5426 Commits

Author SHA1 Message Date
Heavenly Avenger
547e9ae8b6 Applies revisions suggested by loco-choco.
Basically steam achievements from "Indicative" to "Imperative"
verbal mode (Brazillian Porutuguese gramatics) to be more consistent
with steam achievements, and remove some unnecessary bits.
2025-02-08 12:53:48 -03:00
Joshua Thome
fc0dd05cf3 Improve eye docs formatting 2025-02-07 14:24:33 -06:00
Joshua Thome
40d57b139e Fix persistent condition check 2025-02-07 13:48:09 -06:00
Noah Pilarski
5c9dd07f21
stopped orbit line from generating at the eye (#1035)
the eye of the universe does not have a map viewer instance in its
scene, so why even generate orbit lines to begin with? this also solved
a graphical glitch containing a missing texture seen in new horizons
examples.
2025-02-07 14:19:14 -05:00
AnonymousStrangerOW
95ff46cc17 stopped orbit line from generating at the eye
the eye of the universe does not have a map viewer instance in its scene, so why even generate orbit lines to begin with? this also solved a graphical glitch containing a missing texture seen in new horizons examples.
2025-02-07 13:56:07 -05:00
xen-42
e5dae9e64a
Fix circumbinary (#1033)
## Bug fixes

- Fix circumbinary planets don't orbit anymore
2025-02-04 19:43:57 -05:00
xen-42
a8b9c3648e Update GravityBuilder.cs 2025-02-04 19:11:07 -05:00
xen-42
35c0b934c7 Try really hard to not have the gravity well for a focal point affect you 2025-02-04 19:03:25 -05:00
xen-42
458c202fa4 Revert "Revert changes by MegaPiggy"
This reverts commit 80de0f1cb79b59487f4c4ce4285659554c5db78a.
2025-02-04 18:47:10 -05:00
xen-42
786f1751dc Revert another change 2025-02-04 18:46:49 -05:00
xen-42
80de0f1cb7 Revert changes by MegaPiggy 2025-02-04 18:46:40 -05:00
Heavenly Avenger
04e94a952c Updates the portuguese_br translation file.
The file only had 'vessel' translated.

Translation made taking into account game original translation, keeping
where possible translation choices of the game, like:

- Vessel => Hospedeiro
- Dark Bramble => Abrolho Sombrio (translation of names)
- warp => translocation

A special case was made for the "NOMAI_SHUTTLE_COMPUTER" to split the
location with colon and avoid a gender combination ("no", "na") with a
common "em". As locations might have male or female "genders" to combine
with in the Portuguese language.

"Raycast", the name of the mod (New Horizon) and "Dieclone" weren't
translated at all for being either the very name of the mod, or being
considered keywords or neologism words (as much as "Nomai" is not
translated).
2025-02-04 11:50:04 -03:00
Joshua Thome
7b9a6cfee2 Merge branch 'hawkbar-eye-sequence' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into hawkbar-eye-sequence 2025-02-01 16:04:34 -06:00
Joshua Thome
8ad30fefe0 Eye of the Universe documentation page 2025-02-01 16:04:31 -06:00
Joshua Thome
23c7efd36a Add a null check for potentially missing custom traveler audio 2025-02-01 16:04:17 -06:00
Ben C
b78c27f4a2 Updated Schemas 2025-01-30 02:07:44 +00:00
Joshua Thome
5ee104b9c3 Merge branch 'hawkbar-eye-sequence' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into hawkbar-eye-sequence 2025-01-29 20:04:56 -06:00
Joshua Thome
c9f0689116 Add instrument zones and standalone quantum instruments to the inflation object list 2025-01-29 20:04:48 -06:00
Joshua Thome
b5538f7627 Remove vestigial name property from traveler info 2025-01-29 19:56:55 -06:00
Ben C
b77ef5a554 Updated Schemas 2025-01-30 01:38:48 +00:00
Joshua Thome
042fc95a22 Merge branch 'hawkbar-eye-sequence' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into hawkbar-eye-sequence 2025-01-29 19:36:37 -06:00
Joshua Thome
3999db71a2 Fix signals playing on awake and not disabling after finale 2025-01-29 19:36:19 -06:00
Joshua Thome
3746e794f6 Make eye traveler and quantum instrument signals full SignalInfos 2025-01-29 19:35:45 -06:00
xen-42
f9b517d7b1 Update manifest.json 2025-01-28 23:03:11 -05:00
xen-42
06870db051 Fix raft docks not working on NH rafts 2025-01-28 23:02:44 -05:00
Ben C
bba0a1a42b Updated Schemas 2025-01-18 23:28:04 +00:00
Joshua Thome
a928240e49 Merge branch 'hawkbar-eye-sequence' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into hawkbar-eye-sequence 2025-01-18 17:26:09 -06:00
Joshua Thome
e0f79ae3ea Eye sequence fixes 2025-01-18 17:26:02 -06:00
Ben C
13a35bb5a1 Updated Schemas 2025-01-18 16:11:36 +00:00
Joshua Thome
63fbc8afeb Eye sequence props first pass 2025-01-18 10:09:15 -06:00
xen-42
ffe41747fb
Remove duplicate classes (#1025)
## Bug fixes

