This commit is contained in:
JohnCorby 2024-10-31 01:30:29 -07:00
parent 14ad72eef7
commit 0583b22788

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@ -141,6 +141,7 @@ namespace NewHorizons.Utility.Files
}
// normally, you would want to keep this linear because we do our own gamma to linear conversion.
// (it also makes vanilla reel atlas match vanilla reels)
// however, not doing linear makes it match more closely to the source image, which is more desireable
// change this back to true if someone complains
var newTexture = new Texture2D(texture.width, texture.height, texture.format, texture.mipmapCount != 1, linear: false);