Noah Pilarski
0bbd869104
remove because this was moved
2022-10-10 20:37:11 -04:00
Noah Pilarski
6cf04ec904
Merge branch 'dev' into eye-of-the-universe
2022-10-10 20:34:26 -04:00
Will Corby
9de1449a09
Gravity priority ( #417 )
...
## Improvements
- `zeroGravityRadius` has been replaced by `zeroGravityVolumes` in the
`Volumes` module.
- Can now set the priority of zero g volumes and gravity volumes #292
2022-10-10 17:32:02 -07:00
Will Corby
edee149871
Dialogue path rename ( #416 )
...
## Improvements
- Allow setting `rename` and `parentPath` for dialogue to rename the
game object or parent it to something else. #401
2022-10-10 17:30:16 -07:00
Will Corby
b3c7d30f5f
Implement #389 playWithShipLogFacts, fix #392 ( #418 )
...
## Major features
- Added `playWithShipLogFacts ` to `slideShows` to make reels play in
ship log computer.. #389
## Bug fixes
- Fix NRE errors caused by visions (`visionTorchTarget` and
`standingVisionTorch`) initialization. #392
- Fix reels (`slideReel`) showing up in Echoes of the Eye entries
replacing the vanilla reel:

2022-10-10 17:27:04 -07:00
JohnCorby
308a83e6f3
LinkShipLogFacts before SetMindSlideCollection to prevent NRE
2022-10-10 17:26:14 -07:00
Damián Garro
3159b7590f
Implement #389 playWithShipLogFacts, fix #392
2022-10-10 19:00:42 -03:00
Noah Pilarski
48d9ace5e6
Make zero g volumes inheritable
2022-10-10 17:26:07 -04:00
Noah Pilarski
311750a646
Merge branch 'dev' into eye-of-the-universe
2022-10-10 17:09:57 -04:00
Nick
00a1cd2a16
Move zero g volume to Volumes
2022-10-10 13:35:47 -04:00
Nick
a7de13a70c
Add gravity volume priority
2022-10-10 12:52:45 -04:00
Nick
feb22deba1
Implement #401
2022-10-10 12:24:09 -04:00
JohnCorby
e748c49a3f
remove NHFluidVolume since we now patch a proper depth function into RadialFluidVolume
2022-10-09 15:14:13 -07:00
JohnCorby
fb8b09fb3e
remove the ? since its just a float
2022-10-09 15:06:49 -07:00
Noah Pilarski
25a56c65fc
Add acceleration to rafts
2022-10-08 17:54:40 -04:00
Noah Pilarski
fd2f839d90
Allow rafts to be added to Giant's Deep
2022-10-08 17:54:40 -04:00
Noah Pilarski
dfc7798cd7
Revert "Add a prefab for ambient light too"
...
Doesn't work so might as well not use it
2022-10-08 16:24:35 -04:00
Noah Pilarski
239eb55613
Doesn't match remnantStarLight in StarEvolutionController
2022-10-08 16:00:41 -04:00
Noah Pilarski
fb12317c9c
Add a prefab for ambient light too
2022-10-08 15:59:04 -04:00
Noah Pilarski
1af6a0323f
Merge branch 'dev' into eye-of-the-universe
2022-10-08 15:51:40 -04:00
Noah Pilarski
72f3db224d
I am bad
2022-10-08 15:28:26 -04:00
Nick
0991b36d67
Used the wrong method
2022-10-08 13:35:15 -04:00
Nick
6a4e670a51
Fix spawning OWItem
...
Fixes (#409 )
2022-10-08 13:29:53 -04:00
Noah Pilarski
a0a9ff8640
Merge branch 'dev' into eye-of-the-universe
2022-10-08 12:40:18 -04:00
Noah Pilarski
f786febde7
Fix hide in map
2022-10-03 23:53:07 -04:00
Noah Pilarski
588621f3d5
Merge branch 'dev' into eye-of-the-universe
2022-10-03 22:00:15 -04:00
Nick
50a4422c79
var
2022-10-03 21:04:53 -04:00
Noah Pilarski
13025f2e48
Merge branch 'dev' into enum
2022-10-03 18:02:58 -04:00
Noah Pilarski
06234a2079
instant suit up
2022-10-02 22:53:02 -04:00
Noah Pilarski
5dcdd6a882
Merge branch 'dev' into eye-of-the-universe
2022-10-02 13:01:43 -04:00
Noah Pilarski
79b45c002b
Turn these into extension methods
2022-10-02 12:57:53 -04:00
Noah Pilarski
c23d403d2b
Move texture prefabs to before _isInit
...
These can get destroyed by ImageUtilities
2022-10-02 12:50:49 -04:00
Noah Pilarski
3da4d9d6ee
Match dev
2022-10-02 12:44:38 -04:00
Nick
720ecede5d
Check contains half as much
2022-10-02 12:34:35 -04:00
Noah
f8f0ae92cb
Merge branch 'dev' into eye-of-the-universe
2022-10-02 11:57:42 -04:00
JohnCorby
6c8d2ede89
use path.combine for linux
2022-09-30 20:45:39 -07:00
Nick
fb2de48d8f
Use bool to check if we should init prefabs (avoids excess null checks)
2022-09-30 22:58:31 -04:00
JohnCorby
7ce78d2ed0
comment
2022-09-30 19:51:59 -07:00
JohnCorby
63f87e4c6d
sort arcs by path to hopefully prevent future updates from breaking everything
2022-09-30 19:46:36 -07:00
JohnCorby
db2d1aebcd
move group builder down here too
2022-09-30 19:33:06 -07:00
Nick
d1da5c3791
Remove stupid null check, only set active at the end
2022-09-30 22:30:26 -04:00
Noah Pilarski
33323ddea5
Fix tornados because latest patch
2022-09-22 17:13:07 -04:00
Noah Pilarski
9d245aa1e1
Merge branch 'dev' into eye-of-the-universe
2022-09-22 16:36:37 -04:00
Noah Pilarski
7dab741f32
Turn off proxies as well
2022-09-20 12:27:02 -04:00
Noah Pilarski
d565ac52d1
Use TryParse instead
2022-09-19 02:38:56 -04:00
Noah Pilarski
a799eaf0f6
Merge branch 'dev' into enum
2022-09-19 02:22:15 -04:00
JohnCorby
07ad15afff
bruh
2022-09-18 20:56:47 -07:00
Will Corby
329377098c
Log missing decal path ( #397 )
2022-09-18 20:16:16 -07:00
Noah Pilarski
2d619a58c2
Move this to be after reveals is set
2022-09-18 14:46:24 -04:00
Noah Pilarski
2260188164
Log missing decal path
2022-09-17 19:33:21 -04:00