- removed duplicate methods and classes involving quantum stuff
2025-01-13 20:06:15 -05:00
JohnCorby
649883ab4e j 2025-01-13 16:53:59 -08:00
JohnCorby
06023b7754 delete duplicate BoundsUtilities stuff 2025-01-13 16:51:46 -08:00
JohnCorby
ed4e43a044 delete duplicate box shape fixer 2025-01-13 16:49:28 -08:00
xen-42
d5ad5bf84b Update manifest.json 2025-01-13 18:09:27 -05:00
xen-42
e397d627ad
Icarus (#1024)
## Bug fixes

- Coordinate interface orb no longer tries to return to its raised
position on Vessel when first entering a custom star system. Fixes #958
2025-01-10 18:21:15 -05:00
Noah Pilarski
4b47728709 Run after Start and then skip 100 frames so orb rising thing stops #958 2025-01-09 23:59:34 -05:00
xen-42
28e9066833
Item docs (#1023)
Added sections for items, item sockets, and dialogue condition based
puzzles to the details guide page.
2025-01-09 22:57:18 -05:00
Joshua Thome
7dc0b8bc4b Item docs 2025-01-08 21:53:50 -06:00
xen-42
63672ea9fc
Prometheus (quantum lightning + quantum refactor) (#717)
## Minor Features
- Implements lightning storms. Resolves #564.
- Can now control if socketed quantum objects align with gravity or use
socket rotation, and if they randomize rotation around the local Y axis.
Fixes #751.

## Improvements
- Makes quantum organization cleaner (split into separate lists by the
type of quantum group, state or socket).
- Quantum socket groups can now have an equal number of props to sockets
and will work accordingly. Fixes #597
2025-01-07 19:30:25 -05:00
Ben C
63445a1b70 Updated Schemas 2025-01-07 21:51:17 +00:00
xen-42
37c90f52f0 Turn quantum lightning into a prop based thing, make quantum details build with the repeat-10-times-for-parent-to-exist thing for back compat 2025-01-07 16:48:56 -05:00
xen-42
82e4a8755d Whoops put the wrong names 2025-01-07 14:31:56 -05:00
AnonymousStrangerOW
d7065d8631 updated quantum orbit message
- thank you xen for improving the message
2025-01-07 14:06:55 -05:00
AnonymousStrangerOW
7e66d1e574 Revert "add greyscale clouds for ringed stuff"
This reverts commit 0124dc56cf3915795e865009ec6578ef3dbbd743.
2025-01-07 14:02:58 -05:00
AnonymousStrangerOW
64edcff026 better clarify quantum orbits in docs
- adds new paragraph to the quantum planet section.
2025-01-07 13:57:19 -05:00
xen-42
fa3e4a7a64 Fix issues with Escape Room 2025-01-07 00:33:40 -05:00
xen-42
0b2ea53201 Fix the shaders 2025-01-06 23:54:34 -05:00
xen-42
d9f3eb6893 Fix path 2025-01-06 23:46:19 -05:00
Noah Pilarski
285ff38371 add lightning to private bundle and destroy old bundle 2025-01-06 23:38:55 -05:00