod is here.
Contact
Join the Outer Wilds Modding Discord if you have any questions or just want to chat about modding! Theres a New Horizons category there dedicated to discussion of this mod.
Credits
Main authors:
- xen (New Horizons v0.1.0 onwards)
- Bwc9876 (New Horizons v0.9.0 onwards)
- Mister_Nebula (Marshmallow v0.1 to v1.1.0)
New Horizons was made with help from:
- FreezeDriedMangos
- MegaPiggy
- JohnCorby
- Nageld
- Trifid
- Raicuparta
- jtsalomo
- And the Outer Wilds modding server.
Translation credits:
- Russian: Tlya
- German: Nolram
- Spanish: Ciborgm9, Ink, GayCoffee
- French: xen
Marshmallow was made with help from:
- TAImatem
- AmazingAlek
- Raicuparta
- and the Outer Wilds discord server.
