1175 Commits

Author SHA1 Message Date
Noah Pilarski
0bbd869104 remove because this was moved 2022-10-10 20:37:11 -04:00
Noah Pilarski
6cf04ec904 Merge branch 'dev' into eye-of-the-universe 2022-10-10 20:34:26 -04:00
Will Corby
9de1449a09
Gravity priority (#417)
## Improvements
- `zeroGravityRadius` has been replaced by `zeroGravityVolumes` in the
`Volumes` module.
- Can now set the priority of zero g volumes and gravity volumes #292
2022-10-10 17:32:02 -07:00
Will Corby
edee149871
Dialogue path rename (#416)
## Improvements
- Allow setting `rename` and `parentPath` for dialogue to rename the
game object or parent it to something else. #401
2022-10-10 17:30:16 -07:00
Will Corby
b3c7d30f5f
Implement #389 playWithShipLogFacts, fix #392 (#418)
## Major features
- Added `playWithShipLogFacts ` to `slideShows` to make reels play in
ship log computer.. #389

## Bug fixes
- Fix NRE errors caused by visions (`visionTorchTarget` and
`standingVisionTorch`) initialization. #392
- Fix reels (`slideReel`) showing up in Echoes of the Eye entries
replacing the vanilla reel:

![reel](https://user-images.githubusercontent.com/22490080/194959455-9a1d02d7-a5d3-41d8-8d3f-f9c15f92b9ea.jpg)
2022-10-10 17:27:04 -07:00
JohnCorby
308a83e6f3 LinkShipLogFacts before SetMindSlideCollection to prevent NRE 2022-10-10 17:26:14 -07:00
Damián Garro
3159b7590f Implement #389 playWithShipLogFacts, fix #392 2022-10-10 19:00:42 -03:00
Noah Pilarski
48d9ace5e6 Make zero g volumes inheritable 2022-10-10 17:26:07 -04:00
Noah Pilarski
311750a646 Merge branch 'dev' into eye-of-the-universe 2022-10-10 17:09:57 -04:00
Nick
00a1cd2a16 Move zero g volume to Volumes 2022-10-10 13:35:47 -04:00
Nick
a7de13a70c Add gravity volume priority 2022-10-10 12:52:45 -04:00
Nick
feb22deba1 Implement #401 2022-10-10 12:24:09 -04:00
JohnCorby
e748c49a3f remove NHFluidVolume since we now patch a proper depth function into RadialFluidVolume 2022-10-09 15:14:13 -07:00
JohnCorby
fb8b09fb3e remove the ? since its just a float 2022-10-09 15:06:49 -07:00
Noah Pilarski
25a56c65fc Add acceleration to rafts 2022-10-08 17:54:40 -04:00
Noah Pilarski
fd2f839d90 Allow rafts to be added to Giant's Deep 2022-10-08 17:54:40 -04:00
Noah Pilarski
dfc7798cd7 Revert "Add a prefab for ambient light too"
Doesn't work so might as well not use it
2022-10-08 16:24:35 -04:00
Noah Pilarski
239eb55613 Doesn't match remnantStarLight in StarEvolutionController 2022-10-08 16:00:41 -04:00
Noah Pilarski
fb12317c9c Add a prefab for ambient light too 2022-10-08 15:59:04 -04:00
Noah Pilarski
1af6a0323f Merge branch 'dev' into eye-of-the-universe 2022-10-08 15:51:40 -04:00
Noah Pilarski
72f3db224d I am bad 2022-10-08 15:28:26 -04:00
Nick
0991b36d67 Used the wrong method 2022-10-08 13:35:15 -04:00
Nick
6a4e670a51 Fix spawning OWItem
Fixes (#409)
2022-10-08 13:29:53 -04:00
Noah Pilarski
a0a9ff8640 Merge branch 'dev' into eye-of-the-universe 2022-10-08 12:40:18 -04:00
Noah Pilarski
f786febde7 Fix hide in map 2022-10-03 23:53:07 -04:00
Noah Pilarski
588621f3d5 Merge branch 'dev' into eye-of-the-universe 2022-10-03 22:00:15 -04:00
Nick
50a4422c79 var 2022-10-03 21:04:53 -04:00
Noah Pilarski
13025f2e48 Merge branch 'dev' into enum 2022-10-03 18:02:58 -04:00
Noah Pilarski
06234a2079 instant suit up 2022-10-02 22:53:02 -04:00
Noah Pilarski
5dcdd6a882 Merge branch 'dev' into eye-of-the-universe 2022-10-02 13:01:43 -04:00
Noah Pilarski
79b45c002b Turn these into extension methods 2022-10-02 12:57:53 -04:00
Noah Pilarski
c23d403d2b Move texture prefabs to before _isInit
These can get destroyed by ImageUtilities
2022-10-02 12:50:49 -04:00
Noah Pilarski
3da4d9d6ee Match dev 2022-10-02 12:44:38 -04:00
Nick
720ecede5d Check contains half as much 2022-10-02 12:34:35 -04:00
Noah
f8f0ae92cb
Merge branch 'dev' into eye-of-the-universe 2022-10-02 11:57:42 -04:00
JohnCorby
6c8d2ede89 use path.combine for linux 2022-09-30 20:45:39 -07:00
Nick
fb2de48d8f Use bool to check if we should init prefabs (avoids excess null checks) 2022-09-30 22:58:31 -04:00
JohnCorby
7ce78d2ed0 comment 2022-09-30 19:51:59 -07:00
JohnCorby
63f87e4c6d sort arcs by path to hopefully prevent future updates from breaking everything 2022-09-30 19:46:36 -07:00
JohnCorby
db2d1aebcd move group builder down here too 2022-09-30 19:33:06 -07:00
Nick
d1da5c3791 Remove stupid null check, only set active at the end 2022-09-30 22:30:26 -04:00
Noah Pilarski
33323ddea5 Fix tornados because latest patch 2022-09-22 17:13:07 -04:00
Noah Pilarski
9d245aa1e1 Merge branch 'dev' into eye-of-the-universe 2022-09-22 16:36:37 -04:00
Noah Pilarski
7dab741f32 Turn off proxies as well 2022-09-20 12:27:02 -04:00
Noah Pilarski
d565ac52d1 Use TryParse instead 2022-09-19 02:38:56 -04:00
Noah Pilarski
a799eaf0f6 Merge branch 'dev' into enum 2022-09-19 02:22:15 -04:00
JohnCorby
07ad15afff bruh 2022-09-18 20:56:47 -07:00
Will Corby
329377098c
Log missing decal path (#397) 2022-09-18 20:16:16 -07:00
Noah Pilarski
2d619a58c2 Move this to be after reveals is set 2022-09-18 14:46:24 -04:00
Noah Pilarski
2260188164 Log missing decal path 2022-09-17 19:33:21 -04:00