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@ -141,6 +141,7 @@ namespace NewHorizons.Utility.Files
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}
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// normally, you would want to keep this linear because we do our own gamma to linear conversion.
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// (it also makes vanilla reel atlas match vanilla reels)
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// however, not doing linear makes it match more closely to the source image, which is more desireable
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// change this back to true if someone complains
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var newTexture = new Texture2D(texture.width, texture.height, texture.format, texture.mipmapCount != 1, linear: false);
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