xen-42
0fee045aa8
Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev
2024-12-16 16:58:57 -05:00
xen-42
2d24849f19
teehee credit qsb
2024-12-16 16:58:56 -05:00
Ben C
66886f9b2f
Updated Schemas
2024-11-28 00:26:50 +00:00
xen-42
fbd94b1876
Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev
2024-11-27 15:18:13 -05:00
xen-42
6e254cd10a
Add option to prevent bringing items into other systems #997
2024-11-27 15:18:08 -05:00
Ben C
1122c44744
Updated Schemas
2024-11-27 20:09:20 +00:00
xen-42
acc2cfc016
Document images are png
2024-11-27 15:07:03 -05:00
xen-42
6e62ed3008
Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev
2024-11-09 21:24:56 -05:00
xen-42
c2e3946acc
Update manifest.json
2024-11-09 21:24:50 -05:00
Ben C
4d7226d278
Updated Schemas
2024-11-10 02:16:16 +00:00
xen-42
a46902381c
Add gravity alignment radius override
2024-11-09 21:14:14 -05:00
Noah Pilarski
8924811416
Uncomment TH Spawn Flag ( #993 )
...
## Bug fixes
- Uncomment that TH spawn fix because somehow it was commented out
2024-11-07 13:18:12 -05:00
Noah Pilarski
7d2ca14a65
bump version
2024-11-07 12:29:15 -05:00
Noah Pilarski
1800944671
uncomment TH flag
2024-11-07 12:22:53 -05:00
Joshua Thome
e197179855
Coalesce to Vector3.zero if attention point offset not specified ( #992 )
...
## Bug fixes
- Resolve error when specifying a dialogue attention point but not an
offset for that attention point
2024-11-04 13:23:00 -06:00
Ben C
f298c11c7f
Updated Schemas
2024-11-04 19:19:22 +00:00
Joshua Thome
74a5464a79
Coalesce to Vector3.zero if attention point offset not specified
2024-11-04 13:17:21 -06:00
xen-42
fdb165943b
Treat TH spawnpoint as having isDefault set, meaning we never default to custom spawn points with no conditions or isDefault set
2024-11-04 10:38:03 -05:00
Will Corby
d5aa088e09
Spawn in bramble ( #990 )
...
## Improvements
- Allow spawning inside Bramble dimensions (base game spawn point does not work yet)
2024-11-03 16:07:09 -08:00
xen-42
e6eafda4ff
Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev
2024-11-01 15:57:33 -04:00
xen-42
c934389037
Update manifest.json
2024-11-01 15:57:27 -04:00
xen-42
1de0119e3f
Make a dialogue faq why not
2024-11-01 15:40:42 -04:00
Ben C
4bec7914ac
Updated Schemas
2024-11-01 19:37:12 +00:00
xen-42
a16c479728
Document pathToAnimController more
2024-11-01 15:35:54 -04:00
JohnCorby
d639df7d08
bump el manifest
2024-10-31 14:15:32 -07:00
xen-42
9d4dbe97fd
Merge branch 'dev' into spawn-in-bramble
2024-10-31 16:21:12 -04:00
Will Corby
d7f0fd493f
Fix slide colors ( #986 )
...
## Bug fixes
- fix bug where projected slides look too bright
2024-10-31 12:59:19 -07:00
JohnCorby
c560715f9d
bad grammar
2024-10-31 12:55:47 -07:00
JohnCorby
4e4d69c41a
update comments
2024-10-31 12:54:18 -07:00
JohnCorby
5ea7b82a6c
comment
2024-10-31 01:33:39 -07:00
JohnCorby
732e981a8b
comment
2024-10-31 01:32:40 -07:00
JohnCorby
0583b22788
comment
2024-10-31 01:30:29 -07:00
JohnCorby
14ad72eef7
DONT keep it linear
2024-10-31 01:28:36 -07:00
JohnCorby
2ff4d909e6
i am stupid
2024-10-31 00:59:56 -07:00
JohnCorby
41ec0e8ecb
do it on individual channels
2024-10-31 00:59:09 -07:00
JohnCorby
cf263a6609
dont invert alpha
2024-10-31 00:56:28 -07:00
JohnCorby
2b25c6b9f2
keep it linear
2024-10-31 00:34:00 -07:00
JohnCorby
90b421314b
remove doc comment since name is obvious
2024-10-31 00:22:02 -07:00
JohnCorby
ea668ae28c
do it simpler
2024-10-31 00:12:31 -07:00
JohnCorby
b8afb5df71
fix slide reel inverting (do gamma-to-linear before invert instead of linear-to-gamma after convert)
2024-10-31 00:12:00 -07:00
xen-42
c1cc8029ee
Move spawning to shared
2024-10-30 20:09:58 -04:00
xen-42
ec1da98800
Also ignore empty primary
2024-10-27 16:13:09 -04:00
xen-42
f00095e316
Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev
2024-10-27 16:11:04 -04:00
xen-42
c189482f67
Fall back to file name before validating also dont call migrate twice
2024-10-27 16:11:03 -04:00
Ben C
1e15445c0c
Updated Schemas
2024-10-27 17:05:34 +00:00
xen-42
9408fd43f8
Format summary better
2024-10-27 13:03:39 -04:00
xen-42
dfcec42838
Update manifest.json
2024-10-27 13:01:27 -04:00
xen-42
7c3a8096cf
Slide reel conditions + some wyrm things ( #984 )
...
## Minor features
- Added `persistentConditionsToSet` and `conditionsToSet` to slide
reels. Now instead of just revealing ship logs at the end of a slide
reel/vision, you can set persistent and dialogue conditions.
## Improvements
- Static body shiplogs are now automatically arranged by their distance
to the primary (previously only considered semi-major axis)
- Will register a planet config as invalid if the planet is listed as
its own primary orbital body (nonsense) (fixes #983 )
2024-10-27 12:59:55 -04:00
xen-42
a7e446b37b
Complaints from wyrm
2024-10-26 19:07:52 -04:00
xen-42
ee8098b1ba
Merge branch 'slide-reel-conditions' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into slide-reel-conditions
2024-10-25 22:52:41 -04:00